Yes, this bothers me too. Can they not show us something? Even if it's brief gameplay just to give an idea of character movement, visual style or map design.
"Can I have 30 dollars?"
"what for?"
"dude trust me I'll give you something cool 2-3 years from now."
"no"
Anything good come out of that live stream?
If they are not showing any early game footage, I won't put money down. There needs to be something tangible to suggest they are invested enough in it themselves and making some progress while pitching to us
Yes, this bothers me too. Can they not show us something? Even if it's brief gameplay just to give an idea of character movement, visual style or map design.
In the stream, Romero said they literally havent started working on the game yet and will only begin once they reach the funding goal. They dont even have a complete dev team yet. Until then it'll only be concept art and writeups for how they envision what the game will be.
I like the concept - gives them freedom to create pretty much whatever type of levels they can think up. I agree that no in-game test footage is kind of disappointing but I want to back this just for the chance of having some good, old-school level design.
I pledged but I have a feeling that this Kickstarter is going to fail.
- no loadouts, regen, ironsights, killstreaks, etc.
- weapon pickups, powersups, health packs, keycards, etc. classic FPS stuff.
- strafe running, strafe jumping, bunnyhopping, circlestrafing, wallrunning, air control , etc.
- walljumping, grapplehooks are unlikely. mod support is there regardless though.
- probably no double jumps. more likely its just going to be rocketjumping to get places.
- alternate firing modes for weapons.
- weapon mods. shotgun has the ejected shells as shrapnel type explosions. shotgun can freeze people.
- it all comes down to speed. speed is the #1 goal in Romero's eyes.
- trashcan monster.
- military weapons, but also holographic weapons and others stuff.
- 5 channels - horror/kids/medieval/western/pirate.
- 5 "channels". Seem to be similar to Doom episodes. several levels per each.
- channels will merge. cross streams. causes disturbances weird shit.
- Crimson Weaponry (?) is the name of the pirate stage
- Crush the Dragon Killer: medieval stage with a Conan type character
- Curse of the Ebon Raven - horror/Gothic stage.
- Happy Lane - kids level (?). sounds like TV show type thing.
- western levels.
- voice acting.
- some scary/horror elements.
- no QTE segments. minimal interruption for the story
- story will be mostly from gameplay, exploring. Story doesn't come at the cost of the gameplay.
- no cut scenes.
- cheat codes
- protagonist/characters/models can be changed.
- no DLC
- will release a multiplayer beta
- there will be a demo/shareware version.
- probably no Hitler. But maybe Blackbeard, maybe Stalin.
- killing romero is a possibility.
- zombies and skeletons are in the game
- lots of gibs. holographic so things dont have to make sense.
- consoles and VR are not currently being considered that heavily. all about that PC version first.
- checkpoints & autosaves. no manual saves
- not a huge dev team. ~20ish people.
- secret levels. secret areas, etc.
- PLAYERS FACE ON THE HUD
- Romero is open to doing Dev streams, working streams, etc.
- Romero has been working on this game for about a year. Modding aspect is a huge priority.
-enemies are going to be things you find in movies. but also "glitches". compares them to Ico.
-challenge mode with speedrunning challenges.
-jetpack? I think he was joking.
-horseshoe design confirmed.
-there will be NPCs and friendlies. not extensive but notable.
- Creatures hate each other. Will lead to infighting
- Not creating a level editor. One already exists.
- control center, outside the blackroom where you can chat with NPCs and stuff.
- reskinned enemies depending on the setting. animations/attacks are the same but model is different as needed.
-teleporter/telefragging is in.
- TIME STOP with the Voxel. ZA WARUDO
- "bits" are a battery power. act like a ammo system. gotten from destroying things. weapon mods cost more bits. Is aware of problems with universal ammo but is trying to see if it can work.
- no hats. it's not tf2.
- doom guy would indeed beat master chief.
- as the kickstarter continues more concept art and info will be unveiled.
- spectator mode so you can slot right into multiplayer when a person leaves.
- "the wand" voxel beam weapon that can trigger things
In the stream, Romero said they literally havent started working on the game yet and will only begin once they reach the funding goal. They dont even have a complete dev team yet. Until then it'll only be concept art and writeups for how they envision what the game will be.
In the stream, Romero said they literally havent started working on the game yet and will only begin once they reach the funding goal. They dont even have a complete dev team yet. Until then it'll only be concept art and writeups for how they envision what the game will be.
The demonic voice at the end is this backwards.
I took notes from the stream. I probably got a few things wrong, misheard, or didn't completely understand but it's still quite a bit of info.
In the stream, Romero said they literally havent started working on the game yet and will only begin once they reach the funding goal. They dont even have a complete dev team yet. Until then it'll only be concept art and writeups for how they envision what the game will be.
At least they're not trying to fund a Daikatana HD remake.
I really like the premise, but I'm not going to fund another former game design celebrity's new idea anymore. Jane Jensen's game was really meh, Mighty No. 9....![]()
I don't get this "We are gonna be unveiling more stuff as the campaing continues", why not just throw all the info at once and get people hooked right off the bat?
...I mean, if you actually think about what the game is trying to do, how is this *not* another Daikatana?
I'm rooting for you John...but I'm not betting on you.
I wouldn't mind backing these guys, but they need some meat on that kickstarter bone.
Unreal Engine is free, they should spend some time making a small prototype and then pitch again. From that page the gameplay doesn't sound like anything revolutionary, so without a prototype that is really fun, I don't see this getting backed.
The Mighty No.9 flashbacks are coming back. Hug me daddy.