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Battlefield Bad Company beta coming (360)

chespace said:
Biggest baffler: WHY CAN'T YOU GO PRONE?

Also, why do you show up as an orange dot for the enemy, even though you've ducked out of sight behind obstacles? C'mon. So annoying.

Not being able to go prone is damn shame. WTF was DICE thinking?


Anyone know is there is some kinda of GPS jammer?
 
It was working fine last night (11PM CST). It seems like it could be a lot of fun - if I could get someone else to talk. In the 45 minutes I played, only one person (besides myself) used the mic - but only to cough in. Seriously people, this is a team game.
 
SNUG REVOL said:
Anyone know is there is some kinda of GPS jammer?
raYne said:
Yeah, there's XP. You need a set amount of points to level up and will unlock new weapons or items like laser guided air strikes, anti-tank mines, sticky bombs, gps transmitters to mark mortar targets and medkits.
^That's the unlockable items list in the Beta.

So, unless they just took it out for the Beta (doubt it), nope.

RavenHawk said:
It was working fine last night (11PM CST). It seems like it could be a lot of fun - if I could get someone else to talk. In the 45 minutes I played, only one person (besides myself) used the mic - but only to cough in. Seriously people, this is a team game.
That seems to be everyone's impression of the communication so far. This is like the 5th time I've seen someone say the same thing. Myself included. :lol
 
It's a beta so there are a lot of bugs and odd behavior. The lag can be really annoying at times but when you're connected well the game seems to be fine, nothing they shouldn't be able to iron out before release.
problems I found:
- falling damage is insanely high
- grenades (at least from the launcher) don't do enough damage, or perhaps any damage.
- control for some of the vehicles is wonky
- I didn't check alt layouts but the button layout is sort of bizarre. X to reload?
- lots of collision detection / hung up on geometry problems, made worse by lag
- TKing will be rampant if it's not adjusted

dislikes:
- drawing everyone on the radar, including enemies is stupid, maybe for certain classes that are less offense oriented but for everyone... that's really stupid
- not enough negative effects on dying, most matches I played ended up deteriorating into "throw yourself at the target in waves"
- joining squad can be an exercise in frustration, pop into squad to instantly die, not enough info other than a blurry screen to know if it's a good idea or not. not enough information for the squadmates to know how many people are waiting to join and potentially rejoin their squad (ie: find safe cover)
- many of the classes seem pointless, perhaps due to the limited beta
- some weapons seem janky, shotgun in particular seemed useless unless you were standing close enough to put the barrel into your enemy's mouth

likes:
- audio is well done
- deformation is cool, not as good as I expected but does add a new gameplay element. takes a while to get use to the fact that no place is really safe
- vehicles, their control is kooky but they can be a lot of fun. Helicopter is a lot of fun once you get over the controls
- graphics are good
- some of the maps have a LOT of potential. I really liked the "russian" map in the town that on a hill

I'm still in the air on the game. I'll likely wait for a few reviews before buying it (as opposed to preordering which I planned on doing after seeing the trailers, etc). If the single player story is really short I may pass because I'm not sure how much the multiplayer will hold in longevity for me. If they can fix and balance some of the gameplay to slow it down a bit I'd like it better but right now it sort of felt like whack-a-mole with guns.
 
WTF...

According to a German preview I just read (not a beta preview) there will be no conquest mode in the final game, only gold rush.

I can't believe it.
 
I really think Frontlines: Fuel of War is a better game and the pinnacle of the capture point style of play pioneered by Battlefield 1942.

There are dumb design decisions in Bad Company that seem designed to placate dumb people. It's been mentioned above, but having enemies showing up as orange dots all over your screen takes all the stealth out of the game. Part of the fun of Battlefield-style games is being smarter than the other guys and using cover/alternate approaches to a CP in order to surprise people. That's pretty much impossible in Bad Company.

Not being able to lie down and go prone is another ridiculous change. They put in ground that craters and buildings that can be destroyed and then they won't let me get my head all the way down? I can't tell you how many times I've been saved by lying down in Frontlines, and it feels completely natural to allow that.

