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Battlefield Bad Company beta coming (360)

TheDuce22 said:
Well its too late now. Without a conquest mode its will never feel like a battlefield game. What is it with this EA trend of hacking off features and modes with each new game.
Conquest mode will be an unlockable in the full version.

$2 per round.
 
Got back from my work trip today and a bunch of guys on my list playing, am I too late to join the party?

Instructions for the UK please GAF?
 
TheDuce22 said:
I knew it. Fuck this game. Way to turn battlefield into a shitty call of duty clone.
Fond of selective reading, are we?

Code:
[URL="http://www.neogaf.com/forum/showpost.php?p=10368787&postcount=1230"]5)  I've heard both sides of the coin about whether or not Conquest mode is in the game. 

It is the fundamental game mode of Battlefield, I think it would be a mistake for DICE not to include it.[/URL]
Maybe you should wait for a definite confirmation from the developers? Maybe?
 
therapist said:
Ive heard you can download the beta and burn it to a dvd-r and just play it , no modification required (obviously - its just a beta).

Im going to bite the bullet and see if i can give it a shot , will report back later


Yay im quoting myself!

This does indeed work , i just played it.

Imo this game is really average....the gunplay is lackluster and it feels like your guy has some kind of extremely rigid armor on.

Feels nothing like the bf pc series.

Destructible environments are kinda cool , but only explosions do anything....i tried shooting a billboard with a shotgun...and nothing...yea ,real destructible ea.

I will not be buying this game , unless they really fix it up good , but i doubt it.
 
MicVlaD said:
Fond of selective reading, are we?

Code:
[URL="http://www.neogaf.com/forum/showpost.php?p=10368787&postcount=1230"]5)  I've heard both sides of the coin about whether or not Conquest mode is in the game. 

It is the fundamental game mode of Battlefield, I think it would be a mistake for DICE not to include it.[/URL]
Maybe you should wait for a definite confirmation from the developers? Maybe?

The preview that guy mentioned combined with the gameplay and interface changes indicate to me conquest mode is gone. I want it to be in the game as much as anyone here but from what ive seen I would be shocked if its there.
 
bigsnack said:
It seems as though most of the people that have been playing battlefield for a long time seem to have nearly the exactly same concerns. Hopefully that will resonate with DICE.

They just need to delay BC for a few more months, implement conquest mode if its not aleady in, and take out all of the derivative COD4 mechanics. Hopefully enough people are sharing a similar sentiment and Dice is forced to change things. As it stands I have no desire to get this now.
 
TheDuce22 said:
The preview that guy mentioned combined with the gameplay and interface changes indicate to me conquest mode is gone. I want it to be in the game as much as anyone here but from what ive seen I would be shocked if its there.
It's just one preview he mentioned. Kind of hard to consider that as a conclusive answer since 'game journalists' (especially random ones) can be wrong too.

Just wait until multiple sources mention the possible lack of the Conquest Mode, or at least a reply from someone whom can completely confirm the omission of this mode.
 
wow, just kept shooting at a fence with the assault rifle to see what would happen...

not even a single bullet hole, but eventually the section of fence would just explode

Underwhelmed :(
 
Removing the mode the series has been based on from the very beginning seems kind of stupid. I'm under the impression that the full game will feature both modes. If so I don't see the problem with Gold Rush, it's a more concentrated, straight forward, attack and defend dealio as opposed to the more free Conquest. If you don't like it, just don't play it.

But if I'm wrong, this would be the dumbest thing ever.
 
VibratingDonkey said:
Removing the mode the series has been based on from the very beginning seems kind of stupid. I'm under the impression that the full game will feature both modes. If so I don't see the problem with Gold Rush, it's a more concentrated, straight forward, attack and defend dealio as opposed to the more free Conquest. If you don't like it, just don't play it.

But if I'm wrong, this would be the dumbest thing ever.

Why would they change the sniper radar from map wide to grenades. Why would they nerf the helicopter. Why is there no map after you die. Why do you only have two spawn options. Why is there no transparent map you can bring up during battle. Why did they make landmines completely useless. Why are the two maps designed around the goldrush mode and not conquest. They are basically straight paths forward. Why is the goldrush mode the only thing they talk about. Like I said I hope im wrong but if you look at stuff like this it makes it hard to believe they will include a conquest mode. I mean the interface alone would have to be completely different from one mode to another. I dont see EA putting in that kind of effort.
 
I guess the main idea of the beta is to test out Gold Rush which is a new game type. They already know how to make Conquest work.

