What about Kadokawa who already owns FROM and are also publishing anime/manga (I think) ?
Berserk is published by Hakusensha, one of Kadokawa's competitors.
What about Kadokawa who already owns FROM and are also publishing anime/manga (I think) ?
Yeah, that scene looks pretty good. Kind of as if they blended drawing and cgi model into one.
Maybe it will be like the movies.
Dialogue=Traditional
Action=CGI
My dream is crushed like Griffith before the Eclipse.I'm not sure if first parties are huge on licensed properties. If you think about it, it makes little sense for them to invest heavily into something which they only get a cut out of without owning the property or anything.
Berserk is published by Hakusensha, one of Kadokawa's competitors.
Eww no way, it needs to be a adventure action game, it's the only way a video game can attain and capture the greatness of Berserk's story and action. Fighting games are so limited.
Yeah, I basically want a new take on the Japanese PS2 game. That game was cool.
With Capcom I'm afraid Guts would be nothing more than Street Fighter V DLC.The only dev/publisher that could ever do Berserk any justice would be Itsuno and Capcom. Platinum's licensed games are shallow and FromSoftware can't do action combat the way Berserk would demand.
I did that too haha! The PS2 was stacked with great anime games, loved those Naruto games, much better than those on PS3 imo with the platforming ala smash bros. And Victorious Boxers from the Hajime No Ippo anime was awesome too, and yeah Berserk was a lot of fun.Game was so much fun back in the day. I flip modded my PS2 just to play it. Being able to slice up enemies in different ways was sweet.
Man that was the only part of that teaser that looked good/decent the rest looked like jank CG worse than the worst part of the movies.
Maybe it will be like the movies.
Dialogue=Traditional
Action=CGI
I'm right there with you on that front. The part with Wyald is one of my favorite parts from Golden Age.As a person who has worked in CG in some form for most of my career I fucking hate it. I wish they'd go back to traditional animation. I hate that we're finally getting more Berserk and this is what we might be getting. Really disappointed.
Though I'm still disappointed from the lack of Wyald. I don't know how you can remove one of the greatest scenes in the manga and not put it into a visual medium.
All hail lord Zodd.
Even JJBA gets treated better.Yay more bad ps2 era CGI.
Come on. Isn't Berserk a big deal in japan? Why does it keep looking like it gets like a 10th of the budget of something like Fate or One Punch man?
At least they finally got past the Eclipse thing
Looks really good... ... ... for a DC game.
Fucking portrait videos!
Yeah, that scene looks pretty good. Kind of as if they blended drawing and cgi model into one.
And despite some of the worse looking cgi, at least they're trying to make it look like an anime. Nothing would be worse than Berserk getting the appleseed treatment.
https://www.youtube.com/watch?v=aUImGc0yUn8
Honestly, I think I'd rather they did something like this and go full CGI instead of awkwardly trying to do both 2D and 3D.
Honestly the CG isn't so bad for stuff like the third movie where all the fantastical creatures it looked great for.
But I'm just curious what their issue with the frames per second is. I don't recall the shit looking so janky in the third movie as the first or the majority of the CG in the second. Isn't part of the reason you go with CG because animation is relatively easier? Even freaking tv cartoons in the West have less jank
This. That is what irked me about the movies. While I understand a lot of people hate CGI and want traditional animation, I'd rather they just go full CGI and be consistent instead of going back and forth. It really ruins the immersion. It's clear they do the CGI for budget reasons, so I think "No CGI at all" is probably a no-go, so I'd rather just have full CGI than full animation when budget is concerned, cause we all know how horrible budget animation looks.
That looks pretty boring but aesthetically I think it looks great in comparison to the cell shaded Appleseed movies. I think if you can't do cell shaded cg right(like Appleseed, berserk, that rooster tooth anime, and that Netflix anime) either go all the way or do 2d.Yeah, that scene looks pretty good. Kind of as if they blended drawing and cgi model into one.
