Low tickrate is usually to save money on providing dedicated servers, but I assumed Splatoon 2 was P2P so I'm not sure why they went with lower tick rate
WiFi tethering?
Low tickrate is usually to save money on providing dedicated servers, but I assumed Splatoon 2 was P2P so I'm not sure why they went with lower tick rate
Well, i take the Splatoon 2 online with the bad tickrate over the BF4 online easy. I think that something is missing im this equation... IMO.I don't know ehat are you trying to imply here but there is more things thst mske a game feell smooth than just tick rate.
WiFi tethering?
Never noticed it while playing so i don't mind it.
Are you serious??? 🤔🤔🤔🤔now i'm wondering if the folks at NCL actually know what is involved on making a game an "esport" or if this is just the western branches telling NCL that "esport" is simply having some tournaments with them as sponsors and having ranked modes to please the fans.
because it sure seems NCL doesn't know one part of the equation...
WiFi tethering?
It will to the overwhelming majority of people. The difference between 16Hz and 60Hz or whatever people are clamoring for is, in practice, never going to be more than ~40ms, and it's usually going to be imperceptible. There are a hell of a lot of other factors competing for a poor network experience. Tickrate is just one, but it's the one every "competitive" gamer seems to know nowadays.Same. Feels the same to me.
Eh.
Ook, this answered all my questions... Thanks. Lol.It will to the overwhelming majority of people. The difference between 16Hz and 60Hz or whatever people are clamoring for is, in practice, never going to be more than ~40ms, and it's usually going to be imperceptible. There are a hell of a lot of other factors competing for a poor network experience. Tickrate is just one, but it's the one every "competitive" gamer seems to know nowadays.
what is mk8d's tickrate? that game's online was utter shit.
literally unplayable, i haven't played online since june
Higher than this.
That's not to say that tickrate doesn't matter, because it does. It just doesn't matter as much as most people now think. And raising the tickrate from 16Hz to 120Hz (which would be a not inconsiderable cost on Nintendo's end) would not magically solve the problem of sometimes being shot behind walls or dying simultaneously.Ook, this answered all my questions... Thanks. Lol.
what is mk8d's tickrate? that game's online was utter shit.
literally unplayable, i haven't played online since june
That's not how it works.
The game literally can "forget" you shot with the Splatling as it fires too fast for the tickrate etc.
That's not a level playing field.
if this is the reason (which can be) you gonna ask why they even bother to have lan support for that thing or why they try to push game as esports.
Ah, it was in this OP as well.
This is literally nothing at all to do with tickrate. This is latency.
It's a shame the online gaming community has picked up on tickrate in the last few years, because it's continually getting conflated with other issues that have nothing to do with tickrate.
Yes, i know. Splatoon 2 is not the only game with the "being shot behind walls or dying simultaneously" problem because the low tickrate... And every online player here knows that. Also for competitive scenes LAN mode is the better option.That's not to say that tickrate doesn't matter, because it does. It just doesn't matter as much as most people now think. And raising the tickrate from 16Hz to 120Hz (which would be a not inconsiderable cost on Nintendo's end) would not magically solve the problem of sometimes being shot behind walls or dying simultaneously.
Many people don't know and don't care because they are having fun regardless of this. Gaf will make this out to be this huge issue, when half of the people that are complaining, are not playing it.ITT: Many people not knowing what a tickrate is and why it is so important for the gameplay itself. I am shocked about that tickrate. It has to be one of the lowest tickrate in MP games which is a shame.
what is mk8d's tickrate? that game's online was utter shit.
literally unplayable, i haven't played online since june
A game full of baffling design decisions has a baffling tick rate?
Not to downplay how shitty that registry is. What was Overwatch's console debut tick rate before they increased it?
Why would you want a game where getting the drop on a person means less because the low tickrate gives the person in a disadvantage more time to react.
16Hz tickrate and people call it "non issue" here.....
According to some Gafers almost every Nintendo game is unplayable or a mess online... If you don't have any issue with AMRS, Splatoon 2 or MK8D you are an Fanboy... Plain and simple. Thanks God that the game doesn't have FPS issues.literally? Damn, I wonder why there haven't been any articles on why online hasn't been playable for anyone! 🤔
I totally get the sentiment, and it should be higher, but almost everyone who plays doesn't give a shit and doesn't even understand it.How is this a non issue?
I'm not saying the game is bad, it's just - again - a stupid design decision by the devs to lower the tickrate to such a low number and allow phantomkills, not registered shots etc. to exist
This also leads to all the double-kills between two duelists
Sad that the first thread about this didn't get this many replies, but it didn't have this kind of thread title so I guess it wouldn't attract certain kinds of posters
Wait isn't it the opposite in Splatoon 2's case? Getting the drop on someone means they have 0 time to react due to the game not updating quickly enough
According to some Gafers almost every Nintendo game is unplayable or a mess online... If you don't have any issue with AMRS, Splatoon 2 or MK8D you are an Fanboy... Plain and simple. Thanks God that the game doesn't have FPS issues.
That depends, does Splatoon 2 also have the idiot netcode that registers all of the clients' inputs like Destiny and the first game?I wonder how S1 diehards are taking this news.
I totally get the sentiment, and it should be higher, but almost everyone who plays doesn't give a shit and doesn't even understand it.
Okay so since there's 2 sentiments in this thread I'll just do both of them. There's the subjective and the objective narrative. I'll start with the objective narrative first.
1. Objectively this is worst, look at it at a vacuum and I just can't seem to wrap my head around why people are ok with this other than some dumb sentimental "boohoo I don't notice anything" bs. Why would you want a game where the lesser person in a 1v1 one situation gets rewarded. Why would you want a game where getting the drop on a person means less because the low tickrate gives the person in a disadvantage more time to react. Why would you be ok with a game that performs worse than it's predecessor?
2. Subjectively I do notice it. Oh wait first comes the stupid "I'm a high level player so my opinion matters more!!!!" argument. Hi, I'm Burnburn and I've played 1000+ hours of Splatoon 1, a lot of those hours in the highest ranks or competitive and around 60-70 in 2. I've also been part of one of the more successful Splatoon teams. I'll be condescending now and ask what rank or mode the "I don't notice anything" are/play. I haven't noticed the low tickrate in TW or low ranked either because the people playing it there just don't play fast enough or do any noteworthy stuff while playing the game. In high level whenever you're in a 1v1 you often die while you can see the opponent's bullets clearly next to you. Let's not even begin with the amount of time you get one shotted, bullets don't even show up, damage calculating is off or the game tries to make up for the shitty tickrate with prediction.
But you know what, this entire second point, it doesn't matter. It doesn't matter what you think or feel about the performance. It doesn't matter what I think or feel about the performance. It's just he said she said bs. If you drop the subjectivity, read the article and drop the boohoo people are mean to switch narrative then maybe, maybe you can wrap your head around why a low tickrate is an issue that makes the game not as good as it could be.
Many people don't know and don't care because they are having fun regardless of this. Gaf will make this out to be this huge issue, when half of the people that are complaining, are not playing it.
Did anyone defend Blizzard's decision for a low tick rate?