True Savior
Member
It seems this will be a tv show
http://berserk-anime.com/news/index00060000.html
Starting in the summer.
http://berserk-anime.com/news/index00060000.html
Starting in the summer.
It seems this will be a tv show
http://berserk-anime.com/news/index00060000.html
Starting in the summer.
It seems this will be a tv show
http://berserk-anime.com/news/index00060000.html
Starting in the summer.
I am OK with this, no rushes, no crazy cutsIt seems this will be a tv show
http://berserk-anime.com/news/index00060000.html
Starting in the summer.
TV show? Good! Now if only it was properly animated without the CG bullshit...
Ah well, will watch anyways because it's Berserk.
With TV anime now, you either get CG or you get Dragon Ball Super where they just hire kids off the street to draw frames.
As I said previously, some Japanese CG studios think thaf to imitate 2D anime and appeal to Japanese audiences, they need to deliberately limit the framerate. It's not necessarily that they can't make smoother animation, but that they make an aesthetic choice not to. Look at how Polygon Pictures changed from Tron Uprising to Knights of Sidonia.
With TV anime now, you either get CG or you get Dragon Ball Super where they just hire kids off the street to draw frames.
Honest question, I know traditional animation is incredibly time consuming and expensive to produce compared to cgi. So how does stuff like One Punch get created with such high production values? Is it just passion and animators willing to work harder for less money?
The Berserk TV announcement is really really surprising but what's even more interesting is the announcement that comes with it. Japanese cable channel WOWOW is finally returning to TV anime broadcast after forever. They'll be creating a new Friday 10:30pm prime time slot for anime starting this April. The first series to air on the slot is Mayoiga from director Tsutomu Mizushima, and will be followed by Berserk in July. Both series will also air on free to air channel MBS for Kansai audiences on the Animeism slot, but on a one week delay after WOWOW.
With Berserk, what this likely means is that they can air a completely uncensored version on WOWOW, with possible edits made for the MBS version. This is also very exciting news for anime because WOWOW previously produced some great anime series back in the day like Bacanno, before eventually losing interest in the market and withdrawing from Japanese animation entirely.
I'm not familiar with all that stuff, but a potential uncensored TV version of Berserk sounds promising. How much are they able to get away with on that channel?
One Punch Man and Studio Trigger's works are miraculous abberations made by living legends, sheer raw talent and experiments that somehow just work.Honest question, I know traditional animation is incredibly time consuming and expensive to produce compared to cgi. So how does stuff like One Punch get created with such high production values? Is it just passion and animators willing to work harder for less money?
On Disney's "Motorcity," there was a cg character the 2d characters sometimes has to directly interact with. Normally in an American production, 2d characters are roooughly animated at 12 frames per second (it's more complicated than that, but if you average out anytime someone is moving, you'll get in that ballpark). The cg needs 24 fps to not look like something is overheating in your videogames. Whenever a 2d character had to big the cg character, they had to animate the 2d character at 24 fps to match. At that point, doing twice as many drawings, it's just a matter of money.Not that I disagree with their reasoning, as I do think that silky smooth CG animation would look off too, but I don't think they're doing a good job with the frame limitation thing either. It still looks off.
I'm not sure why, but I think it's because the process is different between 2D and CG:
So will this be continuing from the movies i.e. all the stuff that they skipped won't "exist" in this? It doesn't really matter in the long run of course, I just hope this is good.
So this is going to be a lot more violent than the anime? Good.It's a paid subscription cable channel like HBO. They're not subject to any guidelines.
As broken as Caesar looks I'm still certain that fits according to Araki's anatomy guidelines.One Punch Man and Studio Trigger's works are miraculous abberations made by living legends, sheer raw talent and experiments that somehow just work.
On Disney's "Motorcity," there was a cg character the 2d characters sometimes has to directly interact with. Normally in an American production, 2d characters are roooughly animated at 12 frames per second (it's more complicated than that, but if you average out anytime someone is moving, you'll get in that ballpark). The cg needs 24 fps to not look like something is overheating in your videogames. Whenever a 2d character had to big the cg character, they had to animate the 2d character at 24 fps to match. At that point, doing twice as many drawings, it's just a matter of money.
To make things a little more complicated, well animated cg like Cassette Girl or Bubuki Buranki or even Guilty Gear Xrd have a pipeline where the animator basically poses out each frame instead of relying on interpolation.
For example, if Guts swings his sword straight down, you could render that out at 12 or 6000fps for around the same amount of money, in terms of animator cost.
If Guts were to do a super stylish backflip, the way the listed Japanese studios would do it it's by "breaking the model" and contorting it to whatever looks best for that final flat "2d" image on the screen, at 12fps. If you to tell the program to automatically interpolate those poses to 24, it would look like a hot mess. If you wanted to do 24 via the guide of a crafted hand, then that's more money for arguably little benefit.
(Don't trust the graph editor to figure this out for you)
There's a GDC talk for Guilty Gear that goes into it, and it's really fascinating.
Note that this is different than high budget american cg features. Sidonia had a different workflow too, which is why they managed that one time 60fps episode that was probably considerably more work than they original version.
