The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction.
Mrbob said:.
So what do you guys want? A 30FPS launch title or a Q1 release at 60fps?
Mrbob said:.
So what do you guys want? A 30FPS launch title or a Q1 release at 60fps?
I still disagree..."In the next generation frame rate will become much less important," says Wilson, "because when you apply HDR and these lighting effects and run with motion blur, you can't tell the difference at 60. You don't notice that much difference because the motion blur takes a lot of it away."
"In the next generation frame rate will become much less important," says Wilson, "because when you apply HDR and these lighting effects and run with motion blur, you can't tell the difference at 60. You don't notice that much difference because the motion blur takes a lot of it away." We'll have to wait until we're playing it to decide if he's got a point, but watching the two of them pound through a Tokyo circuit it's obvious to see why they're having to work hard to optimise the game.
Mrbob said:.
So what do you guys want? A 30FPS launch title or a Q1 release at 60fps?
Mrbob said:.
So what do you guys want? A 30FPS launch title or a Q1 release at 60fps?
VictimOfGrief said:FUCK!
EDIT:
Well he's right about one thing.
"In the next generation frame rate will become much less important," says Wilson, "because when you apply HDR and these lighting effects and run with motion blur, you can't tell the difference at 60. You don't notice that much difference because the motion blur takes a lot of it away."
OptimusPrime said:I am not shocked....BTW it's still a must have.
You can't bullshit the damage control. Only the select few will be able to tell the difference. Seriously, this is getting old. Disapointing news to say the least but the amount of people that are:Mrbob said:This game needs to be 60FPS. Delay it. The sytem will sell out regardless this Christmas. They can use PGR3 to boost sales in the slower time period after Christmas.
Damage control. 60 FPS > 30FPS, even with effects.
VictimOfGrief said:FUCK!
EDIT:
Well he's right about one thing.
"In the next generation frame rate will become much less important," says Wilson, "because when you apply HDR and these lighting effects and run with motion blur, you can't tell the difference at 60. You don't notice that much difference because the motion blur takes a lot of it away."
drohne said:um, look at a long pan in a movie shot on film. it's visibly choppy, motion blur or no. movies would look much better at 60fps too.
Ruzbeh said:I agree with the Bizarre dude. Framerate is less important than some realistic motion blur. Movies and stuff are 23fps or something and they look great because of motion blur. So, if games get a good, movie-like motion blur with a movie-like fps, it will be better than just 60fps with no motion blur at all.
Apparently not. 30FPS+ effects < 60 FPS and no effects. :lolRuzbeh said:What the hell is everyone talking about? If it's done right, it's even better than 60 fps without motion blur.
Yeah, all those "...but 30 fps is really OK because..." lines they have ready to go suggests that the final framerate will indeed be 30 fps. If they truly believed they could hit 60 fps, I think they might be reacting a bit differently.And now, on Xbox360, they still come loaded with excuses as to why 30fps really is better than 60fps.
I completely disagree, and I have a feeling most others would, too.Ruzbeh said:What the hell is everyone talking about? If it's done right, it's even better than 60 fps without motion blur.
dark10x said:Yeah, all those "...but 30 fps is really OK because..." lines they have ready to go suggests that the final framerate will indeed be 30 fps. If they truly believed they could hit 60 fps, I think they might be reacting a bit differently.
They did the EXACT same thing with PGR2. It was all "hrmmm, we MIGHT get 60 fps...but we think the AA will make 30 fps much more worthwhile"...
Apparently not. 30FPS+ effects < 60 FPS and no effects.
Shogmaster said:Yep. One of the reasons IMAX movies look more vivid then regular film is that IMAX movies run at twice the frame rate of normal film (48fps vs 24fps). Well, proper IMAX movies anyways, not just IMAX showing of regular movies blown out of their recommended projection distance...
HokieJoe said:Actually, normal film runs at a genuine 48fps. The effective rate is 24fps though, because they show each frame twice. So IMAX shows 48 unique frames per second?
enjoyed the hell out of PGR2, the 30 fps didn't bother me at all.
Sony has Polyphony and we've got... well...
QFT.Shogmaster said:I'd happily wait until Q1 for 60fps. There's plenty of games at launch.
shantyman said:Not exactly related, but I still refuse to believe RR6 will be a launch day title on the US.
eso76 said:ok.
why wasn't the thread title : Bizarre Creations :"We're aiming for 60fps" ?
and i repeat:
Microsoft, please allow these guys 4 more months.
Really, we'll buy RR6 at launch instead, no need to rush things...
Let's think of something to boycott PGR3's december launch, something that will force them postpone the game.
Hiding all their dvd cases maybe ?