nkarafo
Member
It wasn't the DC's fault. Even without it, during that time, PC owners already had graphics beyond DC as well. DC was a natural progression for console hardware.We all know that the DC killed the Arcade, because it has brought 3D arcade games 1:1 ports to home, and more if affinity.
The problem was that there was no progression in Arcade hardware. When Model 2 was released, there was nothing like it in homes, no matter how much money you were willing to spend. Same with Model 3. Nothing could touch it, not even the most expensive PCs or "next gen" consoles. In fact, the latter couldn't even touch the Model 2, let alone Model 3...
But after Model 3.... the progression just stopped. Instead of a "model 4" we got Naomi, which was barely more powerful than Model 3. Arcade devs figured that with DC, they had enough power, plus it was much cheaper than using a new, custom, powerful hardware in the same style like Model 3. Not only Sega, other devs followed a similar route.
Thus, the gap between consoles and arcade graphics was much smaller than ever before and for me, that was the beginning of the end for arcades. Superior graphics, like a full generation better, was the main draw for me to go and spend money there. During 6th gen, i could barely find games that looked a bit better than my PS2 or, let alone, my Pentium 4 + Geforce 4 Ti gaming PC. Devs wanted to be cheap and they killed the arcade industry IMO.