4 NEW HD VIDEOS OF BETA
http://www.widgamer.com/news-360-battlefield--bad-company-exclusives-videos_1249.html
Sorry if old.
http://www.widgamer.com/news-360-battlefield--bad-company-exclusives-videos_1249.html
Sorry if old.
chespace said:Biggest baffler: WHY CAN'T YOU GO PRONE?
Also, why do you show up as an orange dot for the enemy, even though you've ducked out of sight behind obstacles? C'mon. So annoying.
SNUG REVOL said:Anyone know is there is some kinda of GPS jammer?
^That's the unlockable items list in the Beta.raYne said:Yeah, there's XP. You need a set amount of points to level up and will unlock new weapons or items like laser guided air strikes, anti-tank mines, sticky bombs, gps transmitters to mark mortar targets and medkits.
That seems to be everyone's impression of the communication so far. This is like the 5th time I've seen someone say the same thing. Myself included. :lolRavenHawk said:It was working fine last night (11PM CST). It seems like it could be a lot of fun - if I could get someone else to talk. In the 45 minutes I played, only one person (besides myself) used the mic - but only to cough in. Seriously people, this is a team game.
Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.pr0cs said:- some weapons seem janky, shotgun in particular seemed useless unless you were standing close enough to put the barrel into your enemy's mouth
Aaron said:Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.
*Googles "EA Battlefield Beta Forum"*CaptainStrong said:I think someone asked this like 20 pages ago, but is there an official forum or site for beta feedback? Or are they just looking to test the technical aspects of the game and not really change anything gameplay wise...
I asked the same thing like 3 hours ago. Guess no one tried. :lolMMaRsu said:does it work yet.
raYne said:I asked the same thing like 3 hours ago. Guess no one tried. :lol
It is possibly lag but in 2 different games the pump action shotgun was absolutely useless. To the point the guy chasing me seemed to know I couldn't hit him at all with it and just charged me.Aaron said:Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.
Not really. In MC, the heli controlled a lot better, yet you weren't invincible. You had support and assault units firing their machine guns and assault rifles up at you, demo units firing rocket launchers, sniper units using their lock-on air strikes (or whatever it's called, it's the same thing in the beta except you don't control the rocket itself), tanks with lock-on rockets, etc. Most maps had a decent amount of lock-on rocket turrets where, if you were locked on, you were completely screwed. The ones that didn't have those turrets had helicopters that could only fire a rocket once every two seconds.TheDuce22 said:If it didnt it would be way overpowered.
It always says +10 when you kill someone, or do anythingCitizenCope said:-Some sort of satisfaction of killing an enemy. No it doesn't have to be "+10" but how about something more exciting than what they've got. OK maybe "+10".![]()
It's like you're playing a different game. If anyone charges at me while I have the shotgun, they're dead. There's no other weapon in the game they can match me with, except another shotgun. I've killed four enemies in a row with the thing when I caught them from behind. It's 10x better than the weak ass Frontlines shotty.pr0cs said:It is possibly lag but in 2 different games the pump action shotgun was absolutely useless. To the point the guy chasing me seemed to know I couldn't hit him at all with it and just charged me.
If it's that suspect with lag then it's use is really limited to begin with.
Levels feel small due to the fact fighting is concentrated in one area, and the rest is blocked off till you capture the gold, not tried a chopper really, but tank 'wars' are pretty damn fun, though it is really easy to rack up the points as support just by dropping smokes and backing off for a bit to repair.belvedere said:Does Bad Company manage to capture any of BF2's feel? Specifically, level size/scope, chopper fights, vehicle fun, etc?
belvedere said:Does Bad Company manage to capture any of BF2's feel? Specifically, level size/scope, chopper fights, vehicle fun, etc?
Mr. Spinnington said:hey hey hey hey, we all want it to play like or better than cod4 but it wasnt ever promised
chespace said:No, no developer would be insane enough to say something like that as a PR bullet point.
But the truth is, COD4 fucked it up for EVERYONE.
I literally have not played an FPS that has felt as good since I've touched COD4, whereas, before COD4, these games probably would have been okay.
