watIt seems everywhere is using spec sheet and raw data to attack the Switch. Does it matter if 98% of players don't even notice it?
16Hz tickrate and people call it "non issue" here.....
Educate yourself with google and wikiI've no idea what this mean, but I'm having great online experience in Splatoon 2, never noticed lag or disconnection, all works a lot better than the first one, so I'm happy like that.
I'm not saying low tick rates don't help with double splats, but double splats are perfectly normal because the ink takes time to travel, unlike teleporting bullets. I played quite a few rounds in LAN and had double splats too.Hope y'all like double splats
For everyone that is saying that this is a non-issue, check the video on the OP:
https://twitter.com/Artless_AA/status/891281195459166208
He is literally getting killed while covering behind a wall!
Basically this is what a bad tickrate can cause:
https://twitter.com/Artless_AA/status/891281195459166208
Educate yourself with google and wiki
https://en.m.wikipedia.org/wiki/Netcode
Tick rate is the frequency with which the server updates the game state. This is measured in Hertz. When a server has a tick rate of 64, it means that it is capable of sending packets to clients at most 64 times per second. These packets contain updates to the game state, including things like player and object locations. The length of a tick is just its duration in milliseconds. For example, 64 tick would be 15.6ms, 20 tick would be 50ms, 10 tick 100ms, etc.
Ah, it was in this OP as well.
This is literally nothing at all to do with tickrate. This is latency.
It's a shame the online gaming community has picked up on tickrate in the last few years, because it's continually getting conflated with other issues that have nothing to do with tickrate.
It's hardly a twitchy tactical shooter..
Does it need to be high?
What is it about criticising Nintendo that brings out such horrible defensive vitriol in people?
No, it's more important than people think. It determines the game you're actually playing. The game you "see" is just interpolated.Tickrate: still not as important as people think.
Why are people defending 16Hz tickrate? What's wrong with you?
Ah, it was in this OP as well.
This is literally nothing at all to do with tickrate. This is latency.
It's a shame the online gaming community has picked up on tickrate in the last few years, because it's continually getting conflated with other issues that have nothing to do with tickrate.
Serious question
Does Splatoon 2 have head shots?
Ie location damage
A lower tickrate increases latency in the synchronization of the game simulation between the server and the clients with the addition of other latency impacts like network "lag" you only add issues on one another and you will get these things or things like it.Ah, it was in this OP as well.
This is literally nothing at all to do with tickrate. This is latency.
It's a shame the online gaming community has picked up on tickrate in the last few years, because it's continually getting conflated with other issues that have nothing to do with tickrate.
Nintendo is doomed.
Fucking lol, I foresee people stoping playing the damn game because of this.
Serious question
Does Splatoon 2 have head shots?
Ie location damage
Do you know if Nintendo can do separate modes with different tick rates?A lower tickrate increases latency in the synchronization of the game simulation between the server and clients with the addition of other latency impacts like network "lag" you only add issues on one another and you will get these things or things like it.
To me both this and the normal measures network latency are both intertwined into one another as one affect the other and both being out of wack affect the game in a big way, at all levels.
It's odd because I found the kind of strange behaviour a low tickrate creates (kills being registered late, dying in weird situations/spots) to be very prevalent for me in Splatoon 1, but I've experienced significantly less of it in Splatoon 2 so far, despite it being even lower. So I find this a bit surprising, tbh. I guess I should just pertain it to being lucky enough not to notice or encounter too much of it yet.
Tickrate: still not as important as people think.
I've had that happen to me when up against chargers and .52/.96 players. I thought it was just my wireless, I can't believe that Nintendo actually made the tick rate worse for this game :/For everyone that is saying that this is a non-issue, check the video on the OP:
https://twitter.com/Artless_AA/status/891281195459166208
He is literally getting killed while covering behind a wall!
Do you know if Nintendo can do separate modes with different tick rates?
Some people are calling ignorant to others because doesn't have any issue with this...OK👀.
I don't think anyone in this thread has personally had a go at Nintendo yet a lot of posters are defending them...what?
And I could give a rats if this becomes an eSport game or not, it's Nintendo.
Thanks for the response.They can make two version of a server/map with different tickrates for differnt modes, i see no hindereance for that, at least in the realms of technology
Wouldn't people not knowing this is an issue literally be ignorance?Some people are calling ignorant to others because doesn't have any issue with this...OK👀.. Actually Splatoon 2 is one of the best online experiences i had in a few years.
No one has called anyone ignorant in this thread? In fact you have plenty of people saying the opposite.
Ignorance is bliss.
I don't think anyone in this thread has personally had a go at Nintendo yet a lot of posters are defending them...what?
lmao, the game is fun.... who cares. Now when I play Destiny and there are players ice skating around the level I get mad and want Bungie to do something about it, but I've never felt someone else had an advantage in multiplayer in Splatoon 2. And I could give a rats if this becomes an eSport game or not, it's Nintendo.
lmao, the game is fun.... who cares. Now when I play Destiny and there are players ice skating around the level I get mad and want Bungie to do something about it, but I've never felt someone else had an advantage in multiplayer in Splatoon 2. And I could give a rats if this becomes an eSport game or not, it's Nintendo.
Do you know if Nintendo can do separate modes with different tick rates?
I've had that happen to me when up against chargers and .52/.96 players. I thought it was just my wireless, I can't believe that Nintendo actually made the tick rate worse for this game :/
Oh it sure islmao, the game is fun.... who cares. Now when I play Destiny and there are players ice skating around the level I get mad and want Bungie to do something about it, but I've never felt someone else had an advantage in multiplayer in Splatoon 2. And I could give a rats if this becomes an eSport game or not, it's Nintendo.
Lol, some people in this thread.
OP was just linking to an article and discussing what a bad tickrate is. Just because it's ok for you doesn't mean its ok for everyone else and a potential competitive scene.
Nintendo fans are quickly becoming a hateful and passive-agressive bunch, despite the company they support being the complete opposite.
And I could give a rats if this becomes an eSport game or not, it's Nintendo.
This. Arms and now Splatoon are being judged on their merits as esports. Who cares? They're fun multiplayer experiences that are not meant to be taken that seriously. What's next? Dissecting the internals of Mario Kart?