Ether_Snake said:That's fine, but I was not responding to you, I was responding to someone who seemed to expect much more improvements in an AC sequel, which had nothing to do with changing eras or ancestors or whatever, and I replied that it wasn't any different than other series. There was nothing in there about ancestors or different eras. I said the fact that the series has the possibility to change things drastically from one game to the next leads people to expect even MORE than they normally would from a sequel, and that's BEYOND the idea of changing era or ancestor, not that people shouldn't expect a different era or ancestor in every game.
Boombloxer said:Pretty much. AC is nowhere close as good to the other games, which has superior features in every way.
And this is someone who collected those damn flags.
ShockingAlberto said:The options, as best I remember them, were:
Victorian England
Civil War China
French Revolution
World War 1 Germany
I think I voted for French Revolution.
Lesiroth said:But it's crazy talk to assume they'll end the series after 3. Just a new protagonist, that's all.
Blimblim said:Now it remains to be seen what will happen with the new direction AC3 will take without Desilet, but from what I heard he already had a less important role in AC2 than he had in AC1, so we'll see.
Irish said:To me, I don't really see how someone could really hate AC 1 and then end up loving ACII/B.
charlequin said:Nobody thinks they'll end the series, just that they'll wrap up the plot about Desmond. They can easily create a completely different modern-viewpoint character for wherever the series goes after that.
Irish said:I honestly believe they should go full fantasy for the next gen Assassin's Creed games. That way, they won't really have any historical constraints holding them back. The architecture could be nice and varied even in a single setting and they could mix in a lot of gameplay variety. Additionally, they could focus entirely on the narrative for a single character.
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I'm actually quite interested in seeing where Alexandre Amancio takes the series. Seems on par with Patrice Desilets.
Toski said:I agree with charlequin that combining the assassination set pieces of AC1 with the mission variety of AC2/AC:B is best.
They made some strides with AC:B in the assassination department, but AC1 stills holds the crown. For some reason, the assassinations in AC2/AC:B lacked focus and importance, you were just killing the targets to kill them.
duckroll said:I think one way to marry the two concepts is to have -optional- sub-targets in a larger assassination scheme. After gathering enough information on the main target and having a good idea of his pattern, and potential lines of defense, the game could leave it up to the player on how to diverse the actual assassination with optional ways of making different plans easier.
Sub-targets could be people like the captain of the guards, the head watchman on the walls, or even various vendors like a baker, or a store attendant. Each sub-target would have their own routine which can be observed and used against them, just like in a AC2 style assassination. The difference is, killing or leaving such targets alive would have a direct impact on the main assassination. You could kill a baker for example, and gain pose as him to assassinate the target during his routine if one of the observations you previously picked up on is that he always selects his bread personally. Killing off high ranking guard characters in the city would also lower general enemy morale, and save you the trouble of fighting potential mini-bosses after the assassination when you're trying to escape.
Ether_Snake said:The problem with this is the assassin is a walking tank. Why do all that when you can just go up to your target and shoot him in the face and run away with twenty guards chasing you, and then hide in a haystack and wait a few seconds to become incognito again?
The whole thing needs to be re-thought. Hiding needs to be more natural, not systemic, and AI needs to be smarter and more up to par with the assassin. I need to be able to hide in a dark alley, crouched behind some barrels. I need to be able to flatten myself against a door so that looking down the alley the guards don't see me. I need to be able to hide in the dark. The guards need to be able to injure me to prevent me from running away if I'm not careful, forcing me to fight them. They need to be able to ambush me while I'm walking around peacefully if I am wanted, etc.
Ether_Snake said:That's a terrible idea. The historical backdrop is the inspiring part of AC, it's what prevents it from giving us more generic crap. Games left and right have their own "universes" yet all end up looking uninspired or similar to things we have already seen. The historical settings are grounded in reality, which is much richer than anything some game dev dude is going to come up with.
And IMO AC hasn't even been historically-accurate enough. Part of the charm of it is going back in time, seeing how things were back then. A lot of buildings in past AC games, such as in AC2, were not the way they were shown until hundreds of years later.
rvy said:One thing I love about AC is how the guards all know parkour as good as the main character. I know that it's for gameplay reasons, but come on. I couldn't believe it when guards were just following me around with no problem in the first game.
Ether_Snake said:The problem with this is the assassin is a walking tank. Why do all that when you can just go up to your target and shoot him in the face and run away with twenty guards chasing you, and then hide in a haystack and wait a few seconds to become incognito again?
The whole thing needs to be re-thought. Hiding needs to be more natural, not systemic, and AI needs to be smarter and more up to par with the assassin. I need to be able to hide in a dark alley, crouched behind some barrels. I need to be able to flatten myself against a door so that looking down the alley the guards don't see me. I need to be able to hide in the dark. The guards need to be able to injure me to prevent me from running away if I'm not careful, forcing me to fight them. They need to be able to ambush me while I'm walking around peacefully if I am wanted, etc. If people see me hide in a well, they need to point at it when the guards show up.
The stupid hiding spots on the roofs (the only hiding place available, and yet the one where the guards don't look??), and the stupid cartoony hay stacks hiding spots need to go.
You got a huge city full of props, let me use that to hide.
duckroll said:I think one way to marry the two concepts is to have -optional- sub-targets in a larger assassination scheme. After gathering enough information on the main target and having a good idea of his pattern, and potential lines of defense, the game could leave it up to the player on how to diverse the actual assassination with optional ways of making different plans easier.
Ether_Snake said:The problem with this is the assassin is a walking tank.
I'm a French history junkie.charlequin said:i thought i could trust you
The story kick-started by 2007's Assassin's Creed will be tied up before December 2012, with developer Ubisoft Montreal strongly suggesting that Desmond Miles' tale will conclude next year.
"In Assassin's Creed we set up a timeline with this whole end of the world plot of December 2012," Assassin's Creed: Revelation creative lead Alexandre Amacio told Eurogamer. "That's fast approaching, and the story we have to tell, we obviously need to do it before we arrive at that point."
Ubisoft Montreal has created four main games since the Assassin's Creed series debuted in 2007, and 2009's Assassin's Creed 2 has enjoyed two follow-ups in quick succession with last year's Brotherhood and the forthcoming Revelations.
"We had such a complex and strong narrative that we ourselves did our best to just try to execute these games before that date," Amacio said. "It would be stupid of us to be centring a game on a semi-reality and then have that conclusion happen after that date in real life."
Beyond the conclusion of Desmond's tale, Assassin's Creed will likely return with an all-new lead character.
"Assassin's Creed is all about cycles - we have the Ezio cycle and the Altair cycle, and both of those are set to conclude in Revelations and we have the Desmond cycle, which is set to end on December 2012," said Amacio. "But there's many cycles within the brand - that's the whole point. History is our playground."
However, a shift in approach to development at Ubisoft Montreal means that the quick-fire rate at which new games have been produced is likely to come to an end.
"We're already structuring the way we do Assassin's Creed, so it will no longer ever be like that," said Amacio. "Our development approach is changing so our cycles aren't structured the same way - so it gives us a little bit more development time."