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60 FPS. Settle for nothing else. Ever.

SantaC

Member
Ranger X said:
...with no textures no nothing + like 140 fps that you couldn't notice :lol

:lol

when playing online games it's always good to have those extra fps because it always drop in combat.
 

Iceshade

My return key is broken.
There are certain games where framerate is lower than 60 FPS for "stylistic" reasons such as Project Zero (Fatal Frame) and Silent Hill 2. While those games are survival horror titles and not pure action games, a conscious effort was made to keep the framerate lowered to set a mood for the game. If Silent Hill 2 ran at 60 FPS, a bit of the creepy surreal tone would be lost yet ironically, if Silent Hill 3 ran at 60 FPS, it would become an intense action title and more scary as those weird monsters start ganging up on you really fast. It would be interesting if the upcoming hardware could grant us a framerate switching option on the systems so that the gamers can decide what framerate they want in their games (Better yet, make it so you can switch the FPS in gameplay as well as realtime).
 

Ranger X

Member
Iceshade said:
There are certain games where framerate is lower than 60 FPS for "stylistic" reasons such as Project Zero (Fatal Frame) and Silent Hill 2. While those games are survival horror titles and not pure action games, a conscious effort was made to keep the framerate lowered to set a mood for the game. If Silent Hill 2 ran at 60 FPS, a bit of the creepy surreal tone would be lost yet ironically, if Silent Hill 3 ran at 60 FPS, it would become an intense action title and more scary as those weird monsters start ganging up on you really fast. It would be interesting if the upcoming hardware could grant us a framerate switching option on the systems so that the gamers can decide what framerate they want in their games (Better yet, make it so you can switch the FPS in gameplay as well as realtime).


Sell me the shit you smoke NOW.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Iceshade said:
There are certain games where framerate is lower than 60 FPS for "stylistic" reasons such as Project Zero (Fatal Frame) and Silent Hill 2. While those games are survival horror titles and not pure action games, a conscious effort was made to keep the framerate lowered to set a mood for the game. If Silent Hill 2 ran at 60 FPS, a bit of the creepy surreal tone would be lost yet ironically, if Silent Hill 3 ran at 60 FPS, it would become an intense action title and more scary as those weird monsters start ganging up on you really fast. It would be interesting if the upcoming hardware could grant us a framerate switching option on the systems so that the gamers can decide what framerate they want in their games (Better yet, make it so you can switch the FPS in gameplay as well as realtime).
what0ra.gif
 
Yeah, he's correct. It's rare, though. ICO is one of the only games that comes to mind that had an artistically capped framerate.
 

Xizer

Banned
60 FPS games actually look pretty good. I mean, go pop in Mario Kart: Double Dash into your GameCube and look at how smooth everything is. That game runs at a full 60 FPS.

I gotta say, I wouldn't mind if games started actually running at 60 fps instead of trying to pump out every bit of power possible and only getting 20-30 fps.
 

tanasten

glad to heard people isn't stupid anymore
cvxfreak said:
I wish RE4 was 60FPS.

Port to 360 w/ 60FPS please.

Wait fot the Wii reamastered version with upgraded content, true widescreen and 480p output compatible with wiimote.

TO release Q2 next year.

Do you feel my powers, don't you? :D

P.S: That's just speculation, ISN'T CONFIRMED DATA.
 

dark10x

Digital Foundry pixel pusher
Ranger X said:
Keep in mind that the first games doesn't receive long devellopment cycles and they also receive less budget because there's isn't enough stats out there to justify more risk (since the console is new).
This is mainly why most first year games sucks on pretty much any console ever.
I know the circumstances were a tad different, but damn near everything released on the PS2 during its first couple years on the market was running at 60 fps. Of course, even on XBOX, the number of 60 fps titles early on was significantly higher than XBOX360. XBOX360 is a step back in that regard.

There are certain games where framerate is lower than 60 FPS for "stylistic" reasons such as Project Zero (Fatal Frame) and Silent Hill 2.
Funny as you say that as Fatal Frame 1 actually DID run at 60 fps. ;)
 

dark10x

Digital Foundry pixel pusher
Please someone tell me from where this stupid urban legend comes from!
Probably ICO, as it really was capped for artistic reasons.

It's a very rare exception, however.
 

Ranger X

Member
dark10x said:
Probably ICO, as it really was capped for artistic reasons.

It's a very rare exception, however.


Seriously i don't believe this. Where, why + link to dev confirmation please? ;)
 

dark10x

Digital Foundry pixel pusher
Ranger X said:
Seriously i don't believe this. Where, why + link to dev confirmation please? ;)
I can't recall where it was, but it should be obvious by the resolution choice. Field rendering uses two fields to create 60 fps from odd and even scanlines. They chose to use only one field to achieve a lower resolution image at 30 fps rather than combine them for 60 fps and additional clarity.

Also, all of the ICO footage on the NICO DVD runs at 60 fps.

The interview I read way back when mentioned that they were trying to create a dreamy look and felt that the crisp, higher resolution look (which would also have been flickery as a result of the field rendering) wasn't working for the game.