I don't know of that rambling helps to explain it, but the main reason cg looks off is due to money, deliberate tradeoffs for the method of animation, and also when I close my eyes and think of cg the first thing that pops into my mind is the $300m Tangled that probably cost more than the last five years of televised anime production combined.
Yeah that is probably a direct translation of the character turnaround he gave the studio.As broken as Caesar looks I'm still certain that fits according to Araki's anatomy guidelines.
"But Araki san the model is all contorted, anatomy don't bend that way." "Have you read my manga? get out of here, this is fine."Yeah that is probably a direct translation of the character turnaround he gave the studio.
I prefer this. Berserk is a story that needs time to be fleshed out. That's the main reason the original tv show was so good and the movie adaptations lacked.
One Punch Man and Studio Trigger's works are miraculous abberations made by living legends, sheer raw talent and experiments that somehow just work.
On Disney's "Motorcity," there was a cg character the 2d characters sometimes has to directly interact with. Normally in an American production, 2d characters are roooughly animated at 12 frames per second (it's more complicated than that, but if you average out anytime someone is moving, you'll get in that ballpark). The cg needs 24 fps to not look like something is overheating in your videogames. Whenever a 2d character had to big the cg character, they had to animate the 2d character at 24 fps to match. At that point, doing twice as many drawings, it's just a matter of money.
To make things a little more complicated, well animated cg like Cassette Girl or Bubuki Buranki or even Guilty Gear Xrd have a pipeline where the animator basically poses out each frame instead of relying on interpolation.
For example, if Guts swings his sword straight down, you could render that out at 12 or 6000fps for around the same amount of money, in terms of animator cost.
If Guts were to do a super stylish backflip, the way the listed Japanese studios would do it it's by "breaking the model" and contorting it to whatever looks best for that final flat "2d" image on the screen, at 12fps. If you to tell the program to automatically interpolate those poses to 24, it would look like a hot mess. If you wanted to do 24 via the guide of a crafted hand, then that's more money for arguably little benefit.
(Don't trust the graph editor to figure this out for you)
There's a GDC talk for Guilty Gear that goes into it, and it's really fascinating.
Note that this is different than high budget american cg features. Sidonia had a different workflow too, which is why they managed that one time 60fps episode that was probably considerably more work than they original version.
I don't know of that rambling helps to explain it, but the main reason cg looks off is due to money, deliberate tradeoffs for the method of animation, and also when I close my eyes and think of cg the first thing that pops into my mind is the $300m Tangled that probably cost more than the last five years of televised anime production combined.
A bit before the official announcement, there was a rumor circulating about a 2-cours TV series, so that sounds likely.So if the new series starts at the Black Swordsman and it runs a typical 25 episodes
A bit before the official announcement, there was a rumor circulating about a 2-cours TV series, so that sounds likely.
This x 1000.I'll take some spotty CG animation of they follow the events more faithfully than the movies.
This x 1000.
I dont even care if its middling CGI.
Berserk animated from the very beginning is all I ever wanted.
Is it a given that it'll be cgi? Any chance it's traditional animation?
Good to see some people have such low expectations for a masterpiece manga series like Berserk then...
If I have to put up with ugly CG and large chunks of revised/removed story edits like the movies then at least give me Susumu Hirasawa music as a compromise.
The teaser is 90% CG characters, with a 2D Guts head at the end. That's roughly how some of the action scenes in the movie went.Is it a given that it'll be cgi? Any chance it's traditional animation?
Just read the manga while listening to the first anime's soundtrack. The anime is good, but I found the violence sanitized compared to the manga, and the anime and all three movies tend to omit certain key things to Guts' character.Where should I start watching a Berserk anime? I've not seen any. What was the first one?
There's a 25 episode series from 1997 with an excellent english dub that *cough* may or may not be just sitting there on youtube.Where should I start watching a Berserk anime? I've not seen any. What was the first one?
The movie has horrible pacing and Guts just feels like an angst machine. At least go the anime route cause they pace things out better. This is just me personally but I just can't recommend the movies over the anime.There's a 25 episode series from 1997 with an excellent english dub that *cough* may or may not be just sitting there on youtube.
There's three big budget movies from the past few years that cover the same story arc, which may still be on netflix, maybe?
Some people will say to always opt for the show because it covers more material, but personally I think you're fine either way.
I'm in the camp of the original anime. The stuff that is left out of the movies is really important for the later series. Plus I wasn't a fan of the CG style of the 3 movies. I hope that the new series doesn't follow in that vain, but that picture of it seemed to be like thatThere's a 25 episode series from 1997 with an excellent english dub that *cough* may or may not be just sitting there on youtube.
There's three big budget movies from the past few years that cover the same story arc, which may still be on netflix, maybe?
Some people will say to always opt for the show because it covers more material, but personally I think you're fine either way.
Bit of a dick way to put it.
I am just happy we are getting something, rather than say nothing or more movies.
Is that so bad?
Where should I start watching a Berserk anime? I've not seen any. What was the first one?
Good to see some people have such low expectations for a masterpiece manga series like Berserk then...
If I have to put up with ugly CG and large chunks of revised/removed story edits like the movies then at least give me Susumu Hirasawa music as a compromise.
It seems this will be a tv show
http://berserk-anime.com/news/index00060000.html
Starting in the summer.