And despite some of the worse looking cgi, at least they're trying to make it look like an anime. Nothing would be worse than Berserk getting the appleseed treatment.
https://www.youtube.com/watch?v=aUImGc0yUn8
Studio 4C does not use CG for budget concerns. They have made heavy use of CG in most of their productions (e.g., Genius Party), and it's clear that there's a studio philosophy to experiment with CG techniques because the animators there are personally interested in doing so.
People need to get it out of their head that the only reason Japanese animation studios use CG is "because it's cheaper."
Studio 4C does not use CG for budget concerns. They have made heavy use of CG in most of their productions (e.g., Genius Party), and it's clear that there's a studio philosophy to experiment with CG techniques because the animators there are personally interested in doing so.
People need to get it out of their head that the only reason Japanese animation studios use CG is "because it's cheaper."
More footage
Maybe it will be like the movies.
Dialogue=Traditional
Action=CGI
They probably have a more accurate looking Caska in that game too don't they?More footage
(im joking, this one actually has the right armor)
You're seriously going to sit there and try to convince me that they do this simply because they "like it?" That sounds pretty fishy to me. They either do it for budget or, as True Savior said, it's quicker to produce.
This isn't a matter of just making certain elements CGI, which animes have done for a couple decades now, cause it looks better that way. This is full on inserting periods of complete CGI animated scenes in a 2D production. They're not doing that cause their animators are interested in it. It is done for production limitations plain and simple.
More footage
(im joking, this one actually has the right armor)
They probably have a more accurate looking Caska in that game too don't they?
So I'm not the only person really annoyed by that?They probably have a more accurate looking Caska in that game too don't they?
More footage
(im joking, this one actually has the right armor)
I would love to but don't know how to go about doing that since I highly doubt it has an English localization.You should play the game. Miura actually wrote the story so it's pretty acceptable.
I fucking hate movie Caska. They toned her color down considerably. Watching the anime I took her as a dark skinned Italian or something, in the movie she has like a spray tan, was quite dumb.So I'm not the only person really annoyed by that?
I would love to but don't know how to go about doing that since I highly doubt it has an English localization.
I fucking hate movie Caska. They toned her color down considerably. Watching the anime I took her as a dark skinned Italian or something, in the movie she has like a spray tan, was quite dumb.
I don't have a Dream Cast.It does, that's the DC game. Came to the west as Sword of the Berserk: Guts' Rage.
I don't have a Dream Cast.
I actually like the battles in CG like the guts vs 100 soldiers fight in the second film. Lord knows it would have taken ages to do it and make it look as nice on traditional animation and it still looked great.Yes, they simply do it because they like it. Studio 4C is not a traditional animation studio. They hire a lot of animators who come from different backgrounds including CG animators. We're talking about a studio which was willing to take in a Hollywood visual effects guy with no experience in traditional animation, who can't even draw his own storyboards, and allow him to direct a feature film adaptation of an award winning Japanese manga. He visually storyboarded the film using photographs and assistance from senior animators within the studio. Do you think that's something they do because they want to save time and save money? They could just make a standard adaptation with a Japanese director and it would have been so much easier.
Yes, I'm talking about Michael Arias and Tekkonkinkreet. As for the Berserk films they have repeatedly talked about how excited they were about the experimental process they used, because it allows them to do a lot more with the sword fights and big scenes in terms of making it feel like an animated version of a live action movie. They have a professional choreographer and did a substantial amount of motion capture for a lot of the fights. No one is saying it ended up looking great, but the effort that was spent on it was not an example of a studio trying to be "cheap" or a studio where the staff are not interested and passionate in these digital hybrid techniques.
I mean, you don't have to believe us or any of the behind the scenes and production stuff from the studio. Maybe everyone is just lying and you're right. Just consider that sometimes things don't turn out well even though people tried really hard and invested substantial resources and passion into it. It is naive to think that just because something is bad, that it is a result of people not caring.
You're not missing anything. The novelty wears off quickly.I don't have a Dream Cast.