GhostTrick
Banned
All the more reason to pinch pennies.
And they'd be right to go for a 480p screen (even thought I doubt they'd go for 640x480, silly res in term of dimensions).
All the more reason to pinch pennies.
I meant to put 800x480 (WVGA). They probably would be 'right' if the priority is to create efficient and cheap hardware.And they'd be right to go for a 480p screen (even thought I doubt they'd go for 640x480, silly res in term of dimensions).
I meant to put 800x480 (WVGA). They probably would be 'right' if the priority is to create efficient and cheap hardware.
Ugh, efficient and cheap. How depressing
Yup. Gimme the power and I'll happily pay for it (in terms of cash and battery life). I have no use for 'efficient' or 'cheap' when it comes to toys.Ah ah, do you prefer the opposite?
I meant to put 800x480 (WVGA). They probably would be 'right' if the priority is to create efficient and cheap hardware.
Ugh, efficient and cheap. How depressing
Yup. Gimme the power and I'll happily pay for it (in terms of cash and battery life). I have no use for 'efficient' or 'cheap' when it comes to toys.
Edit: Although I should add that I understand I'm not the target audience for a Nintendo machine, and I don't expect them to push the tech boat out in any way at all.
Nah, not 1080p. I think 720p would be a nice compromise for a 5" screen. It's what I'd hope for in a Vita 2 too.Also waste of power compared to screen density and power. I'm sure you're one of those people wanting a 1080p screen. Huge waste of ressources for what it is. When I compare my 1080p SGS4 screen to my 544p Vita screen, difference is noticeable but definitely not worthy.
I dig. And yeah, I might've mentioned my Clarkson-esque predeliction for 'POWER' in handhelds once or twiceI know your preferences (whjo doesn't here ^^), it was just funny to highlight your wording from my pov.
I meant to put 800x480 (WVGA). They probably would be 'right' if the priority is to create efficient and cheap hardware.
Ugh, efficient and cheap. How depressing
I have a feeling the'll skip backwards compatibility on this one. At least on a hardware level.
From the little I've read on the subject, it sorta hasn't.Not directly related but how has glasses free 3d tech progressed in the recent years?
I want sources. Wsippel also said once, that the WiiU would be more powerful than the PS360 and that was just a bold lie. Or maybe too much wishful thinking? But then again 2016 doesn't sound so far fetched, anyone could've made that up
I want sources. Wsippel also said once, that the WiiU would be more powerful than the PS360 and that was just a bold lie. Or maybe too much wishful thinking? But then again 2016 doesn't sound so far fetched, anyone could've made that up
Feel free to report me, I'll gladly share my source with a mod.I want sources. Wsippel also said once, that the WiiU would be more powerful than the PS360 and that was just a bold lie. Or maybe too much wishful thinking? But then again 2016 doesn't sound so far fetched, anyone could've made that up
BC has always been apart of the equation. I would be legit shocked if they removed it.
I'd say very viable. I miss it when playing on systems without a second screen. You mentioned the map and inventory as if they weren't reason enough... If that's all anyone ever does with it, then its existence is justified.But how viable is a two-sreen solution anymore? Aside from a map or inventory, what is the second screen used for?
I think they'll probably make a tablet of some sorts and just "emulate" the two screens like on the 2DS(which is one physical screen)
We are definitely getting that, and probably another PICA chip and not some standard cell phone chip SoC.
I want sources. Wsippel also said once, that the WiiU would be more powerful than the PS360 and that was just a bold lie. Or maybe too much wishful thinking? But then again 2016 doesn't sound so far fetched, anyone could've made that up
PICA Extreme - if it still exists, that is. But it wouldn't fit Nintendo's apparent interest in GPGPU stuff.It won't use a Pica chip, as they're going to use the same architecture for both handheld and console this time around and I don't think DMP have a chip that would suit that vision.
What if the handheld version was the only physical copy, with any added assets downloaded and installed on the console? Also, no GamePad; the handheld is the GamePad.
