So the concept is like a Quantum Break but for space instead of time?
After the video all we know is
- It's from the creators of doom
- there are at least 2 guys on the dev (did we mention both are creators of doom
- it has rocket jumping
- John is doing all the levels (like he did with doom remember)
- Ireland has nice castles which should do well for at least one of those black room levels
- the main protagonist has a terrible name
- did we mention how the community loved doom ?
Didn't get that impression at all . I would actually be excited for a time powered quantum break ish combat game but this just sounded like game with lots of time periods and weapons .
Either way it sounds like they don't even have an engine or game started yet . Even very little concept art . Did they just start there game last week ?
You forgot that the corporation also has a very dumb name.
They don't seem to mention an engine either, so I'm pretty sure they're at the concept art stage.
Can't stand kickstarters that are just talk and concept art , need to really see prototype gameplay. Sounds like they are really hoping to live off there past glories which will probably work well enough but I would like to see more.
The pitch voiceover guy was laughable , it feels like it has a blood dragon tone but I'm not sure that's exactly what he's going for lol .
Hope to see some more actual gameplay in the next update .
Single player 💤💤💤💤💤💤💤💤
To get Blackroom, you must fund the Kickstarter campaign by John Romero
Sounds interesting, but a Kickstarter with nothing but concept art is always a red flag, regardless of who's behind it
Sounds like a game from the 90's.
Can we presume 700K is an interest guaging sum for a real private backer?
700K would not cover the description of the game as it stands.
That's what the video states. Investors will provide the rest of the money after the kickstarter succeeds.
I don't think this Kickstarter should be rewarded. Talent and pedigree or not, it's 2016, we've had 4 years of major Kickstarters, we've seen a variety of different outcome from failure to success, it's time for backers to start using leverage to ensure there's a "there" there. It's not just that the KS was just concept art, it's that all we actually learned about the game design was also buzzword bingo.
The dude had a thing on his wrist as the narrative describes "Tools that let you hack your environment".
Maybe I'm just projecting.
The thing on the wrist is called a Boxel, a device used by Hoxar technicians to manipulate the simulations in the blackroom.
See it as a versatile gun, like the gravity gun, that allows you to manipulate the game setting, for example by blocking time or modifying the structure of the level
I don't think this Kickstarter should be rewarded. Talent and pedigree or not, it's 2016, we've had 4 years of major Kickstarters, we've seen a variety of different outcome from failure to success, it's time for backers to start using leverage to ensure there's a "there" there. It's not just that the KS was just concept art, it's that all we actually learned about the game design was also buzzword bingo.
Sounds interesting, but a Kickstarter with nothing but concept art is always a red flag, regardless of who's behind it
- John is doing all the levels (like he did with doom remember)
I don't think this Kickstarter should be rewarded. Talent and pedigree or not, it's 2016, we've had 4 years of major Kickstarters, we've seen a variety of different outcome from failure to success, it's time for backers to start using leverage to ensure there's a "there" there. It's not just that the KS was just concept art, it's that all we actually learned about the game design was also buzzword bingo.
I don't think this Kickstarter should be rewarded. Talent and pedigree or not, it's 2016, we've had 4 years of major Kickstarters, we've seen a variety of different outcome from failure to success, it's time for backers to start using leverage to ensure there's a "there" there. It's not just that the KS was just concept art, it's that all we actually learned about the game design was also buzzword bingo.
this an excerpt of the italian interview
(just made the translation, may be bad)
I see a game lead, an art designer, and a musician. I don't see a programmer.
That sums it up pretty well.I'm rooting for you John...but I'm not betting on you.