While there are some problems, it is still a beta and should be treated as such. Screen tearing, map issues, weapon accuracy...the game is still fun despite problems. :D
 
Aaron said:
Are you aiming at their shoes? Seriously, I've never had to fire twice with the shotgun and I don't get that close. The spas12 is even better. Though I honestly doubt if I'll buy this game based on the beta. It feels too limited.
exactly, the only time i have to fire again is if i was WAY OFF the first time.
 
On an unrelated note: it feels as if the medic class is basically useless in the beta. You can't revive anyone in Bad Company, it seems pointless to drop health packs because everyone dies pretty quickly and the Assault class can restore their health on their own once they unlock that injection. It's also pretty weird that DICE would give the medic of all classes a heavy automatic machine gun, even though they're called the "support class" now...

And does anyone know what that drill is supposed to do?
 
MicVlaD said:
On an unrelated note: it feels as if the medic class is basically useless in the beta. You can't revive anyone in Bad Company, it seems pointless to drop health packs because everyone dies pretty quickly and the Assault class can restore their health on their own once they unlock that injection. It's also pretty weird that DICE would give the medic of all classes a heavy automatic machine gun, even though they're called the "support class" now...

And does anyone know what that drill is supposed to do?

SuperEnemyCrab said:
I think it repairs vehicles?

..... Did any of you guys actually play the game? :p Yes it repairs vehicles. It also dismantles enemy vehicles (when they are in it). It's probably the quickest way to take out an enemy tank by yourself (given you don't get blasted by them). No the support class is not worthless (probably my most played class) - especially in games where there are vehicles. Spawn as a support class in the desert map, commander a tank - and you'll finish with 50+ kills and less then 4 deaths if your smart about it.

Surprised by all the negatives reactions here. I've been a battlefield fan since 1942 onward to Battlefield 2 (skipped 2142) and I've been pleasantly suprised by the beta. I think way to many of you guys were hoping for an exact PC clone - because I wasn't and I'm enjoying it. Blowing holes in walls with a tank to blast away at the pesky infantry is a blast.

So is it as good as the PC versions? No. But usually games made for PC don't translate well to the console platform. Personally I think DICE has done a decent job in building a battlefield game specific to the console crowd.
 
Pakman said:
..... Did any of you guys actually play the game? :p Yes it repairs vehicles. It also dismantles enemy vehicles (when they are in it). It's probably the quickest way to take out an enemy tank by yourself (given you don't get blasted by them). No the support class is not worthless (probably my most played class) - especially in games where there are vehicles. Spawn as a support class in the desert map, commander a tank - and you'll finish with 50+ kills and less then 4 deaths if your smart about it.
Didn't know you could dismantle them, that's pretty cool, but yea Support is pretty much the best class in the beta. In a tank you're pretty much unstoppable if you play things smart, and most people do stupid shit in a tank anyway (show their side or even rear of the tank, easy kills), reverse, pop some smoke and then repair up. And with someone who is a good shot as a gunner, you rack up the points so quickly. Not to mentiont he fact you can jump out, call in a mortar strike, heal yourself/gunner if you ever take any damage.

People really need to play the game more if they think Support is useless.
 
Pakman said:
..... Did any of you guys actually play the game? :p Yes it repairs vehicles.

Uh ya. i played the game. Excuse me for not knowing the function of every single item from every kit in the game the day after the beta comes out. Some of us have jobs ya know....
 
SuperEnemyCrab said:
Uh ya. i played the game. Excuse me for not knowing the function of every single item from every kit in the game the day after the beta comes out. Some of us have jobs ya know....

Yeah. Sorry my bad. Glad you know so much about me since I do have a job. I forgot it may take a nuclear physicist to figure out a drill isn't used to shoot people and used to repair things.

Let's make out. I was annoyed at the whole drill thing because others were ripping on the game and I was a bit peeved
 
Cerrius said:
can't say enough how much I love the sound in this game. so awesome

Have you played Frontlines? Imagine Bad Company's sound but twice as good.

And I'm not slagging Bad Company's sound. I think it's awesome.
 
FlyinJ said:
Have you played Frontlines? Imagine Bad Company's sound but twice as good.

And I'm not slagging Bad Company's sound. I think it's awesome.


I played the Frontlines demo and I don't really remember the sound impressing me that much.

Bad Company on the other hand is insane with the gunfire from afar, explosions, choppers overhead, buildings crumbling etc. etc. absolutely amazing sound IMO..
 
