Wasn't Outrun on the Saturn better than the arcade because of the 60fps improvement?
One of the best racing games ever made. Still play it on my Dreamcast.-
- SF Rush 2049 (Dreamcast). The Dreamcast version was pure gold. It had so much more content than the original game, and added a fun medal collection mode in skatepark-inspired levels. Pretty sure it added local multiplayer, too! It was optimized, fast-loading and pure fun.
Well the port is so different they might as well be different titles.Phew. I was starting to think I'd get through this whole thread without anyone mentioning Rygar. One of the classic examples of a home version being far superior to the arcade.
Double Dragon 2
Apart from allowing 4 players to play at the same time and the slightly better graphics and sound, what else do you like more about the Arcade version?
Soul Calibur & Tekken Tag are possibly the best examples of this. Technically the same exact games, just insanely better looking and a ton more content on home consoles.
I can't see 3D backgrounds as an improvement though. Beautiful 2D art trumps 2D-3D mixups any day IMHOSNK was really on the ball with their NeoGeo to PS2 ports, especially KoF. Arranged music, color edit, new 3D backgrounds, and new characters. I think the most drastic improvement was KoF 2001. Their only fluke was their Last Blade 2 port.
Silk Worm (Amiga)
It added a proper ending too
Toki (Amiga)
Amiga has better music
Amiga has dual parallax in contrast to arcade version
Ghosts and Goblins (Commodore64)
Better and scarier music, shorter game but more enjoyable
Final Fight CD. Colors may not have been as good, but it made up for it with the music and voiceovers. Also, there was no censoring in it.
As someone who still owns Turtles in Time for the SNES the arcade version is just better. It has 4 players for one and much better animation.
The SNES version is too easy since you can manually control the enemy slam move and knock out like half the screen, and it's easily abused. Not to mention the SNES version turned Sewer Surfin and Neon Night Riders into mini games instead of full levels like the arcade.
- SF Rush 2049 (Dreamcast). The Dreamcast version was pure gold. It had so much more content than the original game, and added a fun medal collection mode in skatepark-inspired levels. Pretty sure it added local multiplayer, too! It was optimized, fast-loading and pure fun.
Virtua Fighter Remix was an arcade game, actually. The arcade game and Saturn game are virtually (heh) identical except in load times. The arcade version is superior in that instance.
Guilty Gear Xrd Sign is 720p on arcade and 1080p on PS4 if that counts.
Wasn't Outrun on the Saturn better than the arcade because of the 60fps improvement?
3) Street Fighter Alpha 3 Max - Characters from SF3 and CvS2 plus Ingrid, all of which now have their own endings. Also, less loading times.
Double Dragon 2
I don't even know what to post ...I love both....the OP is cruel person for doing this to me.
It's like I'm fighting my self right now about this.
https://www.youtube.com/watch?v=VRVngJ1Yk_4
The final boss/stage/music was the best. The b/w slo mo end blew me and my friend away the first time we saw it.
Double Dragon 2 on the NES is infinitely better than the arcade version. Having all the Special Arts at your disposal gave the game so much depth and made you feel powerful. Loved the platforming sections too.
Crisis Zone got a similar visual upgrade for PS2 IIRC.
I think i have to disagree with this.Toki (Amiga)
Amiga has better music
Amiga has dual parallax in contrast to arcade version
Unquestionably the two best examples are punch out! And bionic commando. Both games are far, far better In their nes incarnations
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- SF Rush 2049 (Dreamcast). The Dreamcast version was pure gold. It had so much more content than the original game, and added a fun medal collection mode in skatepark-inspired levels. Pretty sure it added local multiplayer, too! It was optimized, fast-loading and pure fun.
Final Fight CD. Colors may not have been as good, but it made up for it with the music and voiceovers. Also, there was no censoring in it.
Except Model 3 ports...Actually, I'm gonna go on a limb here and say that pretty much every DC port of Sega arcade games is better on the console. Best machine ever.
naomi is more powerfulExcept Model 3 ports...
