Killer Queen
Banned
You know what other game from the 90's people really liked?Sounds like a game from the 90's.
You know what other game from the 90's people really liked?Sounds like a game from the 90's.
but is it going to make me it's bitch?
STRAFE is probably going to be what this game is pitching tbh
Romero is the programmer.
The problem isn't people don't like the idea but kickstaters that lack content to show off.Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
I'm sorry but $700,000 for an elaborate 10-hour single-player campaign and unique multiplayer? Give me a fucking break.
If you donate to this Kickstarter campaign you deserve the inevitable disappointment and endless delays which come with it.
This game is a pitch that could easily be a $10+ million game.
but is it going to make me it's bitch?
STRAFE is probably going to be what this game is pitching tbh
Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
I like the idea of a West World-ish mashup of historical architecture, enemies, and guns. Though that was a part of the initial Daikatana pitch too (four different time zones!)
Biggest disappointment here was the concept art.
Two pieces using the same background painting, both third person shots (for an fps pitch! I want to see guns!) And one of those is a concept piece of a frigging red barrel tutorial!
That combined with a ho-hum and very not-metal character design and Kickstarter graphic design just does nothing for me.
Hopefully they have other pieces in holding to dole out over the campaign, but you gotta drop some of your best stuff day one or you'll miss the critical "this is gonna be a success" bandwagon mass.
Love what these guys have done back in the day and John was super duper nice the one time I met him. Hope this game does get made and is awesome, but yeah, not stoked after the Kickstarter.
in this interview http://multiplayer.it/articoli/167183-blackroom-il-ritorno-di-john-romero.html (it's in italian) Romero says they're using the Unreal engine 4
Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
You know what other game from the 90's people really liked?
They aren't actually using anything because there is no game.
Can't stand kickstarters that are just talk and concept art , need to really see prototype gameplay.
You should probably watch the video first.
but is it going to make me it's bitch?
John Romeros about to make you his pitch.
0/10
Oh stop it, I did watch it. I'm sick of these Kickstarter pitches that claim they'll have some mysterious external funding source if only they first reach some arbitrary goal.
Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
visceral, violent, FPS, intense, weaponized combat. fast, skillful, rocket jump in the single- and multiplayer modes.
Kickstarter.
Now this, this is the kind of post I come to NeoGAF for.John Romeros about to make you his pitch.
As cynical as I am about this game and Romero as a competent dev in the modern age, I still wanna see this get funded. Everyone deserves a second chance and I wanna see if this guy can actually redeem himself from the last 20 years of being in complete obscurity.
ayy quality postJohn Romeros about to make you his pitch.
Long gone are the days where a Kickstarter can succeed simply because the developers made an acclaimed series in the past. What matters with crowdfunding is what is presented now. The quality of the pitch, the goal versus the scope of the project. Art and promises alone don't cut it.Man. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
Long gone are the days where a Kickstarter can succeed simply because the developers made an acclaimed series in the past. What matters with crowdfunding is what is presented now. The quality of the pitch, the goal versus the scope of the project. Art and promises alone don't cut it.
I'm gonna be all over it if it some day comes out and is good. I don't think it willMan. So much negativity here. I guess it's just a sign of the times. Any old Quake fans should be all over this. I doubt there are many left that post here though.
"Can I have 30 dollars?"
"what for?"
"dude trust me I'll give you something cool 2-3 years from now."
"no"