These games are always about survival while completing objectives. Making it a shooting gallery ruins the appeal.

The gold crates are often too well-hidden for people to find them, hence a lot of folks don't know what to do or how to get to them. Over time people will adjust to it, but just sticking a crate in some random room takes away from the game because there are no fixed defensive positions to work with. Hence everyone runs around like chickens with their heads cut off playing deathmatch instead of attacking/defending a specific objective.

A lot of this probably won't change when the game ships, but I suppose I can hold out some hope of them reading threads like this and rethinking some of the design.

Either way, Frontlines is the best game of Battlefield going right now, provided you don't have any technical issues trying to run it on PC.
 
I think someone asked this like 20 pages ago, but is there an official forum or site for beta feedback? Or are they just looking to test the technical aspects of the game and not really change anything gameplay wise...
 
After my play of a few hours, which is about all I'll put into, I don't think I'll be picking it up. I absolutely love the PC versions of BF but, just like Modern Combat, I hate the sluggish, moving a hunk of meat, type of controls. CoD4 got the feel of aiming and moving around right but in BF everything feels too stiff. It's almost like you have to keep your gun at the same level all the time because it just seems imprecise trying to aim easily.

I'm not a big PC gamer but this series is definitely at it's best on the PC. DICE just can't get it right on the consoles for me with the feel of the game.

This does, however, make me excited to play Frontlines from what I've heard in this thread and the Frontlines one.
 
pr0cs said:
- some weapons seem janky, shotgun in particular seemed useless unless you were standing close enough to put the barrel into your enemy's mouth
Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.
 
How does the spotting work exactly?

Aaron said:
Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.

I would imagine his problem is lag. No one know how to check your connection speed?
 
Some things I hope they fix.
-Clear cut indicators of who are enemys and who are friendlys.
-These indicators do not show up unless they are in your sights or in extremely close combat.
-Guns that actually do shit. I shouldn't have to lay entire clips into enemies unless I'm playing H3.
-Some sort of satisfaction of killing an enemy. No it doesn't have to be "+10" but how about something more exciting than what they've got. OK maybe "+10".:D
 
Aaron said:
Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.
It is possibly lag but in 2 different games the pump action shotgun was absolutely useless. To the point the guy chasing me seemed to know I couldn't hit him at all with it and just charged me.
If it's that suspect with lag then it's use is really limited to begin with.
 
TheDuce22 said:
If it didnt it would be way overpowered.
Not really. In MC, the heli controlled a lot better, yet you weren't invincible. You had support and assault units firing their machine guns and assault rifles up at you, demo units firing rocket launchers, sniper units using their lock-on air strikes (or whatever it's called, it's the same thing in the beta except you don't control the rocket itself), tanks with lock-on rockets, etc. Most maps had a decent amount of lock-on rocket turrets where, if you were locked on, you were completely screwed. The ones that didn't have those turrets had helicopters that could only fire a rocket once every two seconds.
lock-on rocket lock-on rocket lock-on rocket lolz

Now, despite some of that stuff not being a factor, they're utterly useless. Before you could actually destroy and kill some tanks and infantry, now it's nearly impossible. Before you could transport your teammates to control bases or other locations on maps, now you can't because you can't bail out, the maps are linear and have most of them closed off, etc.

I dunno, it seems like every single damn aspect of this game is a complete mess. I had fun in one match where my teammates actually tried to destroy the gold crates, but that's it.
 
IF anyone has an extra key to spare, I would greatly appreciate it. Have a friend that wants to give the game a tray. I shouldn't have redeemed mine, he would get more out of the beta than I am.
 
CitizenCope said:
-Some sort of satisfaction of killing an enemy. No it doesn't have to be "+10" but how about something more exciting than what they've got. OK maybe "+10".:D
It always says +10 when you kill someone, or do anything
 
pr0cs said:
It is possibly lag but in 2 different games the pump action shotgun was absolutely useless. To the point the guy chasing me seemed to know I couldn't hit him at all with it and just charged me.
If it's that suspect with lag then it's use is really limited to begin with.
It's like you're playing a different game. If anyone charges at me while I have the shotgun, they're dead. There's no other weapon in the game they can match me with, except another shotgun. I've killed four enemies in a row with the thing when I caught them from behind. It's 10x better than the weak ass Frontlines shotty.
 