Which reminds me. I still can't find a definitive answer about which board is more powerful. Model 3 or Naomi? The Dreamcast is basically a Naomi (or more like the other way around) with less RAM. Naomi ports are pretty much perfect. But Model 3 ports, not so much. And from what i have seen, Model 3 games are more impressive than Naomi. I'd say the Model 3 goes right between the Naomi and the Naomi 2, in terms of graphics. Is that correct?
Except Model 3 ports...
Which reminds me. I still can't find a definitive answer about which board is more powerful. Model 3 or Naomi? The Dreamcast is basically a Naomi (or more like the other way around) with less RAM. Naomi ports are pretty much perfect. But Model 3 ports, not so much. And from what i have seen, Model 3 games are more impressive than Naomi. I'd say the Model 3 goes right between the Naomi and the Naomi 2, in terms of graphics. Is that correct?
While the CPU of the NAOMI and Dreamcast operate at the same clock speed (clock frequency), the NAOMI packs twice as much system and graphics memory, four times as much sound memory, a higher PowerVR2 clock rate, faster VRAM bandwidth (125 MHz,[2][3] compared to the Dreamcast's 100 MHz), and FPGA providing additional processing. Multiple NAOMI boards can also be 'stacked' together to achieve better graphics performance or for a multi-monitor setup.
That port also toned down the amount of enemies. Certainly better than the SNES version, but in no way is it superior to the arcade original.
I don't know guys... i haven't seen stuff like Scud Race or even Sega Rally 2 on the Naomi. Model 3 looks like its a better polygon pusher to me.
Naomi 2 yes, that's definitely more powerful.
This is so on point. Dreamcast is the cutoff for when home consoles caught up with arcades (and expedited their US death knell). Prior to that, there were myriad compromises in graphics, animation, sound, music, for almost every port that hurt the experience if you were coming from arcade. Even if the game was expanded for home versions, there was inherently so much ground to make up.Less loading? Than the arcade? I don't know about that. Plus, this was a port of Alpha 3 Upper in Japanese arcades I believe with one additional PSP exclusive character? Either way, there is one glaring issue that means it could never be better than the arcade version... the controls! It was fine on a PSP2000 or beyond, but Street Fighter needs an arcade stick or at least 6 face buttons.
The same is true for many games that have added modes etc like Time Crisis. Yes, it might be better in terms of features than the arcade originals but home versions of light gun games have never been better than arcade versions when all is said and done because it simply feels better to play the arcade versions.
There was also a bit of a weird loop with some of these games. There was arcade Soul Calibur > Dreamcast > then Dreamcast version found it's way back to arcades! For a few years there most arcade machines had Dreamcast guts.
Arcade Double Dragon 2 music is God Tier. Amongst the best music to come out of arcades in the 80's. I'm not arguing. Fucking supreme.
And this soundtrack here? This track? This track? OMG! https://www.youtube.com/watch?v=MsNmnR-tA-o
I don't know guys... i haven't seen stuff like Scud Race or even Sega Rally 2 on the Naomi. Model 3 looks like its a better polygon pusher to me.
Naomi 2 yes, that's definitely more powerful.
Dreamcast rule in this realm!!
Mortal Kombat Gold
What am I reading here? MK Gold is quite possibly the worst and most broken (technically, not balance) games on the system, let alone in the franchise.
Extra characters does not a better game make. On that note....
The Sega CD version was still not arcade perfect, but it is a big improvement over the SNES game in almost every respect. The sprites are bigger, there is way less flicker and slowdown, a lot of smaller details that are absent from the SNES game are there in the Sega CD port (missing phone booths, breakable objects, animated background objects, etc). All three characters are there, and the Sega CD game does have 2 player co-op and the missing levels and bosses from the SNES game. The only area where it didn't look better than the SNES port was the colour palette.
Crazy Taxi on dc was practically the arcade version . You got the arcade version in your living room .
That port also toned down the amount of enemies. Certainly better than the SNES version, but in no way is it superior to the arcade original.
As someone who still owns Turtles in Time for the SNES the arcade version is just better. It has 4 players for one and much better animation.
The SNES version is too easy since you can manually control the enemy slam move and knock out like half the screen, and it's easily abused. Not to mention the SNES version turned Sewer Surfin and Neon Night Riders into mini games instead of full levels like the arcade.