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5pb - 'XBLA rejected Ketsui and Dodonpachi'

'We are going to cut down faithful arcade ports.'

Ok MS WHAT THE FECK?!?!?

Turtles and Street Fighter 2 are two of your biggest sellers on arcade you jackasses.

The fact we could have had a slew of Cave shooters on 360! DIE MS!!!
 

HugBasket

Banned
I understand now, they only release one shitty game a week because if they released real games then these shitty ones, which I'm sure they are getting a high royalty payment on, won't sell in comparison to the others.

What the fuck is happening to gaming? I love my 360 but big business shit like this needs to get out.

waiting for someone to come in and start listing off games and etc.
 

aku:jiki

Member
soldat7 said:
What makes Triggerheart mediocre and these Cave titles any better though?
Game design, same as any other game? Cave is constant adrenaline rush and beautifully designed bullet patterns. Triggerheart is a notch below that, but gets an unfairly raw deal for some reason. I like the anchor gimmick, and the bosses (at least the tougher versions) have some awesome patterns going on. This definitely is not a "why are we getting a shitty game instead of awesomeness" situation, even though bitter people want to make it out to be just that.

Tain said:
Even outside of that, I'd be surprised if poor Triggerheart sales caused MS to take that stance.
I'd say it's impossible simply because Triggerheart really hasn't been on the service that long. The corporate machine doesn't move that fast. I think the problem is the older ports.

I think Konami's and Namco's are mostly fine, but I think Midway's shitty ports with busted-ass netcode, broken achievements, retarded leaderboards, etc, really put a dent in XBLA's retro game rep. Actually, letting Konami make some very strange choices probably didn't help either. I mean, Scramble and Time Pilot? They're not bad games at all, but they're pretty dated, not even that famous anymore and Konami has hundreds of much bigger classics to choose from.

In retrospect, I think we thought that it was supposed to only be the warm-up but now that we see that it wasn't, it was a very strange choice letting the retro companies launch all these relatively obscure arcade games when they should've come out swinging with the heavy-hitters.

h0l211 said:
Of course, I bet there are hardly any Japanese retail publishers doing XBLA (any?), and the margins would suck for publishers on these niche games so they probably can't be bothered.
There are japanese publishers on XBLA. Konami and Namco are two, of course. Konami has always had shmup love, but they might not want to champion other companies' games when they don't even have their own stalwart franchises on XBLA yet.

Natsume, however, published Omega Five and if you play that game, it's clear that everybody involved adores the shmup genre to death. They would've jumped on that shit if they had been offered. Also, Arika has put out a couple of Tetrises for 360 (or is it just one?) and they would suck Cave's dick if asked. I think 5pb might've missed this route (if it even is a viable one).

xbhaskarx said:
Excuse my ignorance, but what does it mean to be the portfolio planner for XBLA?
Relevant to this thread? He would've been the one to reject the games in this case. (In this case, though, I'd assume it was because of a new rule from the suits.)
 

Durante

Member
shidoshi said:
Unless a game has completely broken gameplay, or a game has content that is not acceptable subject wise, there is absolutely no reason for Microsoft, Sony, or Nintendo to deny games based on pure whim.

Digital distribution gives us the ability to get games we couldn't get via retail, and satisfy the niches where a title wouldn't sell enough to justify putting it on a store shelf. You think Apple tells companies, "Hmm, no, we have too much country music in the iTunes store, sorry" or that Amazon won't sell more niche items because it might make it harder to find the latest Harry Potter book? If your concern is that these "rehash" arcade titles are going to get in the way of people noticing the quality... *snicker*... original titles that are being put up on XBLA, then that is a failing of your poorly designed Xbox Live store, Microsoft, not the fault of the games or the gamers who want them.
kaching said:
This was what I found most exciting about this generation of consoles yet the platform owners have managed to completely dampen that by seemingly attempting to exert even more control over digital releases than they do retail releases. It's counterintuitive and completely unnatural for the digital distribution space. Give me search, give me decent indexing/tagging, give me a user-based 5-star rating system and a basic recommendation engine. Then just crank up the output and let customers sort out the good stuff. This is old hat to Amazon, Netflix, etc. - take some notes and let's get with the long tail already.

The approach here is wrong. With rating systems, recommendation engines and the power of community awareness (what are my friends playing) the focus shouldn't be around picking games for the service that will individually sell well but rather to bring any content to the service that will help maximize the total money extracted from interested customers. I'm an XBLA customer - they haven't gotten nearly as much money from me as they could have. I thought this was what the digital space was supposed to be good for, rather than continuing to practice the limitations of retail space where titles have to justify their physical allocations.
I'm quoting these posts since they identify the underlying systemic problem these refusals are a symptom of.
 