They need to speed up the movement speed in this game. It feels too slow. Having a mini map that points out the objectives can stay, but get rid if the radar.

Most people 203 because it takes a headshot to get a 1 shot kill.
 
belvedere said:
Does Bad Company manage to capture any of BF2's feel? Specifically, level size/scope, chopper fights, vehicle fun, etc?
Levels feel small due to the fact fighting is concentrated in one area, and the rest is blocked off till you capture the gold, not tried a chopper really, but tank 'wars' are pretty damn fun, though it is really easy to rack up the points as support just by dropping smokes and backing off for a bit to repair.

Need to try C4 buggies next time I play!
 
I've played a bit more, and I do have some concerns that I really hope they address. Since this is a beta, and they do have a bit more time to do some tweaking, I'm not going to just write this game off. This is a chance to report some well thought out feedback, so I hope everyone is doing so!

At this point, this is how it breaks down for me:

Pros-

1) I personally am impressed with the graphics and blown away by the sound. Although it isn't 60fps, it doesn't bother me. There is quite a bit of tearing, but I also found myself noticing it more when watching videos on the internet, as opposed to when I was actually playing. This is stuff that comes along with last minute polish so I'm not too worried.

2) The overall atmosphere is great and exciting
3) The destruction, while somewhat planned out, is well done and does add a new element to taking cover.
4) The weapons (to me at least) feel good and powerful. It's not a one shot kill, but neither was PC Battlefield so I think it follows the series in this regard.
5) There is a good variety in the kits, and I think they will be extremely varied once people start opening up unlocks
6) I like how the minimap works and how an encounter with the enemy makes him visible to your teammates. I think the color coding is useful once you get the hang of it.

Cons-

1) when using zoom mode when firing weapons, the flashing and shaking is a little too extreme. I admit that I tend to suck at console FPS, but I really have a hard time hitting anything once the flashing and shaking kicks in. I like the idea, but it needs to be toned down.

2) Squad implementation is not very well done at the moment. I think people should be able to create their own squads and have voice com with just those in their squad. Then maybe a button press while speaking would communicate to the whole team. The squad spawning is clunky and confusing, because my squad seems to be changing members all the time.

3) Having to hold the left analog stick down to sprint is a drag. It would be great if they could have a toggle on/off option.

4) No prone is a big WTF, especially since most of the other Battlefield games relied on it so heavily.

5) I've heard both sides of the coin about whether or not Conquest mode is in the game. It is the fundamental game mode of Battlefield, I think it would be a mistake for DICE not to include it.

Overall I feel like DICE should give the console community more credit. If people want to go lone wolf and run and gun let them, but give people the choice to play a slower more tactical game using small squads and stealthier tactics. Why not reward squads with more points like in BF2142? There are simple ways to encourage team play, and I don't feel like I'm seeing that in the beta. BUT, the beauty is that this is a beta, so there may still be time for fixes! That's the end of my rant :)
 
Mr. Spinnington said:
hey hey hey hey, we all want it to play like or better than cod4 but it wasnt ever promised

No, no developer would be insane enough to say something like that as a PR bullet point.

But the truth is, COD4 fucked it up for EVERYONE.

I literally have not played an FPS that has felt as good since I've touched COD4, whereas, before COD4, these games probably would have been okay.

So much missed potential here with Bad Company. I hope DICE and EA's producers are reading feedback in forum land. With the game coming out in a couple months, I don't have high hopes much will change.
 
chespace said:
No, no developer would be insane enough to say something like that as a PR bullet point.

But the truth is, COD4 fucked it up for EVERYONE.

I literally have not played an FPS that has felt as good since I've touched COD4, whereas, before COD4, these games probably would have been okay.

So much missed potential here with Bad Company. I hope DICE and EA's producers are reading feedback in forum land. With the game coming out in a couple months, I don't have high hopes much will change.

