Framerate looked slightly better on the Pro tbh.
The more powerful hardware will generally have the better performance.
Mike Ybarra is a troll like aaron greenberg.Played it on both PS4 Pro and Xbox One X (tonight gonna try on my PC), but the game is identical on both consoles. Nice try Mike Ybarra....hahahaa
Not always... there are cases where weaker hardware runs better than stronger.The more powerful hardware will generally have the better performance. It goes without saying.
Mike Ybarra is a troll like aaron greenberg.
Knickers in twist already over a poor comparison on old demo code. Lets wait until its release shall we? Or too much sense?
I am pretty sure it is 100%. I am a huge Sony pony and even I can see that Xbox One X games all look better than on PS4 Pro. Even though the frames on PS4 Pro are better in this demo the Xbox One X obviously wins in the graphical fidelity department.Dont 90-95% (possibly a larger percentage) of multiplats run/look better on the “X”?
There are games that runs better on Pro by Digital Foundry while it is few they make the 100% not true.I am pretty sure it is 100%. I am a huge Sony pony and even I can see that Xbox One X games all look better than on PS4 Pro. Even though the frames on PS4 Pro are better in this demo the Xbox One X obviously wins in the graphical fidelity department.
Yeah, frame rate, but I was talking about graphical fidelity. Is there a game that LOOKS better on PS4 PRO than on Xbox One X?There are games that runs better on Pro by Digital Foundry while it is few they make the 100% not true.
That is not the first case and probably not the last.
His question was about run/look better...Yeah, frame rate, but I was talking about graphical fidelity. Is there a game that LOOKS better on PS4 PRO than on Xbox One X?
Yeah, I know, I was just wondering. Thanks for taking the time though.His question was about run/look better...
I will check old DF analyst but I don't remember happening in terms of graphic fidelity just performance being below what Pro delivered in some games.
The frame rates test made me realize that the game has weird drops in weird moments that it shouldn’t drop :/
I am pretty sure it is 100%. I am a huge Sony pony and even I can see that Xbox One X games all look better than on PS4 Pro. Even though the frames on PS4 Pro are better in this demo the Xbox One X obviously wins in the graphical fidelity department.
Surely the game won’t be released in this state?
Well it's scheduled for release in a few weeks, if anything, your best bet is that they're working on a hefty day 1 patch.......Surely the game won’t be released in this state?
Probably because they are trying to hit a certain resolution threshold on XBX while putting framerate second.Framerate looked slightly better on the Pro tbh.
Well, it's not just their fault and decision, they have marketing rights with MS and MS has been pushing this "TRUE 4K" mantra for a while now, even though the box is not capable of doing so on the majority of games.......Probably because they are trying to hit a certain resolution threshold on XBX while putting framerate second.
Honestly, performance and visuals are both bad an all platforms and paired with all the other issues I hope that people vote with their wallets that this is not acceptable.
Agreed. Stable 30 FPS should be base standard over resolution always.Well, it's not just their fault and decision, they have marketing rights with MS and MS has been pushing this "TRUE 4K" mantra for a while now, even though the box is not capable of doing so on the majority of games.......
We get it, you don't like Xbox.Well, it's not just their fault and decision, they have marketing rights with MS and MS has been pushing this "TRUE 4K" mantra for a while now, even though the box is not capable of doing so on the majority of games.......
It's what I told folk in the other thread, there are so many games that has better performance on PS4 PRO, you really don't know till the comparison is done and of course recent history.......
So it looks like Ybarra was wrong again, barring some last minute optimization on the XBOX consoles for launch day......Yet, it's strange that it's most probably the PS consoles needing optimization, since this is an XBOX marketed game....
As for what's seen in the OP and the comparisons.....
The Pro has the better framerate, the X has the better resolution, but not huge.....It's looking like XBONEX at 1800p vs 1620p on PRO or 1620p vs 1440p.....PRO could also be using CB.....
PRO seems to have a framepacing issue, or at least, it's not capped well, it goes from 29-31/32 fps, but it's more consistent in terms of average framerate than XBONEX.......