PICA Extreme - if it still exists, that is. But it wouldn't fit Nintendo's apparent interest in GPGPU stuff.
PICA Extreme - if it still exists, that is. But it wouldn't fit Nintendo's apparent interest in GPGPU stuff.
I don't see how the Wii U proves that Nintendo cheapened out. They just allocated a portion of that budget to other things like the gamepad which lets be honest is a pretty sweet thing for a freaking controller. If they went with a more traditional controller I'm sure that alone would have made it more beefy.
I guess that's the issue then. Lets hope they allocate the budget to the right places. Same thing happened with the 3D screen with the 3DS. No doubt in my mind the screen could have been better if it wasn't for that. i like both the Gamepad and the 3D btw.
But do they actually have any really powerful SMAPH-S parts? Also OpenGL ES 3.0 is below WiiU's GPU functionality in a few key areas.
Clean slate. PowerPC is a dead end.I have a feeling the'll skip backwards compatibility on this one. At least on a hardware level.
Clean slate. PowerPC is a dead end.
Also waste of power compared to screen density and power. I'm sure you're one of those people wanting a 1080p screen. Huge waste of ressources for what it is. When I compare my 1080p SGS4 screen to my 544p Vita screen, difference is noticeable but definitely not worthy.
But how viable is a two-sreen solution anymore? Aside from a map or inventory, what is the second screen used for?
I think they'll probably make a tablet of some sorts and just "emulate" the two screens like on the 2DS(which is one physical screen)
If they pick a powerful enough CPU, they can emulate Wii and on down. For WiiU, backwards compatibility would force another tablet controller, I don't think that's a good idea.
yeah this. If taking the screen size into account and how it will be used, there is no reason to go with a ridiculously huge resolution. For a screen with the size of the OG 3ds, they should aim for 480p max. Everything beyond that is just a waste. And I surely don't want a "vita-situation" again, where a hefty chunk of the software can't even support the native resolution properly.
Also I wouldn't want to pay for something that's designed to not be visible (aka retina displays). I'd rather save that power for a longer battery life.
I don't think it works that well on the WiiU because the distance between pad and tv is way to big to keep constantly switching between them, on the 3ds (and the next one hopefully) I'd consider it a must. Moving all the HUD elements in both Monster hunter games to the lower screen for example makes them way more enjoyable to me.
I hope they continue to support the gamepad but as an alternative and not forced on each console. I am spoiled with the gamepad enhancements in games.
Clean slate. PowerPC is a dead end.
If they pick a powerful enough CPU, they can emulate Wii and on down. For WiiU, backwards compatibility would force another tablet controller, I don't think that's a good idea.
That's the thing I dislike about my Vita: Games that aren't native res...
Why is that x86 is the future? What has the instruction set to do with this, except that the x86 is an older ISA and needs extra "instruction decoders" to do what on the PPC is done without them?x86 is the way forward on consoles, probably ARM but possibly x86 (with semi-custom AMD chips) on mobile.
PICA Extreme - if it still exists, that is. But it wouldn't fit Nintendo's apparent interest in GPGPU stuff.
It's got to be mullins if it's a portable SoC. The power requirement is spot on. It's a small fanless design and was shown running FIFA 14 at 1080p so it seems to have some nice grunt. It would also mean cross platform software creation would be very easy. Nintendo trust AMD and work well with them. AMD also really want to push their low power SoC's for tablets etc. Obviously Nintendo will demand some tweaks to mullins (which also comes with it's own inbuilt security system, something that nintendo like to use) maybe some fixed functions or some shaders.
Just look at the size of the mullins box. Perfect for a handheld.
It's got to be mullins if it's a portable SoC. The power requirement is spot on. It's a small fanless design and was shown running FIFA 14 at 1080p so it seems to have some nice grunt. It would also mean cross platform software creation would be very easy. Nintendo trust AMD and work well with them. AMD also really want to push their low power SoC's for tablets etc. Obviously Nintendo will demand some tweaks to mullins (which also comes with it's own inbuilt security system, something that nintendo like to use) maybe some fixed functions or some shaders.