Very true. Just the controls and the feel of movement with the player in CoD4 just beats Bad Company down. It feels sluggish. It also doesn't have that connect feel you have when shooting someone. I love the little thump CoD gives when shooting someone.
 
Duck said:
Not really. In MC, the heli controlled a lot better, yet you weren't invincible. You had support and assault units firing their machine guns and assault rifles up at you, demo units firing rocket launchers, sniper units using their lock-on air strikes (or whatever it's called, it's the same thing in the beta except you don't control the rocket itself), tanks with lock-on rockets, etc. Most maps had a decent amount of lock-on rocket turrets where, if you were locked on, you were completely screwed. The ones that didn't have those turrets had helicopters that could only fire a rocket once every two seconds.
lock-on rocket lock-on rocket lock-on rocket lolz

Now, despite some of that stuff not being a factor, they're utterly useless. Before you could actually destroy and kill some tanks and infantry, now it's nearly impossible. Before you could transport your teammates to control bases or other locations on maps, now you can't because you can't bail out, the maps are linear and have most of them closed off, etc.

I dunno, it seems like every single damn aspect of this game is a complete mess. I had fun in one match where my teammates actually tried to destroy the gold crates, but that's it.
I don't know about that.... My brother picked up a heli earlier and just dominated the rest of the game doing like 4x everyones score.....and he's played every Battlefield that's come out and said it was one of the easiest copters to control yet.
 
Frenck said:
WTF...

According to a German preview I just read (not a beta preview) there will be no conquest mode in the final game, only gold rush.

I can't believe it.

I knew it. Fuck this game. Way to turn battlefield into a shitty call of duty clone.
 
How does the beta compare to Frontlines? I didn't get a chance to try the Frontlines demo and, while I've played some of the beta, I'd like to know how it compares to that game.
 
MotorbreathX said:
Very true. Just the controls and the feel of movement with the player in CoD4 just beats Bad Company down. It feels sluggish. It also doesn't have that connect feel you have when shooting someone. I love the little thump CoD gives when shooting someone.

That audio cue when you hit someone is so KEY to the gunplay experience in COD4. 60fps is also key to the controls.

Bad Company has a visual indicator when you hit someone, but it needs more.

Holding down the left stick click to run is a retarded tribute to the thumbstick click happy days of Gunvalkyrie.

Gold rush mode is... okay, but does feel very linear.
 
chespace said:
That audio cue when you hit someone is so KEY to the gunplay experience in COD4. 60fps is also key to the controls.

Bad Company has a visual indicator when you hit someone, but it needs more.

Holding down the left stick click to run is a retarded tribute to the thumbstick click happy days of Gunvalkyrie.

Gold rush mode is... okay, but does feel very linear.
I'm not at home right now, but can't you change the controls anyways?
 
It's a shooting game so GUNS are the main attraction. This, sadly, happens to be the biggest flaw in BF:BC. The guns have no feel to them. Hit registration seems quite pitiful.

BF2 on the PC is a much better game.
 
This could use some polish, and if they address the major problems it will be a great game.

EA: MAKE THE SPRINT WORK LIKE COD4's:

Click in -once- on movement stick while pushing forward to start sprint.

Continue sprinting until pushing forward on the movement stick stops.
 
Let me first say I was a huuuuge BF2 fan, anyone here on my XBL friends list would probably agree. And I do conisder myself an elite level player. With that said its as if dice decided to inject the series with a shit load of COD4 after witnessing the astronomical success of the game. The result is a game caught in a sort of purgatory. They don't do the COD stuff nearly as well as COD(or it feels out of place) and the BF staples don't come across the same because of many of the fundamental changes they made to the game. The result is a messy hybrid that never truly knows which game it wants to be.

-Gold Rush mode makes large maps useless. BF has always been about giving players huge maps as well as free reign to wage war on them how they saw fit. Conquest was great not only because it was so dynamic but because it enouraged it. At any given time there would be multiple battles going on all across the map. Restricting the players exploration and only allowing for battles to be held at a single spot is counter productive to the whole sandbox concept, which BF is supposed to be all about. Not to mention the usefulness of vehicles is now greatly reduced which is a shame for a BF game.