FlyinJ said:
Have you played Frontlines? Imagine Bad Company's sound but twice as good.

And I'm not slagging Bad Company's sound. I think it's awesome.

Did they change/refine the controls for vehicles from the demo? From what I recall in the demo - I hated how the tanks/RC-cars/mini-helicopters controlled in that game.
 
Not feeling the beta. Infantry combat feels sluggish, Support shouldn't have so much power with Mortar Strikes and Medkits, Assaults shouldn't have that much grenade launcher rounds (despite they're lackluster), and its stupid I have to unlock vitals items for classes that should already have equipment like the anti-tank mine. The unlockables don't feel different from each other(M16 with no burst lol), I found myself sticking with the default rifle. The vehicle controls annoy me, I have to switch the controls for the vehicles.

Has anyone successful taken off in a helicopter? They look like death traps. *Visions of Battlefield Vietnam*

The horror...
 
Pakman said:
No the support class is not worthless (probably my most played class) - especially in games where there are vehicles.

So is it as good as the PC versions? No. But usually games made for PC don't translate well to the console platform. Personally I think DICE has done a decent job in building a battlefield game specific to the console crowd.
Ikuu said:
People really need to play the game more if they think Support is useless.
I specifically meant the medic though, since that's the role I usually play in these type of games. Haven't played the desert level much either (and even then: I usually defended instead of attacking with vehicles), hence why I was doubting what the drill does.

And I don't see why most of the features from Battlefield 2 wouldn't translate well to consoles. Frontlines: Fuel of War gets pretty close (though there's still room for improvement) and DICE should've copied Shadowrun when it comes to alerting your teammates where the enemy is at.
 
Here is a link to the preview I mentioned. It's in German so it doesn't make much sense to post it.

Sind die Goldkisten aufgesprengt, bleibt den Verteidigern keine andere Wahl als sich zurückzuziehen und zu hoffen, den Sprengsatz beim nächsten Versuch rechtzeitig entschärfen zu können. Leider ist das der einzige Spielmodus, in dem sich die bis zu 24 Spieler gleichzeitig die Hölle heiß machen können. Wo ist nur das gute, alte Deathmatch oder das klassische Capture The Flag geblieben? Auch einen Koop-Modus sucht ihr hier vergebens, obwohl er sich - genau wie bei Frontlines - hier ebenfalls anbieten würde.

They talk about Gold Rush and confirm that it's the only mode in the game. They were playing the game on location at DICE's offices so there is very little room for error.

Just to be sure, they repeat it again in the summary, there is only one multiplayer mode and that's Gold Rush. Apparently DICE were working on campaign co-op as the second big multiplayer feature but they had to cut it in order to meet the deadline.
 
MicVlaD said:
I specifically meant the medic though, since that's the role I usually play in these type of games. Haven't played the desert level much either (and even then: I usually defended instead of attacking with vehicles), hence why I was doubting what the drill does.
Ah I see, I agree the inability to rez people takes away a huge aspect of what made BF2 so much fun for me, playing a medic in BF2 was brilliant for people who couldn't hit shit.

Really wonder what they were thinking when they removed it.
 
VaLiancY said:
Has anyone successful taken off in a helicopter? They look like death traps. *Visions of Battlefield Vietnam*

The horror...

yep,maybe its your fault as a player,because i can pilot the helicopters without problem,and i have seen many good pilots on this beta too

btw vf vietnam was awesome,best helicopter warfare on a game until today
 
Zer0 said:
yep,maybe its your fault as a player,because i can pilot the helicopters without problem,and i have seen many good pilots on this beta too

btw vf vietnam was awesome,best helicopter warfare on a game until today

How is it my fault as a player? I never said they were difficult to handle, I avoid them because from I've seen are strafing runs that turn into kamikaze. I tend to avoid air vehicles because all of my Battlefield experiences has been as ground support(Engineering and armored vehicles). Vietnam was unbalanced at the start for helicopter combat, the Huey and Cobra gunship were overpowered to the NVA counterparts of Mi-8 and Ka-25 Hormone.
 
No Conquest sort of makes sense given the destructible environments. In Gold Rush there usually isn't too much cover around the gold when it is finally taken. Moving to a new area solves that particular problem without scenery regenerating. Conquest, revolving around the same areas, would run into that situation.

And I already get sniped more often than I would like.
 
