holy shit dat hyperbole
It's only entitled bratty kids asking for any kind of resolution to the cliffhanger they left hanging in episode 2 in 2007.
They, at most, care very very little about their customers who are fans of that game and want a resolution. Why? Because they could easily have made an episode 3 or a Half-Life 3 since then, and have not. At best, they care very little. Their actions speak.
holy shit dat hyperbole
no sorry i want a yearly series passed between different teams by people who dont want to work on it
itll be great
If you wish to remain skeptical, fair enough. But then it doesn't mean it isn't being worked either.. unless you work for Valve and have something to share with us. ;P
- snip -
Wait, Clint Hocking is no longer at Valve? When was this revealed?
Wait, Clint Hocking is no longer at Valve? When was this revealed?
He left in December.
Source? Not that I don't trust you but I can't find anything on Google or his Twitter and blog. I'm probably just not very good at finding things.
You mistake benevolence for building a user base.
Nope. I specifically said I wasn't.
If we cried "sell out" for every business that did anything good that benefited them... then there would not be any business conducted at all in this world.
http://www.linkedin.com/in/clicknothing
Designer
Valve corporation
Privately Held; 201-500 employees; Computer Games industry
July 2012 December 2013 (1 year 6 months) Greater Seattle Area
Past
Designer at Valve corporation
Creative Director at LucasArts
Creative Director at Ubisoft
Nope. I specifically said I wasn't. I specifically stated that if Valve was not such a great company at customer service, then they'd be as bad as EA.
If we cried "sell out" for every business that did anything good that benefited them... then there would not be any business conducted at all in this world.
Or are you of the mindset that businesses should just stop at "Just Enough"? Or be content not to expand and be financially in the shitter forever because money is evil?
You mistake benevolence for building a user base. Valves principal business at that this point in time is expanding Steam, because that is what generates money for them through game and item sales. Every game sale nets them 30% of the transaction. Every item sold and bought by players generates money for them. They're not giving away games for the sake of it, they're giving them away to attract new people to Steam.
Exactly. Valve take the lion's share of the money made by community creators. I'd say it's actually quite exploitative. They're also getting free beta testing for their steam boxes by making it into a 'competition'. I'm not sure why people give Valve a free pass on their bullshit actually. I was tempted to make a thread about it. I'm playing TF at the moment and selling keys that open mystery crates is an absolutely heinous way for Valve to make money.
I like the line of thought that believes screaming that Valve are sellouts and worse or on the level of EA, Acitivison, while telling them to abandon all of their multiplayer games in order to give people HL3 now is going to get them the game, or better yet, any information about it.
Why don't you confront the workshop artists that at making a full time living off of item sales that they are being exploited by Valve. One of them has a GAF account and posts regularly, Anuxi. I am sure she will find your idea that her 'Anuxi Item chest' in dota 2 was her being exploited very enlightening.
Just because someone can make a full-time living from their labour doesn't mean they're not being exploited.
If the people who create content for Valve's marketplace don't feel exploited then okay, but we'll have to agree to disagree about that. Valve take 75% of the money made from the sale of community created items. I'd call that exploitative.
Then you haven't been reading the thread.Who asked them to abandon anything?
Just because someone can make a full-time living from their labour doesn't mean they're not being exploited.
If the people who create content for Valve's marketplace don't feel exploited then okay, but we'll have to agree to disagree about that. Valve take 75% of the money made from the sale of community created items. I'd call that exploitative.
So valve didnt make the platform, the game, the item distribution system.
Also how naive are you to think that most 3D artists even make royalties in the games industry? Do you think any type of artist working with any sort of sizable company makes a majority of the sales as royalties?
Then you haven't been reading the thread.
Just because someone can make a full-time living from their labour doesn't mean they're not being exploited.
No shit, Sherlock. That's every job ever.
You seem to think that exploit can only mean bad things.
EDIT: Holy shit, that means I've been exploiting my graphics artist and my programmer by paying them $1.5k in exchange for their work! I'm such a horrible person!
Exploiting them by paying them a livable wage.
That's amazing.
I don't see why they can't do both. As Gabe said:
As Portal 2 has shown, if the talent at Valve wants to make a single player focused game they are still very able to do so. They just have to want to do it.
http://www.linkedin.com/in/clicknothing
Designer
Valve corporation
Privately Held; 201-500 employees; Computer Games industry
July 2012 December 2013 (1 year 6 months) Greater Seattle Area
Past
Designer at Valve corporation
Creative Director at LucasArts
Creative Director at Ubisoft
I'm sure every job in the world is getting paid 100% of all of their contributions.
Also the artists in the workshop make items because other places pay better but they just love being exploited by valve.
From accounts from some of the top sellers in TF2 and Dota2 it's much more then just a livable wage.
You're repeating yourself.
It used to just be Water_Wendi at one time. I wonder just what brought the others on.
It's hip to hate on Valve now.
You're repeating yourself.
Serious question, no snark: have you ever held a job?
I don't hate Valve. I enjoy their games. I played Tf2 tonight and had a great time. But they also have some business's practices that I don't like. You're being childish by labelling that as 'hating on' a company.
And you at being 100% naive if you think that artists make the majority of money on their products.
Or in any job/business that isn't 100% self owned.
There's an amount between 25% and 100% that I think would be reasonable.
I have 100% no response to this.
Valve being multiplayer a focused is not why Half-Life 3 isn't out yet. Valve want it to be as groundbreaking as the first two were and they'll wait as long as it takes to ensure that.
Then you haven't been reading the thread.
It's hip to hate on Valve now.
That's very narrow minded of you.So you're saying never? Or are you saying the first two weren't that ground-breaking?
There is very little new ground to break in the singleplayer FPS genre---which is probably why there seem to be so few people at Valve interested in making another singelplayer half-life.
The only "advances" made in the past decade have been mostly game systems ripped straight out of RPGs.
That's very narrow minded of you.
Who knows what Valve is working on to revolutionize the genre. It's something I'm sure you've never thought of.
It's hip to hate on Valve now.
(I don't consider CD Project to be a major gaming company