XBONEX seems to be a 27-28fps game and XBONES seems to be a 25fps game......XBONES seems to have slightly dialed down visuals and the resoution pared back the most and yet can only muster 25fps, the XBONES version hardly sees 30fps.......I always told folk that the three pronged OS of MS has a larger footprint on the CPU than Sony's OS, so there's more CPU resources on PS4, this game shows that to some degree......
Another game with better perf on the PRO, I wonder if they force 1080p in the OS, if the framerate would be locked 30fps on PRO, but Bioware has to something with that cap to 30fps, it's broken...
Yeah, I feel the same too.I feel like network connectivity has an impact on this in certain instances
Yes....My only issue with PRO is that Sony don't mandate more CBR from third parties or even from certain first parties like Naughty Dog......A dev said both was 4K , Xbox One X native 4K & PS4 Pro Checkerboard 4K.
But the fact that they look so close says more about how good CBR is.
Next gen really needs to introduce console owners to the wonder of 60fps.
It's so lame that they're worrying about resolution when games run this badly.
Yes....My only issue with PRO is that Sony don't mandate more CBR from third parties or even from certain first parties like Naughty Dog......
Thing is I don't want CBR going the way of the DODO, it looks excellent, saves perf and I think they can improve it even more if they continue to work with it and do some more R&D work with it...I really want to see CBR next gen, like 8k CBR downscaled to 4k, that would be an IQ man's dream....
This is a horribly unscientific take, but something funny is going on with these graphics. On PC this weekend, in MSI Afterburner, my GPU utilization and framerate were 99% all the time - no matter if i was in 1080p, or 1440p. No matter if I was on Ultra, High, or a Custom hodge podge. No matter if I had anti aliasing set TXAA, Ultra, or OFF.
So on Ultra 1440p with everything including AA set to max, or at 1080p with AA off and settings turned down to high and or medium, my GPU utilization was still 99%. That's fishy AF.
CPU could bounce between 60-70% but the GPU stayed locked at 99 the whole time.
My CPU is a 5930K running at 4.2Ghz and my GPU is a 980Ti running at ~1380Ghz. Framerates analysis I didn't get a chance to do (blame the twin 7 month olds) but normally reducing graphical settings does change GPU utilization at least somewhat. With Anthem I was redlined no matter what. Lots of people saying on other forums that constant 99% GPU utlization is normal and ideal (this has almost never been my experience in many years of gaming). A dramatic reduction in graphical settings sliders in any game will always restore some GPU overhead. So it's just weird.
This is a horribly unscientific take, but something funny is going on with these graphics. On PC this weekend, in MSI Afterburner, my GPU utilization and framerate were 99% all the time - no matter if i was in 1080p, or 1440p. No matter if I was on Ultra, High, or a Custom hodge podge. No matter if I had anti aliasing set TXAA, Ultra, or OFF.
So on Ultra 1440p with everything including AA set to max, or at 1080p with AA off and settings turned down to high and or medium, my GPU utilization was still 99%. That's fishy AF.
CPU could bounce between 60-70% but the GPU stayed locked at 99 the whole time.
My CPU is a 5930K running at 4.2Ghz and my GPU is a 980Ti running at ~1380Ghz. Framerates analysis I didn't get a chance to do (blame the twin 7 month olds) but normally reducing graphical settings does change GPU utilization at least somewhat. With Anthem I was redlined no matter what. Lots of people saying on other forums that constant 99% GPU utlization is normal and ideal (this has almost never been my experience in many years of gaming). A dramatic reduction in graphical settings sliders in any game will always restore some GPU overhead. So it's just weird.
Yeah, I've seen that and I've seen DLSS too and I'm not impressed with DLSS, maybe Direct ML can give us something better, but I'd still like AMD/SONY and Devs to keep on pushing CBR, I think there's a future there too or at least another option to choose from...Devs are not going to spend much time on tech when only 1/2 of a user base will benefit from it but I think PS4 Pro is going to reap the benefits from devs adding DNN code to games for DLSS & other ML work after DirectML is released
http://on-demand.gputechconf.com/si...-gpu-inferencing-directml-and-directx-12.html