:lol My team won six games in a row before the game froze up on me. No communication needed if your teammates have the slightest bit of logic. We were air striking tanks, rocketing humvees and out-sniping snipers. Support was actually doing their job and giving health to the injured. If they got through the snipers, we had heavy gunners and shotguns guarding the targets.

It was so bad on defense that in one game we pushed them back to their own starting point on Oasis and held them there. They couldn't even get to the first set of targets. :lol! And don't get me started on Offense. :O lmao

edit:
Game performance was smooth as well. Much smoother than I remember it being.
 
Frenck said:
Just to be sure, they repeat it again in the summary, there is only one multiplayer mode and that's Gold Rush. Apparently DICE were working on campaign co-op as the second big multiplayer feature but they had to cut it in order to meet the deadline.

Or they'll release it as DLC later! This is EA after all.
 
Frenck said:
Here is a link to the preview I mentioned. It's in German so it doesn't make much sense to post it.



They talk about Gold Rush and confirm that it's the only mode in the game. They were playing the game on location at DICE's offices so there is very little room for error.

Just to be sure, they repeat it again in the summary, there is only one multiplayer mode and that's Gold Rush. Apparently DICE were working on campaign co-op as the second big multiplayer feature but they had to cut it in order to meet the deadline.
Ugh, what a disappointment.
 
Really? People are honestly saying, "Conquest or bust." -?

What's the problem with Gold Rush? Change is scary, sure, but deal with it.

That aside, if I wouldn't have given the game a second chance, I'd agree that it's shit. On my second run-through, I've found it's actually quite awesome. Sure, I have some issues with the gameplay, but my hope is that EA listens to the community, and certain necessary changes will take place before release. Then again, this is EA. It's a tough call.
 
I just played about 2 hours worth of some really good matches.

Nobody talks (and I hate the audio gibberish that's repetitive and amateurish like every Battlefield game) but I managed to get on a team that were doing things logically and somewhat tactically.

Some guy ended up piloting the chopper and I was his gunner for like an hour and it was a total blast. We were total tank killers. Strafing folks like mad. Helicopters are super powerful if you know how to fly them and get outta town when you're getting shot at. It also helped that I was a support class so we would blow shit up, then fly to some remote part of the map to repair.

If they can tune the falling damage, the gun model and damage, this is day 1 for me.
 
Played a little more. I know it's a beta but I just can't enjoy this game like I did with BF2. Never liked the console battlefields anyway. =\
 
There are so many small issues that need polishing. I'm really worried none of the little stuff (like beeping jeeps, for instance) will be fixed.

Also, a question: How do I unlock the "unlockable" weapons?
 
I'm liking it a lot more than I did, but close range combat in Ascension is horrible. Utterly random. Oasis is great though. I've gotten very handy with the sniper rifle and pistol. I would've loved to see the looks on the faces of those who started shooting me with an AR only to be dropped by a head shot from my pistol.
 
Digital Limit said:
There are so many small issues that need polishing. I'm really worried none of the little stuff (like beeping jeeps, for instance) will be fixed.

Also, a question: How do I unlock the "unlockable" weapons?
Rank up then go to the "unlocks" menu.
 
Digital Limit said:
Really? People are honestly saying, "Conquest or bust." -?

What's the problem with Gold Rush? Change is scary, sure, but deal with it.

That aside, if I wouldn't have given the game a second chance, I'd agree that it's shit. On my second run-through, I've found it's actually quite awesome. Sure, I have some issues with the gameplay, but my hope is that EA listens to the community, and certain necessary changes will take place before release. Then again, this is EA. It's a tough call.
That's like someone replacing your copy of Battlefield 2 with Counter Strike and telling you to "deal with it".
 
Digital Limit said:
Really? People are honestly saying, "Conquest or bust." -?

What's the problem with Gold Rush? Change is scary, sure, but deal with it.
Change? Attack/Defend is hardly a new game mode. My problem with it is it doesn't add anything new, and after playing it for four hours or so, I already have the game flow down to a point where my playing becomes mostly thoughtless and mechanical. I think my overall problem with BC is just how shallow and simplistic the whole package ends up being.

For example, playing Oasis on defense I would be demo and lay mines, resupply, and lay more mines, then wait in cover with the shotgun for any on foot troops. That tended to weaken the other team enough so unless my teammates were complete morons. On attack, I'd go support, repairing tanks to push them to the line, calling in a strike to clear the area, hitting the case, and hide to wait for anyone to defuse it. I'd always be doing the same things, and they always worked pretty well. There's just not much room for complex strategies here.
 
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