Damn reading this news was really depressing. Not only because they fucked us out of shmup ports but also the news that they're cutting back on the xbla arcade ports.

While I enjoy the new original games I really liked having arcade ports with online play and leadersboards. Yes there were a lot of shitty choices for classic xbla releases but I always felt that would over time lead to releases of the better games and now...who knows.
 

Terrell

Member
So all it seems to take for GAF to admit that there is a huge problem with the XBLA approval and distribution system is for a niche Japanese bullet-hell title or two to be disqualified from XBLA release?

Not the quote after quote after quote of developers saying that it's a pain in the ass, or that they're getting jerked around, or the BOHICA DLC policy, etc etc etc.

No.... it took a few completely obscure games that almost no one has heard of being denied release. And had 5pb said nothing, you'd all still be under the misguided notion that developers decrying XBLA are "full of shit".

It's like GAF is schizophrenic or something. XBLA is beyond criticism one moment, total shit the next. Oh well...
 
Terrell said:
So all it seems to take for GAF to admit that there is a huge problem with the XBLA approval and distribution system is for a niche Japanese bullet-hell title or two to be disqualified from XBLA release?

Not the quote after quote after quote of developers saying that it's a pain in the ass, or that they're getting jerked around, or the BOHICA DLC policy, etc etc etc.

No.... it took a few completely obscure games that almost no one has heard of being denied release. And had 5pb said nothing, you'd all still be under the misguided notion that developers decrying XBLA are "full of shit".

It's like GAF is schizophrenic or something. XBLA is beyond criticism one moment, total shit the next. Oh well...

No one cares about war until there's a draft.
 

Shard

XBLAnnoyance
Terrell said:
So all it seems to take for GAF to admit that there is a huge problem with the XBLA approval and distribution system is for a niche Japanese bullet-hell title or two to be disqualified from XBLA release?

Not the quote after quote after quote of developers saying that it's a pain in the ass, or that they're getting jerked around, or the BOHICA DLC policy, etc etc etc.

No.... it took a few completely obscure games that almost no one has heard of being denied release. And had 5pb said nothing, you'd all still be under the misguided notion that developers decrying XBLA are "full of shit".

It's like GAF is schizophrenic or something. XBLA is beyond criticism one moment, total shit the next. Oh well...


It is mood swing season around here.
 

ypo

Member
You guys are just clueless. Here's the real reason why they were rejected:

ManaByte said:
Do you even own a 360? Or even play XBLA games? Because if you did, you'd know that a game has to be a very very special level of shit to be rejected.

Always trust Manabyte.
 
God's Beard said:
WHAT THE FUCKING HELL MICROSOFT FUCK YOU UP YOUR FUCKING ASSES

The only people that know about Dodonpachi in the west are...well...the people on GAF.

Coming out as a fleshed out retail product could actually prove to be more advantageous. You need to take a breath...or conversely; hold your breath until you pass out and stop posting.
 

kaching

"GAF's biggest wanker"
Shard said:
It is mood swing season around here.
Or the straw that broke the camel's back. Considering the intense interest with which you've watched and commented on the PSN situation, I'd think you'd understand this.
 

avatar299

Banned
bigdaddygamebot said:
The only people that know about Dodonpachi in the west are...well...the people on GAF.

Coming out as a fleshed out retail product could actually prove to be more advantageous. You need to take a breath...or conversely; hold your breath until you pass out and stop posting.
How, coming to retail would cost much more?
 

Shard

XBLAnnoyance
kaching said:
Or the straw that broke the camel's back. Considering the intense interest with which you've watched and commented on the PSN situation, I'd think you'd understand this.


No, no it isn't the straw that broke the camels back since this kind of negative attitude has been literally all month, this is just another bit of angst for the pile. Though here is the amazing thing, for every XBLA is totally shit, hate you MS , you got on the other side of the coin, when good news is uncovered, (like Ikaruga and Mr. Driller Online release dates) it is all yes, yes, XBLA is the greatest, Microsoft is a golden god. It really a mood swing mentality towards the extreme with no middle ground.
 
avatar299 said:
How, coming to retail would cost much more?

Yes but depending on their launch window as well as price point, coupled with some positive reviews...it could do very well.

XBLA is pretty saturated with arcade shooters at the moment and maybe MS is already feeling a bit antsy about Ikaruga?

Yes, it is possible that Dodonpachi would do well. Anything is possible but do people seriously believe that it's going to do so well that MS needs to get behind it and splash it up on XBLA?

