Danne-Danger said:Not only does it run smoother, but it also looks much, much better (that "washed out" look is instead very crisp), IMO.
It burrrrns us.
USD said:A lot of people are saying that it's the evolution of Devil May Cry, but that ignores the legacy of Viewtiful Joe and its impact on Bayonetta's combat system. It's much closer to a full-3D Viewtiful Joe with DMC elements than it is the other way around.
LLaMa-Tech said:Is there any hope the PS3 version will be brought up to par to the 360 version?
(I can't believe I just said that)
A lot of people are saying that it's the evolution of Devil May Cry, but that ignores the legacy of Viewtiful Joe and its impact on Bayonetta's combat system. It's much closer to a full-3D Viewtiful Joe with DMC elements than it is the other way around.
Sectus said:DMC4 managed to maintain 60fps just about the entire game, except for one area (it had 60fps the entire demo for instance). Bayonetta does NOT maintain 60fps all the time in the demo, and who knows if there's other areas in the full game where it'll vary even more.
And even more importantly, DMC4 actually had up to 4xAA, while Bayonetta looks like a jaggy mess all the time. I'm not saying Bayonetta is a bad looking game, but it's a big step down compared to Capcom's work.
the impressions lead to believe it's more like VJ and less DMC. Which is a good thing IMO.zoukka said:Umm no.
And who was the person who said this was the best looking game ever? I'll add him to my memo... (I've watched the 360 videos too naturally).
Error said:the impressions lead to believe it's more like VJ and less DMC. Which is a good thing IMO.
Nuclear Muffin said:DMC4 does look much better on a technical level compared to Bayonetta, but this should really be expected. Consider the fact that Capcom is a company with a far higher number of development staff, who can afford to throw far more programmers onto a project than Platinum Games could, and it should be obvious as to why Bayonetta can't compete on a technical level.
That being said, its still a great looking game and that is primarily due to the art (Though some here seem to hate it)
This, the Viewtiful Joe influence is obvious (And not just in the combat either, the cutscenes and even the tutorial sequence absolutely scream VJ!)
K' Dash said:Years of experience have lead to this, I agree with you that it's a combined and refined experince of Kamiya's games, to me it feels like Viewtiful Joe and DMC fused together and refined to the max.
Sectus said:DMC4 managed to maintain 60fps just about the entire game, except for one area (it had 60fps the entire demo for instance). Bayonetta does NOT maintain 60fps all the time in the demo, and who knows if there's other areas in the full game where it'll vary even more.
And even more importantly, DMC4 actually had up to 4xAA, while Bayonetta looks like a jaggy mess all the time. I'm not saying Bayonetta is a bad looking game, but it's a big step down compared to Capcom's work.
If anything, I expect people to be almost annoyed at the amount of flashy shit on screen while fighting. I love stuff like that, though.Zabka said:DMC4 looked good, if a little bland effects-wise, except for the jungle area. I hope Bayonetta is more consistent.
Defunkled said:I love how people blow things way out of proportion. Sure, the PS3 version may not run as well as the 360, but c'mon, this game is fun as hell and a little bit of screen tearing and framerate drops isn't gonna change that.
Defunkled said:I love how people blow things way out of proportion. Sure, the PS3 version may not run as well as the 360, but c'mon, this game is fun as hell and a little bit of screen tearing and framerate drops isn't gonna change that.
Yes! :lolJunpei Heat said:You can do Stinger from DMC omg.
Its the unique elements as well as the ones from Viewtiful Joe are what really make the combat what it is IMO. The fusion of aerial and ground combos, the two-button combat (combine with DMC delayed input system), evasion/Witch Time mechanics, the emphasis on finishers, and the battle structure, are what define the game, and most of those are either new or evolve from Viewtiful Joe. The basic combat elements come from Devil May Cry, but the important ones don't.zoukka said:Umm no.
USD said:Its the unique elements as well as the ones from Viewtiful Joe are what really make the combat what it is IMO. The fusion of aerial and ground combos, the two-button combat (combine with DMC delayed input system), evasion/Witch Time mechanics, the emphasis on finishers, and the battle structure, are what define the game, and most of those are either new or evolve from Viewtiful Joe. The basic combat elements come from Devil May Cry, but the important ones don't.
Dave1988 said:Occasional frame drops is one thing, running at barely 30fps when it's supposed to be "silky smooth 60fps" is another.
jabipun said:As a person who has played the PS3 version, and who admits the 360 version is superior - this is simply untrue.
Bayonetta PS3 is not "running barely at 30 fps" - it simply has instances of slowdown and tearing. The game is still considered 60 fps on PS3. Just not as consistent as its 360 counterpart.
Aerial combat in DMC1 is one the game's defining elements, but it's very limited, essentially compared to games from its sequels and other games derived from its style. Viewtiful Joe uses very basic attacks, but how ground and air combat/evasion work are mostly the same. It's the application of that principle in Bayonetta that defines the aerial combat.zoukka said:wat. DMC has aerial combat fused with ground combat. I don't even know what you mean with "two-button combat" and evasion has always been there. Witch time is from VJ I'll give you that one, but really this is DMC with 1% VJ and no the other way around.
What?! You'd have to be borderline retarded not to get the 360 version if you've got the means.Minamu said:The only bad thing I can think of, is that neither demo has gotten me closer to deciding on what version to preorder.
jabipun said:As a person who has played the PS3 version, and who admits the 360 version is superior - this is simply untrue.
Bayonetta PS3 is not "running barely at 30 fps" - it simply has instances of slowdown and tearing. The game is still considered 60 fps on PS3. Just not as consistent as its 360 counterpart.
WickedLaharl said:the difference in quality between the two demos if fucking huge.
i was also happy to see that the 360 demo's menus were in english!
and my fears about the game not controlling well with a 360 pad were put to rest as it controls VERY WELL with it.
man this demo is awesome!
Coin Return said:What?! You'd have to be borderline retarded not to get the 360 version if you've got the means.
jett said:I'd definitely not consider the PS3 demo a "60fps game". It never reaches 60, like zoukka said, not even in the tutorial where nothing is going on. Just watched the newest video at Gamersyde, man such a massive difference between the two versions.
jabipun said:Hm, so it must be one of those pseudo 60 fps games like God of War 3 huh? Man the PS3 certainly struggles to do 60 fps.
DeVeAn said:I noticed that when the PS3 version IS indeed inferior, they only way to tell is to run them side by side while playing. Ignorance is bliss.
jett said:What a stupid thing to say.
imtehman said:indeed, the psn version feels fine to me, but of course, i haven't tried the 360 demo yet.
WickedLaharl said:bayonetta controls great with a 360 controller.
if you have both consoles and you pick the ps3 version you're flatout crazy.
:lol Oh you kids.jabipun said:Also Bayonetta is better looking than DMC4: observe: