Robin64
Member
I thought it might be a good idea to have a general purpose amiibo discussion thread, but I also figured it might be better suited for Community under the new rules, so here we are. There's a lot of scattered chatter about little bits of functionality, quality, etc but no central hub.
The first two waves of amiibo to be released are for Super Smash Bros. This means their full functionality only comes into play with Super Smash Bros. for U or for 3DS, but that other games will have a bonus use. You might not want to buy them just for these bonus uses, but if you do have them then consider it a nice little extra.
Wave 1 - November 21st 2014 (US), November 28th 2014 (EU)
Mario
Peach
Yoshi
Donkey Kong
Link
Fox McCloud
Samus
Wii Fit Trainer
Villager
Pikachu
Kirby
Marth
Wave 2 - December 2014 (US), December 19th 2014 (EU)
Zelda
Diddy Kong
Luigi
Pit
Captain Falcon
Little Mac
So of course, in Smash, you use these guys to spawn an AI controlled fighter, which you can train up by sparring with them and feed them items to make them stronger. It may not be overly compelling,but do keep in mind that all modes now have 2-player, including Classic. Can't find a friend? Take an amiibo you trained through with you. This to me is the best aspect. This turned out to not be true.
I also made a chart to show additional uses, which I will keep updating as we find out new information. A question mark denotes that we have confirmation it will work with that title, but we don't know what it does. I left Hyrule Warriors blank for the most part for now until we find out if items are random or specific to characters. Note that this is just for the Smash Bros. range right now and there may be ranges specifically for those other games too.
Personally I'm pretty excited to see what extra things we get in other games, and I'm even going to enjoy training a few of these in Smash. I absolutely have to have an amiibo Pikachu travelling through Classic with me while I play as Zero Suit Samus, after all.
(If a mod thinks this should be Gaming side, or not exist at all, I won't argue either way)
The first two waves of amiibo to be released are for Super Smash Bros. This means their full functionality only comes into play with Super Smash Bros. for U or for 3DS, but that other games will have a bonus use. You might not want to buy them just for these bonus uses, but if you do have them then consider it a nice little extra.
Wave 1 - November 21st 2014 (US), November 28th 2014 (EU)
Mario
Peach
Yoshi
Donkey Kong
Link
Fox McCloud
Samus
Wii Fit Trainer
Villager
Pikachu
Kirby
Marth
Wave 2 - December 2014 (US), December 19th 2014 (EU)
Zelda
Diddy Kong
Luigi
Pit
Captain Falcon
Little Mac
So of course, in Smash, you use these guys to spawn an AI controlled fighter, which you can train up by sparring with them and feed them items to make them stronger. It may not be overly compelling,
I also made a chart to show additional uses, which I will keep updating as we find out new information. A question mark denotes that we have confirmation it will work with that title, but we don't know what it does. I left Hyrule Warriors blank for the most part for now until we find out if items are random or specific to characters. Note that this is just for the Smash Bros. range right now and there may be ranges specifically for those other games too.
Personally I'm pretty excited to see what extra things we get in other games, and I'm even going to enjoy training a few of these in Smash. I absolutely have to have an amiibo Pikachu travelling through Classic with me while I play as Zero Suit Samus, after all.
(If a mod thinks this should be Gaming side, or not exist at all, I won't argue either way)