Well, holy jesus.You can remote start your PS3 via remote play, so I suspect it's the same for the PS4.
The only reason I don't have that enabled on my PS3 is because it makes my PS3 make a constant little noise. It makes me unable to sleep. On PS4 the system should remain silent so I'm really looking forward to this.
Vita redeemed, can't wait!
They need to get a Remote Play app onto Tablets that can pair to a DS4 too.
They need to get a Remote Play app onto Tablets that can pair to a DS4 too.
No they don't. They need to keep this feature exclusively on Vita and use it to sell some Vita's.
I was thinking about this , you don't need to pair a pad , surely you just use your ds4 as usual ? RP is after all only mirroring what's happening on the console.
Saying that I'm not holding my breath for RP to a tablet for a good while yet.
Is this how we will get native res vita games? Aren't they sorta downsampled? They should look even better.
Gotta add that clarification so as not to offend anyone calling this a gamechanger, am I right?everyone seeing what its like to own a Wii U
let me clarify...for those special moments where you actually have something to play on the Wii U
ps.. I love my Wii U
Here is Battlefield 4 running Vita RP on CFW PS3
http://www.youtube.com/watch?v=uF5p6tpbM4k&hd=1
On 2:20 you can see how little lag there is even on PS3.
Yup. Automatic SSAA applied to all games.
IGN claiming that bf4 had noticeable lag on remote play !!!
IGN claiming that bf4 had noticeable lag on remote play !!!
Between this, the AC4 remote play demo, and Greg Miller's tweet about Need for Speed competitive play over remote play, Vita is looking like the best $90 purchase I've ever made.
I'm actually getting afraid that I'm going to be playing more PS4 on Vita than on an actual PS4.
IGN early impressions of NFS and BF4 over RP
http://uk.ign.com/articles/2013/11/11/ps4-remote-play-with-battlefield-4-need-for-speed-hands-on
cliffnotes. Minimal compression NFS felt 1-1 with occassional stutter, BF felt laggy but playable. Unlikely for MP.
All done via an event network which are typically jammed with devices, could be better in your own home.
IGN early impressions of NFS and BF4 over RP
http://uk.ign.com/articles/2013/11/11/ps4-remote-play-with-battlefield-4-need-for-speed-hands-on
cliffnotes. Minimal compression NFS felt 1-1 with occassional stutter, BF felt laggy but playable. Unlikely for MP.
All done via an event network which are typically jammed with devices, could be better in your own home.
I can't help but wonder this:
There were 3 types of connections from your Vita, right? Direct connection (ad hoc), private network, and internet play, last time I checked.
Say I have my PS4 upstairs, and I'm sitting on my bed with my PS Vita in the next room. My internet router is directly below me downstairs. Would remote play have less lag going through the wall to my Vita directly, or through the floor to my router? I might just have to go and test it to find out, but I'm still excited for this feature nonetheless.
IGN claiming that bf4 had noticeable lag on remote play !!!
.Now, of course, there are a few very important things to note. For one, both demos took place over an event network, which in my experience, is pretty unstable due to congestion and interference from multiple simultaneous routers in close proximity. In a more realistic home environment and a stable Wi-Fi network, the experience could be drastically different
All done via an event network which are typically jammed with devices, could be better in your own home.
Why on earth wouldn't they use demo stands with PSVs directly paired to PS4s.
Why on earth wouldn't they use demo stands with PSVs directly paired to PS4s.
Vitagaf, of course, will give detailed impressions on friday. But for those looking for bone to be thrown... I've been told by a third party dev and a first party dev that remote play is laggy when at the studio on a huge network and basically "perfect" on a closed network at home (or when they bring it to a more controlled environment).
As long as you don't live in an apartment building with 50 other vita owners within 100 square feet... I think you'll be fine. We will find out for sure on friday
Why on earth wouldn't they use demo stands with PSVs directly paired to PS4s.
Can you take the vita to work, and connect back to your PS4 over your internet connection.
I've been told by a third party dev and a first party dev that remote play is laggy when at the studio on a huge network and basically "perfect" on a closed network at home (or when they bring it to a more controlled environment).
You'd have to test it out. If your PS4 isn't cabled to the router then I'd deffo say go PS4 -> Vita.
If the PS4 is cabled then you might find that your router offers better signal to the Vita than the PS4, so the extra hop over cable would be negated by better signal.
Is this how we will get native res vita games? Aren't they sorta downsampled? They should look even better.
Can you take the vita to work, and connect back to your PS4 over your internet connection.
Im going to assume the ps4 won't be able to play a blu ray and a digital copy of a game via RP at the same time? anyone know?
Most likely an oversight from being caught up in the hoopla of the vent or simply, IGN.
Direct pairing doesn't mean you won't get interference on the same signal band with other wireless signals.
No idea how it was set up, but even if every journo had their own Vita and their own PS4 with a direct connection between them, there would be a LOT of devices interfering with each other.
Sure, but that also applies to a local network (on top of the latency of the network itself).
I can't help but wonder this:
There were 3 types of connections from your Vita, right? Direct connection (ad hoc), private network, and internet play, last time I checked.
Say I have my PS4 upstairs, and I'm sitting on my bed with my PS Vita in the next room. My internet router is directly below me downstairs. Would remote play have less lag going through the wall to my Vita directly, or through the floor to my router? I might just have to go and test it to find out, but I'm still excited for this feature nonetheless.
Ya, its recorded at 720p and downsampled to Vita's 544p.
Vitagaf, of course, will give detailed impressions on friday. But for those looking for bone to be thrown... I've been told by a third party dev and a first party dev that remote play is laggy when at the studio on a huge network and basically "perfect" on a closed network at home (or when they bring it to a more controlled environment).
As long as you don't live in an apartment building with 50 other vita owners within 100 square feet... I think you'll be fine. We will find out for sure on friday