TheRedRiders
Member
Still playing through DS1 as we speak, I'm late to the party but fuck man I'm loving this game so much.
Big time. Was shitting on it shamelessly before I played it, not gonna lie. Ended up being one of my games of the gen. That crow was delicious.Death Stranding caught me by surprise. Looking forward to DS2.
Because Shinobi is one of the most reliable PlayStation insiders that there's ever been, going all the way back to him leaking Horizon: Zero Dawn in 2014 and Dead Don't Ride (Days Gone) and The Last Of Us Part II in 2016.DS1 is incredible. Replayed a lot of it this year too.
Can’t wait for part 2.
Also, why is his word worth taking at face value ?
It's simply what a lot of people are speculating to be the case, looking at how Shinobi602 confirmed on Era that Bluepoint's game was from an existing IP plus their involvement with the development of God of War: Ragnarök - it would just make sense for them to be the ones in charge of the standalone expansion (one along the lines of Miles Morales or The Lost Legacy) of Ragnarök, which would certainly fit their ambitions of developing "Game of the Year quality games".
Ehhh ok so this is not true as I suspected and is purely speculation. I highly doubt Bluepoint Games are working on GoW Ragnarok expansion. It's most likely Bloodborne with their experience or Demon's Souls Remake.
Bluepoint always work on existing IPs. Not saying it's not possible, but I do not believe they are working on GoW Ragnarok stuff.
How much involvement did Bluepoint have in Ragnarok though?
If it ends up really buggy, they're better off holding Wolverine for 2025. Seriously, Insomniac have kinda been the MVP for SIE in terms of non-GaaS output consistency this gen. Some of the other studios (particularly Naughty Dog), REALLY need to step it TF up.
I kinda agree with them in that FF7R is probably getting a Switch 2 port around launch; the three-month exclusivity window is just conspicuously short. In reality considering Switch 2 doesn't release until next fall, effective exclusivity on PS5 would be ~ 9 months for FF7R.
But it all kind of depends on when Switch 2 releases. JRPGs have a big audience on Switch...well, at least some of them do. 7R doesn't need to have PS5-level visuals on Switch 2; assuming the game also gets a PC port in the future and will likely target low-end PC hardware that ~ matches Series S, then 7R on Switch 2 can target Series S-level performance when docked, provided the system has good enough base specs (really, the CPU needs to be on-point) and DLSS 3.2 or better.
Dunno about any Xbox port but at this point it wouldn't surprise me if that would also be in the works, maybe timed for after a Switch 2 version and I guess if S-E decided for a Game Pass deal then an Xbox version would come last, after hitting PC (which'd come after hitting Switch 2). We'd be talking mid-2025 at the earliest, probably later. This all assumes a few things, of course.
However, it's not out of the realm of possibility.
Demon's Souls Remake looks absolutely insane. Best environments and lighting I've seen in a long time. Funny thing is, it's using the Shadow of the Colossus Remake engine if I am not mistake. If Bloodborne is remade in that engine with the latest bells and whistles I will shit bricks.Eh, I was hoping Bluepoint's next game was a new IP or bringing back a legacy IP. Or at least something like a Bloodborne remake.
But if it's GOW DLC/Expansion, then that's what it is. Makes sense on some level I suppose.
Given the Bloodborne movie announcement, a remake to time alongside the film would make a lot of sense. It would be great to see how their tech has advanced four years post Demon's Souls Remake.
Insomniac’s output this gen has been unheard of. I don’t think anyone can compete with such an efficient pipeline.
They have well over 500 developers, and a report came out they have between 2 to 3 teams(depending) working on seperate games simultaneously. I'm not going to overly complain, as all of their games this generation are rock solid and worth buying day 1. But, it does seem their games average 3 year development cycles, which is quite short when you compare to every other major Sony studio. And imo, their games are noticbly leaner because of this. We will see though. I'm excited for Wolverine and I hope Insomniac takes their time with itSpiderman 1 for PS5 is a remaster.
Miles Morales for PS5 - DLC/Expansion.
R&C made by their second team about an 11 hour long game.
Spiderman 2 released 5 years after the original game reused a ton of the work from the 1st game, riddled with fetch quests and padding, can be platinumed in about 20 hours.
Wolverine - sounds like late 2024-25. I'd bet you can beat it comfortably in 10-15 hours, we'll see.
Not suggesting these titles don't offer quality, but they have a formula of reusing previous work, putting out short games and padding to be an efficient studio and pump out a lot of games quickly. I wouldn't want every other 1st or 3rd party studio to mimmick this even if its efficient.
What's this about underground cities?! Has Kojima said anything?Ds2 lets go. Lets see those underground cities powered by Ps5.
That's what Death Stranding does lol. There's been a few people that started hating it but ended up loving it lol.Big time. Was shitting on it shamelessly before I played it, not gonna lie. Ended up being one of my games of the gen. That crow was delicious.
It'll be the dark souls of strand games.Then and again it's Kojima so 2 might end up being a completely different game lol.
Spiderman 1 for PS5 is a remaster.
Miles Morales for PS5 - DLC/Expansion.
R&C made by their second team about an 11 hour long game.
Spiderman 2 released 5 years after the original game reused a ton of the work from the 1st game, riddled with fetch quests and padding, can be platinumed in about 20 hours.
Wolverine - sounds like late 2024-25. I'd bet you can beat it comfortably in 10-15 hours, we'll see.
Not suggesting these titles don't offer quality, but they have a formula of reusing previous work, putting out short games and padding to be an efficient studio and pump out a lot of games quickly. I wouldn't want every other 1st or 3rd party studio to mimmick this even if its efficient.
Its implied in DS1 that the population lives in underground cities and use Couriers like Sam to ferry stuff to and from different settlements. Its why the hubs are named after Cities. Lake Knot City, Mountain Knot City etc.What's this about underground cities?! Has Kojima said anything?
Cringefest it will be.
So we’re going to DS2 vs Hellblade 2 graphics face-off.
C'mon, Kojima would never put resources into stuff like cities full of npcs etc. It's not an rpg.Ds2 lets go. Lets see those underground cities powered by Ps5.
Im expecting horizon level settlements. What were you expecting?C'mon, Kojima would never put resources into stuff like cities full of npcs etc. It's not an rpg.
He's laser focused on gameplay and mechanics, which is one of his greatest strengths as a game designer.
I'm not expecting any settlements. Why would they be there? Have you played the first game? We will probably see the same holograms if there are still npcs. It's simply not feasible to spend so much resources on things that don't matter in the grand scheme of things.Im expecting horizon level settlements. What were you expecting?
It has a chance.....no chance. 2025, possibly 2026.Wolverine. I think it has a chance of late 2024.
It has a chance.....no chance. 2025, possibly 2026.