Shake Appeal
Member
Tickrate: still not as important as people think.
I know Battlefield 1 is 60Hz, what about other shooters?
Does Splatoon 2 still have the 1MB/s upload speed requirement that was introduced in the Splatoon 1 version 2.00 patch?
Before patch 2.0 you could play Splatoon 1 online with an internet connection with upload speeds below 1MB/s, but if you used weapons which sprayed a lot of ink (lots of seekers, sprinklers) you'd run into lag or be disconnected as the game couldn't keep up. After version 2.0's patch players with slow upload speeds would be disconnected after 30 seconds with an "unstable connection" message.
It seems like you dont read, you were one to claim that its "perfectly playable" where i responded where i did say its unplayble?
It seems everywhere is using spec sheet and raw data to attack the Switch. Does it matter if 98% of players don't even notice it?
I made this list in the thread I made about the Testfire (which was only 12.5 Hz):
Splatoon 1: 25Hz
Overwatch: Increased from 20Hz to 63Hz
CSGO: 64 Hz
Team Fortress 2: 66 Hz
Battlefield One: Increased from 30 Hz to 45 Hz
Rainbow Six Seige: Increased from 30 Hz to 60 Hz
I'll hold my hands up and say I read the sentence wrong whilst browsing at work instead of working. You didn't say it was unplayable, and I apologise for that.
I think the confusion started when he said "did I mention the game is broken?" - that reads like he's saying it is broken, but I think he was saying "I didn't say the game was broken".
I have seen almost no complains about these. I have seen much more people complaining about the lobby.
Non-issue of the day!
It is probably there so people can play with mobile internet.
That's why I asked if they can improve the tick rate only for the competitive modes.The effect of low tickrate is not something that is immediately perceptible and it is usually noticed when kill cams or spectation exists. Without a reference frame you might feel like you just outplayed someone or you got outplayed, but some of those are actually due to low tickrate. It is very important for skill based games and low tickrate is very harmful to competition.
16hz is ridiculously low, never heard of a game being this low.
It's not important to people who don't give a fk about consistency in their gameplay.Tickrate: still not as important as people think.
So lame when that happened to me in Splatoon 1Basically this is what a bad tickrate can cause:
https://twitter.com/Artless_AA/status/891281195459166208
Tickrate: still not as important as people think.
So lame when that happened to me in Splatoon 1
You're saying it has a bigger chance of happening in Splatoon 2?
Aw man
Ignorance is bliss.Non-issue of the day!
That's why I asked if they can improve the tick rate only for the competitive modes.
we all acting like it doesn't matter now? yet people would constantly complain about it in games like battlefield?
Yeah there was a thread about this before.
It's not ideal, playable, but not good for competition. It creates issues where you get shot at places you were previously and stuff. It explains one or two of my deaths.
I get they tried to help with disconnections, but, it hasn't really helped that much. People still seem to be leaving mid-match sometimes. (Maybe some are rage quits, but I don't imagine all)
They bumped it on the original game with patch 2.0.0, so it's entirely possible that they'll do it eventually for this game as well. Though the portable mode has me worried.That's why I asked if they can improve the tick rate only for the competitive modes.
Yeah there was a thread about this before.
It's not ideal, playable, but not good for competition. It creates issues where you get shot at places you were previously and stuff. It explains one or two of my deaths.
I get they tried to help with disconnections, but, it hasn't really helped that much. People still seem to be leaving mid-match sometimes. (Maybe some are rage quits, but I don't imagine all)
Lmao, dude, he didn't say the game is unplayable!!!Is your brain broken?
You know what the word unplayable means, right? The game isn't broken by any stretch of the imagination.
Edit - I'm not saying it isn't a problem, I'm aware it is for the 1% of high level players. For me, someone who plays the game casually for fun, it's definitely not "unplayable".
Is your brain broken?
You know what the word unplayable means, right? The game isn't broken by any stretch of the imagination.
Edit - I'm not saying it isn't a problem, I'm aware it is for the 1% of high level players. For me, someone who plays the game casually for fun, it's definitely not "unplayable".
It's sad how as technology advanced games went away from high frame rates and high tick rates in favor for better visuals and ... 🤔Pretty much every game I have at least one noticeable instance of bullshit due to low tick rate. It's so bad that I just gave up expecting precise gameplay entirely which is pretty sad.
what kind of behaviour it that ?!
and no, it's not only problem for the 1%er. in 50 hours of splatoon 2, it might only have happened to me around 10 times...but that's 10 times too often imho.
Lmao, dude, he didn't say the game is unplayable!!!
Actually, you might not suck as much as you think.That's why I suck at this game!!
#CinematicExperienceFor everyone that is saying that this is a non-issue, check the video on the OP:
https://twitter.com/Artless_AA/status/891281195459166208
He is literally getting killed while covering behind a wall!
It seems everywhere is using spec sheet and raw data to attack the Switch. Does it matter if 98% of players don't even notice it?