MS has the hardcore gamer end covered and I can't see too many casual gamers chomping at the bit to buy Dodonpachi.
 

D-X

Member
Microsoft - you are fucking cocks - throw them out on XBLA and see how they do instead of YOU taking the decision for us.
 
D-X said:
Microsoft - you are fucking cocks - throw them out on XBLA and see how they do instead of YOU taking the decision for us.
Then there would be a million more complaints about too many games on XBLA... not being able to see what's good or not, too much like retail etc etc.


They're pretty much damned no matter what they do.
 

D-X

Member
Psychotext said:
Then there would be a million more complaints about too many games on XBLA... not being able to see what's good or not, too much like retail etc etc.


They're pretty much damned no matter what they do.

Too many games is a lame excuse. If you want to research a game to find out whether it's good- do so. Choice is never a bad thing.
 

D-X

Member
Psychotext said:
So why is everyone complaining?

Good question. But if I had a choice of so many so games I'd take time to know what I was buying rather than piss my money up a wall.
 

D-X

Member
Psychotext said:
Yet pretty much everyone has been complaining about it.

Oh stealth edit!

Ok if people have been complaining about CHOICE then seriously they need to take time to research games they're buying. They can't assume everything on XBLA is going to be stellar.
 

avatar299

Banned
bigdaddygamebot said:
Yes but depending on their launch window as well as price point, coupled with some positive reviews...it could do very well.
Dude no, just no. A bullet hell shooter put to retail today would fucking die. It's a genre even more niche than adventure games. Cave would see far more expenses going retail than just digital downloads so even if the game got some hype, it would be a huge stretch fro them to make any profit, much less more profit that way than digital.
 

kaching

"GAF's biggest wanker"
Shard said:
No, no it isn't the straw that broke the camels back since this kind of negative attitude has been literally all month, this is just another bit of angst for the pile. Though here is the amazing thing, for every XBLA is totally shit, hate you MS , you got on the other side of the coin, when good news is uncovered, (like Ikaruga and Mr. Driller Online release dates) it is all yes, yes, XBLA is the greatest, Microsoft is a golden god. It really a mood swing mentality towards the extreme with no middle ground.
How is that a mood swing? Sensibly you try to condition these companies to understand the kind of actions appreciated by their customers. Mood swings implies contradictory behavior but where's the contradiction in being happy about the release of Ikaruga and utterly disappointed by the rejection of something like Dodonpachi (and many others, apparently)?
 

Terrell

Member
kaching said:
How is that a mood swing? Sensibly you try to condition these companies to understand the kind of actions appreciated by their customers. Mood swings implies contradictory behavior but where's the contradiction in being happy about the release of Ikaruga and utterly disappointed by the rejection of something like Dodonpachi (and many others, apparently)?
I think he's chosen the wrong method of explanation. Upon reflection, it's not that GAF is schizophrenic... it's childishly selfish instead. People here don't legitimately care about the industry, they only care about what they want.
Developers mouth off about XBLA?? The common response to a developer's suffering over the service is "**** THEM", followed by any method possible to discredit them, be it "anonymity means they're pussies" or "hyperbole means their opinion's shit"... whatever works.

But now... MS has hurt GAF, it's taken away something they love. So now, of course, XBLA must be burned to the ground.

I see the difference now. It's so very clear.
 

Slavik81

Member
Shard said:
No, no it isn't the straw that broke the camels back since this kind of negative attitude has been literally all month, this is just another bit of angst for the pile. Though here is the amazing thing, for every XBLA is totally shit, hate you MS , you got on the other side of the coin, when good news is uncovered, (like Ikaruga and Mr. Driller Online release dates) it is all yes, yes, XBLA is the greatest, Microsoft is a golden god. It really a mood swing mentality towards the extreme with no middle ground.
Love the sinner; hate the sin.

Xbox Live Arcade is awesome in spite of everything Microsoft does to fuck it up. We love the service but hate all the boneheaded things they do to it.
 

Shard

XBLAnnoyance
Slavik81 said:
Love the sinner; hate the sin.

Xbox Live Arcade is awesome in spite of everything Microsoft does to fuck it up. We love the service but hate all the boneheaded things they do to it.

This is a very good approach to things, the problem really is that a lot of folks, like this thread is a very good example, tend to get irrational and emotive and lose true perspective of the situation. Sensibility and rationality are being thrown out the window in favor of sheer insanity and selfishness.
 