So much missed potential here with Bad Company. I hope DICE and EA's producers are reading feedback in forum land. With the game coming out in a couple months, I don't have high hopes much will change.
I don't know about that.... My brother picked up a heli earlier and just dominated the rest of the game doing like 4x everyones score.....and he's played every Battlefield that's come out and said it was one of the easiest copters to control yet.Duck said:Not really. In MC, the heli controlled a lot better, yet you weren't invincible. You had support and assault units firing their machine guns and assault rifles up at you, demo units firing rocket launchers, sniper units using their lock-on air strikes (or whatever it's called, it's the same thing in the beta except you don't control the rocket itself), tanks with lock-on rockets, etc. Most maps had a decent amount of lock-on rocket turrets where, if you were locked on, you were completely screwed. The ones that didn't have those turrets had helicopters that could only fire a rocket once every two seconds.lock-on rocket lock-on rocket lock-on rocket lolz
Now, despite some of that stuff not being a factor, they're utterly useless. Before you could actually destroy and kill some tanks and infantry, now it's nearly impossible. Before you could transport your teammates to control bases or other locations on maps, now you can't because you can't bail out, the maps are linear and have most of them closed off, etc.
I dunno, it seems like every single damn aspect of this game is a complete mess. I had fun in one match where my teammates actually tried to destroy the gold crates, but that's it.
Frenck said:WTF...
According to a German preview I just read (not a beta preview) there will be no conquest mode in the final game, only gold rush.
I can't believe it.
MotorbreathX said:Very true. Just the controls and the feel of movement with the player in CoD4 just beats Bad Company down. It feels sluggish. It also doesn't have that connect feel you have when shooting someone. I love the little thump CoD gives when shooting someone.
I'm not at home right now, but can't you change the controls anyways?chespace said:That audio cue when you hit someone is so KEY to the gunplay experience in COD4. 60fps is also key to the controls.
Bad Company has a visual indicator when you hit someone, but it needs more.
Holding down the left stick click to run is a retarded tribute to the thumbstick click happy days of Gunvalkyrie.
Gold rush mode is... okay, but does feel very linear.
Robert R1 said:BF2 on the 360 is a much better game.
It would have been better without the edit.TheDuce22 said:Fixed for console gamers.
Nameless said:Let me first say I was a huuuuge BF2 fan, anyone here on my XBL friends list would probably agree. And I do conisder myself an elite level player. With that said its as if dice decided to inject the series with a shit load of COD4 after witnessing the astronomical success of the game. The result is a game caught in a sort of purgatory. They don't do the COD stuff nearly as well as COD(or it feels out of place) and the BF staples don't come across the same because of many of the fundamental changes they made to the game. The result is a messy hybrid that never truly knows which game it wants to be.
-Gold Rush mode makes large maps useless. BF has always been about giving players huge maps as well as free reign to wage war on them how they saw fit. Conquest was great not only because it was so dynamic but because it enouraged it. At any given time there would be multiple battles going on all across the map. Restricting the players exploration and only allowing for battles to be held at a single spot is counter productive to the whole sandbox concept, which BF is supposed to be all about. Not to mention the usefulness of vehicles is now greatly reduced which is a shame for a BF game.
-Another flaw is the actual gun play. Balancing us off but I chalk some of that up to it being a beta. But aside from that the guns gave far too much recoil and the ironsights aiming seem out of place. This was fine in COD which is about smaller maps and bigger characters, but BF is the opposite so this makes keeping track of who you're shooting difficult. The fact that they reduced the enemy idicators(like cod) doesn't help either.
-The controls also need work. The delay after sprinting is way too long for one. Also it makes no sense that you have to do more work to switch items/weapons than in the previous game. Jump is horribly mapped to Y which prevents you from jumping and aiming at the same time. But the biggest blunder is the lack prone. If you are going to force everyone to fight in one spot why not give them the ability to make themselves a smaller target? Not to mention it makes it impossible to get full accuracy our some of the weapons.
I'll give this game multiple chances but there was a reason I played 1500 games of BF2 and never bought COD4.
bigsnack said:It seems as though most of the people that have been playing battlefield for a long time seem to have nearly the exactly same concerns. Hopefully that will resonate with DICE.