Sega Rally 2
Mortal Kombat 4
Star Wars: Episode 1 Racing
...Still no way to play arcade perfect ports, even with emulation![]()
Sega Rally 2
Mortal Kombat 4
Star Wars: Episode 1 Racing
...Still no way to play arcade perfect ports, even with emulation![]()
Is it also graphically better?Mortal Kombat Gold is ahead of the original Arcade and have lotta of extras, incluiding newer characters.
Toki (Amiga)
Amiga has better music
Amiga has dual parallax in contrast to arcade version
Absolutely, it looked much much better with more colors, better sprites and afaik better resolution with a different aspect ratio having more horizontal screen estate.
Is it also graphically better?
If you compare Test Drive or Ferrari to arcade Daytona 2, you can see Daytona 2 does a gratuitous "hey look at the polygons we can push!" including an unnecessary swinging pirate ship. So it may be just Dreamcast devs just being more clever with use of horsepower.But i never have seen any game, on any genre on Model 3 that looks at the level of Test Drive Le Mans Dreamcast, Ferrari F335, Ikaruga or DOA 2. This, talking about Arcade games...In domestic system style games...i don´t think that Model 3 has power to handle a 1:1 game of the complexity of Shenmue 1 and 2.
If you compare Test Drive or Ferrari to arcade Daytona 2, you can see Daytona 2 does a gratuitous "hey look at the polygons we can push!" including an unnecessary swinging pirate ship. So it may be just Dreamcast devs just being more clever with use of horsepower.
I wonder why AMD doesn't just make an arcade board with their APUs. Should be cheaper and more powerful than the Taito boards.
Daytona Usa 2 uses the resources availables of the Model 3 for show spectacularity. But it does not mean that it stages push more detail than DC. Msr and its realistic (for the time) stages proves it.
Daytona 2
https://youtu.be/4OOTZj7xSZM
Msr
https://youtu.be/V8RgMbS-PO8
Daytona Usa 2 uses the resources availables of the Model 3 for show spectacularity. But it does not mean that it stages push more detail than DC. Msr and its realistic (for the time) stages proves it.
Daytona 2
https://youtu.be/4OOTZj7xSZM
Msr
https://youtu.be/V8RgMbS-PO8
Final Fight CD. Colors may not have been as good, but it made up for it with the music and voiceovers. Also, there was no censoring in it.
The handling isn't anywhere near as good though. There were a lot of settings to tinker, but it never felt 1:1 to the arcade version.Daytona USA on the DC had much better graphics than the arcade version, more tracks and cars, no pop up whatsoever. Online play was icing on the cake. And worked perfectly with wheels.
Good comparison between Daytona USA 2 and Daytona USA 2001 on the Dreamcast:
https://youtu.be/BmJd4ZsNMeU?t=204
The track design is simaler, but Daytona USA 2 is pushing way more polygons on screen than Daytona USA 2001. The environments in the Daytona 2 track were crazy with the giant bio-dome encompassing the track. Though in all fairness, 2001 is an enhanced port of the original arcade game, so I don't think it is pushing the Dreamcast quite as hard.
The handling isn't anywhere near as good though. There were a lot of settings to tinker, but it never felt 1:1 to the arcade version.
One thing that I noticed is that the AI cars in 2001 look better than in USA 2. Granted it practically requires pausing the video to see this, but the difference is pretty stark.
It could be an emulation issue though.
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Tekken Tag Tournament on PS2
Dreamcast rule in this realm!!
Soul Calibur
The King Of Fighters 99 Dream Match
The King Of Fighter 99 Evolution
Mortal Kombat Gold
Tech Romancer
Plasma Sword
Dynamite Cop
What am I reading here? MK Gold is quite possibly the worst and most broken (technically, not balance) games on the system, let alone in the franchise.
Extra characters does not a better game make. On that note...
Street Fighter Alpha 3 Double Upper (arcade name) and Max (PSP name) really made Alpha 3 a snooze fest. Once V-ish got neutered and all of the balance changes happened, it really made the game suck. While it's beyond broken (balance), I much prefer the original Alpha 3.
Thank you for reminding me to play this again. I really need to hook up the ol' TG-16 and revisit some of its gems, including Cadash.Cadash is a better game on the TurboGrafx-16 than it is in the arcade. For starters, it is balanced appropriately. Removing the timer also gives the game a more adventurous feel and I think is an improvement. It was also adjusted to make the two player experience better. You can revive a partner by going back to town now. It is an awesome game.
On a more subjective note, I love the colours used in the TG-16 version. Also, despite the visuals being simplified, I think they look cleaner. However, I am sure some people will think that the arcade version still looks better, which is totally fair. I also think the music is better in the TG-16 version, but once again, that is super subjective.
So yeah, the arcade version is definitely technically more competent, I just find the TG-16 version to be the better game.
The PC port was arcade perfect, and then they inexplicably fumbled the ball with bad controller support.NFL Blitz
Recent example is Guilty Gear Xrd SIGN, I think.
Arcade is 720, PS4 is 1080, PC can do 4K, I think.
The Mega Drive version of Data East's Atomic Runner (aka Chelnov) is a lot better than the arcade original.
Arcade:
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Mega Drive:
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Arcade:
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Mega Drive:
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Here's a good article about the game: http://www.hardcoregaming101.net/chelnov/chelnov.htm
The US version was censored actually. Overall, it was an excellent port besides orem missing color and less enemies on screen.
Tecmo, the thread.
Ninja Gaiden and Rygar were god games on the NES. The arcade versions were just okay.
There was also a bit of a weird loop with some of these games. There was arcade Soul Calibur > Dreamcast > then Dreamcast version found it's way back to arcades! For a few years there most arcade machines had Dreamcast guts.
MK Gold had more characters and was graphically on par with the arcade version, but damn MK Gold is soooo broken that I'm tempted to say that it's worse. On paper MK Gold is better, but I wouldn't disagree with anyone that prefers the arcade version.
Good comparison between Daytona USA 2 and Daytona USA 2001 on the Dreamcast:
https://youtu.be/BmJd4ZsNMeU?t=204
The track design is simaler, but Daytona USA 2 is pushing way more polygons on screen than Daytona USA 2001. The environments in the Daytona 2 track were crazy with the giant bio-dome encompassing the track. Though in all fairness, 2001 is an enhanced port of the original arcade game, so I don't think it is pushing the Dreamcast quite as hard.
I would add Akai Katana as a good example that's recent. The 360 release included modes that improved upon the original arcade release, while offering HD graphics if that's your thing.
Incidentally, there was an additional PCB released for home use that also improved upon the original arcade game, and the 360 version spawned an arcade release of Shin mode that made it all come full circle.
Huh? Graphically (and for me most definitely in gameplay) Ninja Gaiden arcade destroyed the home port. Hell, they were only alike in name. They were two different games.
Woah woah woah....I don't know for sure, but considering the GameCube version runs perfectly and has added mini games, most likely Monkey Ball -> Super Monkey Ball is an example?
Woah woah woah....
Stop right there.
There's an arcade version of Super Monkey Ball?!?
Dynamite Deka/Die Hard Arcade to PS2 ports.
Improved graphic, new game mode, so yeah, better than the arcade
I feel like Sewer Surfin SNES kinda balances out by adding Rat King, even if he is easy as hell. Neon Night Riders is definitely a joke compared to the Arcade version, though.
I feel like there's probably never going to be a general consensus with Turtles in Time, haha.
Pretty much all of the Tekken console-releases have had extra characters/modes in addition to the Arcade content. It just about makes the year (or more)-long wait bearable.