That's really why it uses such a strange display method.
 
It might have already been said but 30fps makes a game feel much more cinematic, 60fps is sometimes too smooth.

But then I can play a 30fps shooter without any problem at all, some are bad aimers I guess :D
 

tanasten

glad to heard people isn't stupid anymore
Interesting the cinematic thing of the 30 FPS. I thought of this so many times and never got to a certain result. Really, you can look a TV show and compare it to a movei. A movie runs at 24 FPS meanwhile a TV show runs at 60 FPS.

Time ago, I used this to diferentiate a TV series from a Movie, and alwayes liked too much the 24 fps thing. But ey, what about on gaming? what about gameplay?

Woah, that's a huge thing to think.
 

Ranger X

Member
dark10x said:
I can't recall where it was, but it should be obvious by the resolution choice. Field rendering uses two fields to create 60 fps from odd and even scanlines. They chose to use only one field to achieve a lower resolution image at 30 fps rather than combine them for 60 fps and additional clarity.

Also, all of the ICO footage on the NICO DVD runs at 60 fps.

The interview I read way back when mentioned that they were trying to create a dreamy look and felt that the crisp, higher resolution look (which would also have been flickery as a result of the field rendering) wasn't working for the game.

That's really why it uses such a strange display method.

I always thought the lower resolution was because it was a PS1 game and they didn't want to redo some graphics + was easier to run with less slowdown at 30 fps.
And whatever, what's uncommon or artistic in prefering 30 fps for your game??

Diablohead said:
It might have already been said but 30fps makes a game feel much more cinematic, 60fps is sometimes too smooth.

But then I can play a 30fps shooter without any problem at all, some are bad aimers I guess

Of course it does look more cinematic because that's what we are used to in the cinema industry. Movies would be smoother (at 60 fps) and not only you'd see the action better when shit's going fast but you would perceive the 60 fps games as "more cinematic".

While 60 fps isn't "mandatory" or a deal breaker, it makes anything just "better".
Also, about that 30 fps where you can aim perfectly... maybe the controls were already 30 fps because you do have 30fps more to aim with 60 fps controls so it means you can react/aim more accurately.
 

dark10x

Digital Foundry pixel pusher
I always thought the lower resolution was because it was a PS1 game and they didn't want to redo some graphics + was easier to run with less slowdown at 30 fps.
And whatever, what's uncommon or artistic in prefering 30 fps for your game??
No, not at all. The game runs at 640x240 and was a design choice. 30 fps + lower resolution + heavy blurry = dreamy visuals

On normal SDTVs, they were right, it gives the game a look very different from typical PS2 titles. That problem with PS2 titles around that time was that their rendering method resulted in a very flickery looking image and they wanted to avoid that with ICO. The game has a much softer look than most PS2 titles.
 

Buggy Loop

Member
Iceshade said:
There are certain games where framerate is lower than 60 FPS for "stylistic" reasons such as Project Zero (Fatal Frame) and Silent Hill 2. While those games are survival horror titles and not pure action games, a conscious effort was made to keep the framerate lowered to set a mood for the game. If Silent Hill 2 ran at 60 FPS, a bit of the creepy surreal tone would be lost yet ironically, if Silent Hill 3 ran at 60 FPS, it would become an intense action title and more scary as those weird monsters start ganging up on you really fast. It would be interesting if the upcoming hardware could grant us a framerate switching option on the systems so that the gamers can decide what framerate they want in their games (Better yet, make it so you can switch the FPS in gameplay as well as realtime).

That bold part didnt make any sense, i can agree on the artistic side of 30fps like in ICO, but monsters dont start to gang up on you faster because its 60fps rather than 30fps.
 

Ranger X

Member
dark10x said:
No, not at all. The game runs at 640x240 and was a design choice. 30 fps + lower resolution + heavy blurry = dreamy visuals

On normal SDTVs, they were right, it gives the game a look very different from typical PS2 titles. That problem with PS2 titles around that time was that their rendering method resulted in a very flickery looking image and they wanted to avoid that with ICO. The game has a much softer look than most PS2 titles.


I played it through component cables on my 32 inches SDTV and well, it just felt "low res" to me :(
 

ELS-01X

Banned
While 60 fps isn't "mandatory" or a deal breaker, it makes anything just "better".
Subjective. To me, 30 fps are better ;)

Also, about that 30 fps where you can aim perfectly... maybe the controls were already 30 fps because you do have 30fps more to aim with 60 fps controls so it means you can react/aim more accurately.
Or, the controls are 30 fps too and he's just good at aiming.
 

Ranger X

Member
ELS-01X said:
Subjective. To me, 30 fps are better ;)

Or, the controls are 30 fps too and he's just good at aiming.

Not really subjective. I'd like to have you real argument as why you'd prefer the same same same game but in 30fps. I'd be dying to make you play your fav 30 fps game in 60 fps and you would never go back to 30 fps i swear.

Also, the aiming thing it's just pure logic. If we are both fast enough to react "at 30 fps" you won't see difference. But if we play a 60fps game and he isn't as fast and accurate as the 60 fps game, if i am i'm gonna kill him.
 
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