Fuck. Damn it, Capcom. We are better than those iOS plebians.I'm a little worried, because in the trailer you can see a few bits of the iOS version's jank (Angel's missing a frame of her "giving lunch" animation, Franziska's whip and Godot's hand-throw seem a bit fast), but I guess we'll find out.
I'm increasingly of the mind this probably isn't worth it even if it does come stateside.
It's becoming pretty clear this is as far as they intend to go, too, with no hope for AA4, AAI, or (especially) AAI2. ��
I kinda doubt it, given the apparent re-use of the iOS assets they'd have to do same again for three more games to hit those. I have my doubts.I think it's very possible they'll re-release those on 3DS, especially IF this does well in Japan. Now as to whether they'll cross shores...well...
I kinda doubt it, given the apparent re-use of the iOS assets… they'd have to do same again for three more games to hit those. I have my doubts.
I did see Ema in the trailer though. Was her case in the iOS game?
Keep playing. Don't hold your breath for Capcom anymore.I just started a replay of the entire series and I'm mid-past the first game. Part of me wants to stop now and see if the 3DS version will get a release date in Europe. What to do, what to do.
I kinda doubt it, given the apparent re-use of the iOS assets they'd have to do same again for three more games to hit those. I have my doubts.
I did see Ema in the trailer though. Was her case in the iOS game?
Here's the full version of the cover artwork:
I hope there is an option to change that to borders* (I'm not holding hope of Capcom redrawing backgrounds to add stuff) as cropped and upscaled sprites (like trying to play DS mode stuff in non-1:1 but worse) is not the ideal way to enjoy this.It looks as if they didn't reformat the games for widescreen and instead cropped the original images, hence the lack of headroom on Phoenix and Godot.
Lazy.
I hope there is an option to change that to borders* (I'm not holding hope of Capcom redrawing backgrounds to add stuff) as cropped and upscaled sprites (like trying to play DS mode stuff in non-1:1 but worse) is not the ideal way to enjoy this.
*-Incidentally, didn't the WiiWare releases do this.
Having not played the iOS version, I'd still say it was; somebody mentioned a character exclusive to that case (Angel), and how one of her animations was missing a frame.I kinda doubt it, given the apparent re-use of the iOS assets they'd have to do same again for three more games to hit those. I have my doubts.
I did see Ema in the trailer though. Was her case in the iOS game?
I don't think I have a problem with the cropping based on the above.Seems to be closer to the GBA. They do have a closer aspect ratio to each other than to the DS.
GBA Godot:
Actually, it's cut off a bit higher on the bottom, but the top crop looks identical. But it is indeed also wider.It's like the GBA version but even wider. You can't see all of Godot's left elbow in either the GBA or DS versions, but it's there in the 3DS shot.
It's like the GBA version but even wider. You can't see all of Godot's left elbow in either the GBA or DS versions, but it's there in the 3DS shot.
Having looked harder based on your point, I don't think the screen cropping is directly comparable, since they're using scalable high-res assets now and positioning them differently in the scene.But you can see the end of Phoenix's arm on the left side of the DS shot, but cut off in the 3DS shot.
Weird stuff.
I'd much prefer top and bottom to not be cropped though and keep to as close DS versions as possible.
You can see the animation quality in the trailer. http://www.youtube.com/watch?v=bPmZlk7oOOMOh man, now that we know that this game is gonna use the iOS sprites, I'm worried about the animation quality. What if they don't bother fixing it?
You can see the animation quality in the trailer. http://www.youtube.com/watch?v=bPmZlk7oOOM
It... doesn't look fixed at all from what I can see. =/
At 0:34 in the bottom right, Ema appears to blink. That's something at least, right?
disappointing to see the animations looks really off
did they cut out a few frames? wtf happened here? hopefully they'll fix this because I'd love to get this port and presentation is really important to these games
Oh, it has the missing animation frames from the iOS version?
urrrrrg maybe not then :/
So as someone who just started to play the first PW:AA game on their 3DS today, should I just move along with purchasing the rest of the series?
Also, is the Miles Edgeworth game worth a purchase?
The animations are off because the concept artists would not have drawn out every frame of the animations, just the key frames.
I'll say wait and see for the first question. Since you just started playing the first game, it'll be a while before you feel the need to play the other games of the series.
There's also the possibility that they lost some of the concept art.Sorry, I don't buy that. The animation quality is completely different between characters. For example, Franziska transitioned into her HD sprites flawlessly, while Maya has most of her animation frames cut.
There's also the possibility that they lost some of the concept art.
There's also the possibility that they lost some of the concept art.