I don't get this "We are gonna be unveiling more stuff as the campaing continues", why not just throw all the info at once and get people hooked right off the bat?
I don't think they actually have anything outside of 5 pieces of concept art.
I don't get this "We are gonna be unveiling more stuff as the campaing continues", why not just throw all the info at once and get people hooked right off the bat?
BLACKROOM is unique because it is shifting. Change your environment from within the game with the proprietary Boxel, a device only allocated to HOXAR engineers. Influence the environment, your weapons and your enemies.
STRAFE, DESYNC, Devil Daggers, new DoomYeah, I feel the same. There's a slight kinship there since I grew up playing these kinds of games but at the same time it feels totally uninspired, Romero comes off as a nice but somewhat unlikable egocentric, and the entire tone of the KS video and the project itself is embarassing. I hope it works out for them and there's certainly a place for fast-paced old school shooters but I won't be backing the project.
That's just embrassing. Like I've been asked to review quite a few Kickstarter pages before launch, and one piece of advice I often give is to show, don't tell. Don't tell us your game is going to have varied weapons, or abilities, or enemies. Show us some of those weapons, or what a few of the abilities can do, or what some of the enemies look likeI feel like they didn't talk about the thing that is supposed to be the "game changer", The Boxel:
Like that's not enough detail at all. People would probably be more excited if they detailed this device.
but is it going to make me it's bitch?
STRAFE is probably going to be what this game is pitching tbh
I took notes from the stream. I probably got a few things wrong, misheard, or didn't completely understand but it's still quite a bit of info.
STRAFE, DESYNC, Devil Daggers, new Doom
Considering those are the arcadey shooters of 2016, at least some prototype footage would have helped. Art and a known name isn't enough anymore
That's just embrassing. Like I've been asked to review quite a few Kickstarter pages before launch, and one piece of advice I often give is to show, don't tell. Don't tell us your game is going to have varied weapons, or abilities, or enemies. Show us some of those weapons, or what a few of the abilities can do, or what some of the enemies look like
The whole "vague details" thing is a mark of a poorly planned, poorly written campaign page. It tells potential backers nothing.
I don't think this Kickstarter should be rewarded. Talent and pedigree or not, it's 2016, we've had 4 years of major Kickstarters, we've seen a variety of different outcome from failure to success, it's time for backers to start using leverage to ensure there's a "there" there. It's not just that the KS was just concept art, it's that all we actually learned about the game design was also buzzword bingo.
That pitch video is so amateurish. You'd think developers would have learned after years of crowdfunding behind a thing
Is this Romero's Schafer moment?
Talk about a wasted withdrawal of emotional capital
Case in point:A group of hobbyists with full time jobs could have downloaded UE4, made some models, tossed in some early gameplay and done a better pitch than this. Pretty mind blowing that he thought this direction would work.
Throwback shooters suck because of awful encounter and level design. They either lock you in a room full of respawning enemies or it's procedural shit.
I'm not expecting Quake 1 here but if Romero actually remembers that level design is a thing then this game will probably be better than Serious Sam/Painkiller/Strafe/etc by default.
a lot of people use kickstarter as a litmus test for greenlighting their game.
i suspect that campaigns like this aren't designed to raise funds. they aren't designed to show off work. doing that would require actual effort
they're meant to see whether the game will have a market. if one exists, they go ahead with the project. if not, they walk away without having wasted much time or just do it as a really low-budget hobbyist thing
Define "a lot of people". The vast majority of Kickstarters are small first-time indie devs or indie devs funding their second project. A smaller percent is devs of older franchises making a spiritual successor or long-awaited sequel, and an even smaller percent are campaigns to gain funds for the support and backing of a larger investor/publishera lot of people use kickstarter as a litmus test for greenlighting their game.
i suspect that campaigns like this aren't designed to raise funds. they aren't designed to show off work. doing that would require actual effort
they're meant to see whether the game will have a market. if one exists, they go ahead with the project. if not, they walk away without having wasted much time or just do it as a really low-budget hobbyist thing
And that's great.
It would be nice if they put that somewhere in the text.
Define "a lot of people". The vast majority of Kickstarters are small first-time indie devs or indie devs funding their second project. A smaller percent is devs of older franchises making a spiritual successor or long-awaited sequel, and an even smaller percent are campaigns to gain funds for the support and backing of a larger investor/publisher
And even so, this is like the ultimate failing of that kind of thing. There's a difference between putting enough effort to show you're serious, and just showing nice pictures and a known face
Pretty ballsy for Romero to rattle the cup after the saga of ION Storm and its monumental wasting of money on bullshit and toys.
I don't want to be rude, but how is this enough to convince you or others to drop money on this? No footage, not even an early prototype/pre-alpha screenshot, just concept art, a known name, and vague details that say a lot without actually describing anything specific or unique about the gameplay.Sounds like the game the new Doom game wishes to be. I wish i could support this but Kickstarter dosnt support paypal
That was 16 years ago. Time to move on.
I don't want to be rude, but how is this enough to convince you or others to drop money on this? No footage, not even an early prototype/pre-alpha screenshot, just concept art, a known name, and vague details that say a lot without actually describing anything specific or unique about the gameplay.
As the person who has been doing the crowdfunding thread on GAF for two years, I'm genuinely curious what drives people to back certain campaigns. An acclaimed name is enough, even if the campaign shows nothing else?
The Mighty No.9 flashbacks are coming back. Hug me daddy.
I don't want to be rude, but how is this enough to convince you or others to drop money on this? No footage, not even an early prototype/pre-alpha screenshot, just concept art, a known name, and vague details that say a lot without actually describing anything specific or unique about the gameplay.
As the person who has been doing the crowdfunding thread on GAF for two years, I'm genuinely curious what drives people to back certain campaigns. An acclaimed name is enough, even if the campaign shows nothing else?
Add me to the pile of people who think this Kickstarter is just endless red flags.
The continued idea that they'll detail more about the concept and team as the Kickstarter goes on just reeks of, "We're figuring this out as we go".
I love John Romero, but after getting burned on Mighty No. 9 like so many others, I need to see some actual content when you try and sell me your idea. Give me some protytpe gameplay, models, something! Your pedigree isn't going to cut it.
I took notes from the stream. I probably got a few things wrong, misheard, or didn't completely understand but it's still quite a bit of info.
I don't want to be rude, but how is this enough to convince you or others to drop money on this? No footage, not even an early prototype/pre-alpha screenshot, just concept art, a known name, and vague details that say a lot without actually describing anything specific or unique about the gameplay.
As the person who has been doing the crowdfunding thread on GAF for two years, I'm genuinely curious what drives people to back certain campaigns. An acclaimed name is enough, even if the campaign shows nothing else?
Well Iga's Bloodstained got $5.5m on KS with nothing but concept art, two music samples and names of people attached to the project. Did they got lucky?Sounds interesting, but a Kickstarter with nothing but concept art is always a red flag, regardless of who's behind it
Was just about to say that I'll be happy with Strafe.Exclusive first gameplay!
Oh, wait, that's STRAFE
Well Iga's Bloodstained got $5.5m on KS with nothing but concept art, two music samples and names of people attached to the project. Did they got lucky?
The person you are quoting or Romero?
No, it just means people are too easily swayed to throw money at something simply because of a name.Well Iga's Bloodstained got $5.5m on KS with nothing but concept art, two music samples and names of people attached to the project. Did they got lucky?