You're talking about a hardcore genre and some of the most anticipated home versions of some of the most hardcore games in that genre. GAF has many of the most hardcore gamers that are hardcore in their support and posting on these types of games. In other words, the subject matter is fucking hardcore. Don't expect anything soft and fuzzy from these characters.
 

Shard

XBLAnnoyance
MightyHedgehog said:
You're talking about a hardcore genre and some of the most anticipated home versions of some of the most hardcore games in that genre. GAF has many of the most hardcore gamers that are hardcore in their support and posting on these types of games. In other words, the subject matter is fucking hardcore. Don't expect anything soft and fuzzy from these characters.


Obviously this is the case, but all it is really amounting to is just a lot of sound and fury signifying nothing. Nobody is going to get fired over this choice, the game still are not going to come to the XBLA or PSN (Maybe WiiWare, who knows). The thing that has been forgotten is that the publisher has already chosen a new course, Xbox 360 Retail and that isn't going to suddenly change.
 
Shard said:
Obviously this is the case, but all it is really amounting to is just a lot of sound and fury signifying nothing. Nobody is going to get fired over this choice, the game still are not going to come to the XBLA or PSN (Maybe WiiWare, who knows). The thing that has been forgotten is that the publisher has already chosen a new course, Xbox 360 Retail and that isn't going to suddenly change.
I agree. I still think that, if there's a substantial and consistently vocal userbase who would be interested in them, and the terms of licensing are favorable, you'll see these games released outside of Japan eventually. Perhaps in a year or so when the userbase seems to be able to safely support such niche stuff and a smaller publisher, like a D3, Agetec, or XSEED is successful in getting it done. Bullet-hell games are pretty damned niche within the shmup genre and that's probably why these aren't up to bat outside of Japan for now or approved for XBLA.
 
MightyHedgehog said:
You're talking about a hardcore genre and some of the most anticipated home versions of some of the most hardcore games in that genre. GAF has many of the most hardcore gamers that are hardcore in their support and posting on these types of games. In other words, the subject matter is fucking hardcore. Don't expect anything soft and fuzzy from these characters.

It's not just that they rejected Ketsui and Dodonpachi; Microsoft summarily turned down any possibility of more direct arcade ports on XBLArcade. All they want the service to do is push new products, and to not clog it with ports of older titles.
 

Shard

XBLAnnoyance
Peronthious said:
It's not just that they rejected Ketsui and Dodonpachi; Microsoft summarily turned down any possibility of more direct arcade ports on XBLArcade. All they want the service to do is push new products, and to not clog it with ports of older titles.


Well, the key word here is direct arcade ports, which incidentally is something they have always dissuaded against, here is another question, why didn't the publisher and the developer want to add to these ports, remake them in high-def and other such accouterments. Honestly, from the way the original article is presented, the original plan sounds like they were just going to flood the XBLA with a lot of laziest of the lazy ports.
 

kaching

"GAF's biggest wanker"
Yes, We wouldn't want to "flood" a digital storefront with a bunch games that put Aegis Wing to shame. That'd just send the wrong message entirely.
 

Shard

XBLAnnoyance
Well, Agies Wing aside, Micosoft apparently does actually feel that way about direct ports. This is all beside the point for the crucial question has not been answered yet. The key word is direct arcade ports, Microsoft has never liked direct arcade ports, little known fact, none of the retro titles are direct ports, not even the really lazy Midway and Namco stuff, at the very least a retro title must have wide-screen, achievements, and leaderboards, and most of these ports also add things like the filter mode or online co-op, that is not direct porting.


so why didn't 5pb and/or Cave want to instead of taking Ketsui and Dodonpachi games to retail to "teach Microsoft a lesson" at the very least try to conform to these standards?
 

kaching

"GAF's biggest wanker"
I think you're reading into their comment about porting completely wrong. First, they don't refer to what they're doing as a "direct" port, they just indicate they're porting their games. Second, the reference to "faithful arcade ports" is actually a paraphrase of Microsoft's statement to them, referring to games already released on XBLA that have obviously all been subject to a number of standard additions beyond a literal "direct" port.

5qb isn't saying anything about attempting to dodge the TRC for XBLA releases. There's no evidence of that in this passage, at least.
 

Shard

XBLAnnoyance
Perhaps, perhaps not, the wording is a bit vague, the wording of "cutting down faithful arcade ports" makes it sound like a different issue entirely, size constraints but we may never know all of the details. All that is for certain is that the titles got rejected, (I wondered if they got rejected twice?) 5db decided to go retail, and the chance of these games coming to the west are bleak, depressing and irritating but that is the unchangeable reality.
 

