Hey, sorry I haven't been checking in today, its been crazy trying to keep up with all the promotion for this sale. I'll try to answer all the questions I can from when I last was on
1. We wanted to show our game inspirations without trying to copy Metroid or Castlevania.
2. I love to hear from people who like the animations, because I made them!
3. If you're going to go after that one last hard to reach gem, try finding an inactive save point first, as recall sends you back to the last save point or door used.
4. I'm bugging a guy from playstation right now about getting us on their console, and if that happens, a vita version is not our of the question.
5. The second part of the game focuses on what is through the big half-circle door into the temple area. the second part of the game will work like a patch to the first part.
6. Many of the puzzles have multiple (and sometimes they are unintentional) ways to solve them.
7. Sorry about the framerate issues. Full Bore uses normal map lighting, which is fairly graphics processing intense. It doesn't run on my laptop either
8. We just broke 8,000 yest votes on greenlight. If you haven't voted yet, I would really appreciate it if you did!
http://steamcommunity.com/sharedfiles/filedetails/?id=145273589
Thanks for the questions, folks!