-Another flaw is the actual gun play. Balancing us off but I chalk some of that up to it being a beta. But aside from that the guns gave far too much recoil and the ironsights aiming seem out of place. This was fine in COD which is about smaller maps and bigger characters, but BF is the opposite so this makes keeping track of who you're shooting difficult. The fact that they reduced the enemy idicators(like cod) doesn't help either.

-The controls also need work. The delay after sprinting is way too long for one. Also it makes no sense that you have to do more work to switch items/weapons than in the previous game. Jump is horribly mapped to Y which prevents you from jumping and aiming at the same time. But the biggest blunder is the lack prone. If you are going to force everyone to fight in one spot why not give them the ability to make themselves a smaller target? Not to mention it makes it impossible to get full accuracy our some of the weapons.

I'll give this game multiple chances but there was a reason I played 1500 games of BF2 and never bought COD4.
 
Ive heard you can download the beta and burn it to a dvd-r and just play it , no modification required (obviously - its just a beta).

Im going to bite the bullet and see if i can give it a shot , will report back later
 
In general this really just doesn't feel like a Battlefield game. I look at BF1942 and BF2 and just don't understand what happened. I guess it was trying to make it more mainstream and what CoD is kind of like. Kind of. The weird thing is that they had their own fanbase and success with the formula they had and they threw it away hoping to hit a bigger audience. Damn you greed!!
 
Nameless said:
Let me first say I was a huuuuge BF2 fan, anyone here on my XBL friends list would probably agree. And I do conisder myself an elite level player. With that said its as if dice decided to inject the series with a shit load of COD4 after witnessing the astronomical success of the game. The result is a game caught in a sort of purgatory. They don't do the COD stuff nearly as well as COD(or it feels out of place) and the BF staples don't come across the same because of many of the fundamental changes they made to the game. The result is a messy hybrid that never truly knows which game it wants to be.

-Gold Rush mode makes large maps useless. BF has always been about giving players huge maps as well as free reign to wage war on them how they saw fit. Conquest was great not only because it was so dynamic but because it enouraged it. At any given time there would be multiple battles going on all across the map. Restricting the players exploration and only allowing for battles to be held at a single spot is counter productive to the whole sandbox concept, which BF is supposed to be all about. Not to mention the usefulness of vehicles is now greatly reduced which is a shame for a BF game.

-Another flaw is the actual gun play. Balancing us off but I chalk some of that up to it being a beta. But aside from that the guns gave far too much recoil and the ironsights aiming seem out of place. This was fine in COD which is about smaller maps and bigger characters, but BF is the opposite so this makes keeping track of who you're shooting difficult. The fact that they reduced the enemy idicators(like cod) doesn't help either.

-The controls also need work. The delay after sprinting is way too long for one. Also it makes no sense that you have to do more work to switch items/weapons than in the previous game. Jump is horribly mapped to Y which prevents you from jumping and aiming at the same time. But the biggest blunder is the lack prone. If you are going to force everyone to fight in one spot why not give them the ability to make themselves a smaller target? Not to mention it makes it impossible to get full accuracy our some of the weapons.

I'll give this game multiple chances but there was a reason I played 1500 games of BF2 and never bought COD4.

It seems as though most of the people that have been playing battlefield for a long time seem to have nearly the exactly same concerns. Hopefully that will resonate with DICE.
 
bigsnack said:
It seems as though most of the people that have been playing battlefield for a long time seem to have nearly the exactly same concerns. Hopefully that will resonate with DICE.

Well its too late now. Without a conquest mode its will never feel like a battlefield game. What is it with this EA trend of hacking off features and modes with each new game.
 
Finally got in.

It's ok, for some reason I didn't get into it as expected.

I think their are a little to many explosions or at least in the darker map.

Secondly that map is way to dark, I wasn't about to change my settings on my tv for one game, thats not right.
I thought the sounds were supposed to be great, but i didnt notice much.

Im sure ill still buy it
 
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