Dead Man

Member
kaching said:
I don't get it either. This was what I found most exciting about this generation of consoles yet the platform owners have managed to completely dampen that by seemingly attempting to exert even more control over digital releases than they do retail releases. It's counterintuitive and completely unnatural for the digital distribution space. Give me search, give me decent indexing/tagging, give me a user-based 5-star rating system and a basic recommendation engine. Then just crank up the output and let customers sort out the good stuff. This is old hat to Amazon, Netflix, etc. - take some notes and let's get with the long tail already.

The approach here is wrong. With rating systems, recommendation engines and the power of community awareness (what are my friends playing) the focus shouldn't be around picking games for the service that will individually sell well but rather to bring any content to the service that will help maximize the total money extracted from interested customers. I'm an XBLA customer - they haven't gotten nearly as much money from me as they could have. I thought this was what the digital space was supposed to be good for, rather than continuing to practice the limitations of retail space where titles have to justify their physical allocations.
This
God's Beard said:
WHAT THE FUCKING HELL MICROSOFT FUCK YOU UP YOUR FUCKING ASSES
and this.

Seriously though, what is the reasoning behind this. Even if they only saw $12 profit from the venture that's $12 they would not have had. I understand they feel they need to have achievements etc to sell games but WTH? Why would you say no to this? The risk is negligible and only really a worry in terms of maximising profit, not ensuring there is one. It's like someone offering you $5 for nothing and you reject it because it's not $10.

The reasoning some people are giving about complaints about too many arcade ports is silly. How can having more choices ever be bad. Sure some people may complain about the poor ports. So do better ones, not less.

I'm really not understanding MS, Sony, or Nintendo when it comes to their DD efforts. Bring on the physical media future?
 

Shard

XBLAnnoyance
Well, we don't really know what the full rationale here is, fuck, it is like smashing your head on a brick wall repeatedly. I have already floated the ideas of laziness, size constraints, hell it could have been just named value, some fucker in Redmond not knowing what these games are and rejecting them out of obscurity. Here is a question of my own, and an interesting one, why is Microsoft still allowing these games on disc?
 

GhaleonEB

Member
Shard said:
Perhaps, perhaps not, the wording is a bit vague, the wording of "cutting down faithful arcade ports" makes it sound like a different issue entirely, size constraints but we may never know all of the details. All that is for certain is that the titles got rejected, (I wondered if they got rejected twice?) 5db decided to go retail, and the chance of these games coming to the west are bleak, depressing and irritating but that is the unchangeable reality.
What other interpretations are there other than they want to slow the release of faithful arcade ports, which XBLA has a lot of? As he said, most of them have a lot of features added. (And some don't.)
Shard said:
Well, we don't really know what the full rationale here is, fuck, it is like smashing your head on a brick wall repeatedly. I have already floated the ideas of laziness, size constraints, hell it could have been just named value, some fucker in Redmond not knowing what these games are and rejecting them out of obscurity. Here is a question of my own, and an interesting one, why is Microsoft still allowing these games on disc?
Why wouldn't they? With XBLA they control the delivery service.
 

Shard

XBLAnnoyance
It is the word faithful that is bugging me, as opposed to what exactly? A stripped down version of these shumps?
 

GhaleonEB

Member
Shard said:
It is the word faithful that is bugging me, as opposed to what exactly? A stripped down version of these shumps?
I just take it to mean "accurate". It could reasonably be taken to mean "no-frills", but that's starting to read into it a bit. We don't know what they proposed, but an accurate rendition of the core game was likely the focus.
 

Shard

XBLAnnoyance
GhaleonEB said:
I just take it to mean "accurate". It could reasonably be taken to mean "no-frills", but that's starting to read into it a bit. We don't know what they proposed, but an accurate rendition of the core game was likely the focus.


That could very well be the case, which means that Microsoft might be looking for the heavy remixes of classic games now, the Bionic Commando Rearmeds Prince of Persia Classics of the world. That could make it a resource issue.
 
I'm fine with being denied Cave lovin on XBLA just as long as the retail version of both games hits the states in a timely manner. But if I get denied these games in the U.S. outright I'm going to curl up in the corner and cry like a little girl then after I gain back my composure I'm going to go snap my fucking Crackdown disc in half in disgust.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Hahaha, MS greenlights Exelica and rejects Dodonpachi. You guys are truly retarded.
 

Fredrik

Member
Well, at least I don't have to worry about getting the games stolen, like 35 of my other XBLA games that are now trial versions just beacuse MS can't figure out how to unlock the licenses for them on my new 360. They said they would fix it. But no.
 
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