soldat7 said:
What makes Triggerheart mediocre and these Cave titles any better though?
Game design, same as any other game? Cave is constant adrenaline rush and beautifully designed bullet patterns. Triggerheart is a notch below that, but gets an unfairly raw deal for some reason. I like the anchor gimmick, and the bosses (at least the tougher versions) have some awesome patterns going on. This definitely is not a "why are we getting a shitty game instead of awesomeness" situation, even though bitter people want to make it out to be just that.
Tain said:
Even outside of that, I'd be surprised if poor Triggerheart sales caused MS to take that stance.
I'd say it's impossible simply because Triggerheart really hasn't been on the service that long. The corporate machine doesn't move that fast. I think the problem is the older ports.
I think Konami's and Namco's are mostly fine, but I think Midway's shitty ports with busted-ass netcode, broken achievements, retarded leaderboards, etc, really put a dent in XBLA's retro game rep. Actually, letting Konami make some very strange choices probably didn't help either. I mean, Scramble and Time Pilot? They're not bad games at all, but they're pretty dated, not even that famous anymore and Konami has hundreds of much bigger classics to choose from.
In retrospect, I think we thought that it was supposed to only be the warm-up but now that we see that it wasn't, it was a very strange choice letting the retro companies launch all these relatively obscure arcade games when they should've come out swinging with the heavy-hitters.
h0l211 said:
Of course, I bet there are hardly any Japanese retail publishers doing XBLA (any?), and the margins would suck for publishers on these niche games so they probably can't be bothered.
There are japanese publishers on XBLA. Konami and Namco are two, of course. Konami has always had shmup love, but they might not want to champion other companies' games when they don't even have their own stalwart franchises on XBLA yet.
Natsume, however, published Omega Five and if you play that game, it's clear that everybody involved adores the shmup genre to death. They would've jumped on that shit if they had been offered. Also, Arika has put out a couple of Tetrises for 360 (or is it just one?) and they would suck Cave's dick if asked. I think 5pb might've missed this route (if it even is a viable one).
xbhaskarx said:
Excuse my ignorance, but what does it mean to be the portfolio planner for XBLA?
Relevant to this thread? He would've been the one to reject the games in this case. (In this case, though, I'd assume it was because of a new rule from the suits.)