Just look at the size of the mullins box. Perfect for a handheld.
Nintendo is going for a unified architecture for their next console and handheld.True, but I'm talking strictly handheld now.
Man, I'm liking this. If this is what Nintendo has up their sleeves, they're on course to own the next round.
Just look at the size of the mullins box. Perfect for a handheld.
Clean slate. PowerPC is a dead end.
This sounds nice and all, but i'm just not gonna get excited for this. Sounds to good to be (Nintendo) true.It's got to be mullins if it's a portable SoC. The power requirement is spot on. It's a small fanless design and was shown running FIFA 14 at 1080p so it seems to have some nice grunt. It would also mean cross platform software creation would be very easy. Nintendo trust AMD and work well with them. AMD also really want to push their low power SoC's for tablets etc. Obviously Nintendo will demand some tweaks to mullins (which also comes with it's own inbuilt security system, something that nintendo like to use) maybe some fixed functions or some shaders.
Just look at the size of the mullins box. Perfect for a handheld.
that's what I think too. shiiiiiiiit hahahYep. It seems like a perfect candidate... that's why Nintendo won't do it.
Why is that x86 is the future? What has the instruction set to do with this, except that the x86 is an older ISA and needs extra "instruction decoders" to do what on the PPC is done without them?
It's got to be mullins if it's a portable SoC. The power requirement is spot on. It's a small fanless design and was shown running FIFA 14 at 1080p so it seems to have some nice grunt. It would also mean cross platform software creation would be very easy. Nintendo trust AMD and work well with them. AMD also really want to push their low power SoC's for tablets etc. Obviously Nintendo will demand some tweaks to mullins (which also comes with it's own inbuilt security system, something that nintendo like to use) maybe some fixed functions or some shaders.
Just look at the size of the mullins box. Perfect for a handheld.
Miyamoto goes on to make it even more clear.Iwata said:In this sense, what we should be discussing is not cloud gaming but whether dedicated gaming platforms will eventually die out and whether handheld gaming devices and home consoles will one day be unified. Naturally, our stance is that dedicated gaming platforms will not die out and we are determined to create a future where they will not. In terms of our platform integration, as I explained to you a short while ago, we are not saying that we are planning to integrate our platforms into one. What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines. This means that if we manage to integrate our platforms successfully, we may in fact be able to make more platforms. At the moment, we only have our current handheld devices and home consoles because if we tried to make more platforms, our development resources would be spread too thinly. The more we can share software across different platforms, the more development resources will be left for something else. Platform integration does not mean creating one type of platform, but the point is that the united method of software development will enable us to share our most precious software assets across different hardware. It is natural that there will be more things that battery-run devices can do thanks to technological advances and game consoles will become more powerful. However, if we try to linearly pursue this direction, software development will become so complicated that we will eventually face a situation where cost recovery becomes a serious issue. Therefore we feel that we are nearing a saturation point in terms of simply improving performance or enhancing graphics. What is far more important for the future of video games is whether we can make new propositions in other aspects and create games out of something that people never expected to see in the form of a game.
Miyamoto said:As Mr. Iwata just explained, in addition to video game software developers who create actual gameplay, we have staff members who, for example, create development environments, prepare libraries for licensees and make preparations to successfully implement a new CPU. Our platforms after Nintendo DS and Wii have various standard applications with which you can do a lot of things once you buy them. Recently we have found ourselves having more work in development of such preinstalled applications, in addition to the fact that we need more time to develop video game applications. As Wii’s design concept was similar to that of Nintendo GameCube, software developers were able to focus on creating new types of game software applications. On the other hand, when we use a new CPU or a new development environment as we did for Nintendo 3DS and Wii U, it takes a certain amount of time before we can start actual development of games. The integration of our hardware divisions is for the purpose of getting our core developers to work on creating actual entertainment applications, and we are not trying to develop a unified platform.
I hope they continue to support the gamepad but as an alternative and not forced on each console. I am spoiled with the gamepad enhancements in games.