Do itTempted to make the Switch from the PS4 version. Really am.
Man, good on them for already announcing a physical version for Switch. A certain other Kickstarter still hasn't done that.
I'm honestly not sure how widespread this sentiment is, but honestly when I was playing Shovel Knight this weekend I found myself preferring the JoyCon D-Pad buttons to the actual D-Pad of the Pro Controller. I'm not saying it's universally better -- I can certainly imagine that something like a 2D fighting game would be terrible with the JoyCon buttons -- but in this case I thought it was perfectly usable.
The joy con d pad buttons are totally fine. The shallowness of the buttons helps. I honestly think the complaints towards it are overblown.I'm honestly not sure how widespread this sentiment is, but honestly when I was playing Shovel Knight this weekend I found myself preferring the JoyCon D-Pad buttons to the actual D-Pad of the Pro Controller. I'm not saying it's universally better -- I can certainly imagine that something like a 2D fighting game would be terrible with the JoyCon buttons -- but in this case I thought it was perfectly usable.
In what way was this a Nintendo-focused Kickstarter?
The Wii U version was just a stretch goal.
(As was the Vita version. And both were and are really terrible ideas as I already argued for back then)
Probably less than you'd think. The Kickstarter had been unveiled for days (weeks?) by the time the WiiU stretch goal was announced and it had already amassed almost three million dollars worth of support and that was when it was only announced for PC, PS4 and XB1!
I'm sure it helped but it was the reason it was a big success.
I'm honestly not sure how widespread this sentiment is, but honestly when I was playing Shovel Knight this weekend I found myself preferring the JoyCon D-Pad buttons to the actual D-Pad of the Pro Controller. I'm not saying it's universally better -- I can certainly imagine that something like a 2D fighting game would be terrible with the JoyCon buttons -- but in this case I thought it was perfectly usable.
The Vita is still kicking.Vita version still coming though? Are they nuts
Yeah, I almost think this might be thread worthy. Maybe if the developers didn't get as much flack as they were getting, but it's a common scenario and it may highlight that the problem is actually lying more with Nintendo as of late rather than the developers.Pretty sure this is Nintendo they are talking about, so Nintendo is letting WiiU rest from any new games, it seems.
Porting an engine might be a bit of an arse but with a bit of work there's no reason wii u shouldnt have been able to run UE4
I was surprised how usable it was when I used itI'm not sure how widespread this sentiment is, but honestly when I was playing Shovel Knight this weekend I found myself preferring the JoyCon D-Pad buttons to the actual D-Pad of the Pro Controller. I'm not saying it's universally better -- I can certainly imagine that something like a 2D fighting game would be terrible with the JoyCon buttons -- but in this case I thought it was perfectly usable.
The Vita is still kicking.
Yeah, I almost think this might be thread worthy. Maybe if the developers didn't get as much flack as they were getting, but it's a common scenario and it may highlight that the problem is actually lying more with Nintendo as of late rather than the developers.
Not that I could blame them though. Wii U is long in the tooth, and Switch has actual UE4 support. Hell, if Sony had a Vita successor lined up it'd probably be a good idea on that front too.
Plugged in on life support maybe
Plus porting UE4 to vita is gonna be a lot harder than it would have been to Wii U
I doubt it's really that much harder - sure, it's less powerful, but UE3 was poorly optimized on both platforms even with official support from Epic. I'd be impressed if Armature managed to achieve anything more than "ugly with frequent drops to ~20fps" on either platform.
I doubt it's really that much harder - sure, it's less powerful, but UE3 was poorly optimized on both platforms even with official support from Epic. I'd be impressed if Armature managed to achieve anything more than "ugly with frequent drops to ~20fps" on either platform.
It's more like, why would they bother port a whole engine just for one SKU, one of the most popular in top of that ?
Just changed my backer reward from Vita to Switch.
And seriously they should cancel the Vita port as well. Porting a UE4 game to Vita is just unrealistic, especially now in 2017/2018.
Yep that makes sense. The Wii U version was being done on a different engine wasn't it?
wait, i forget - we picked our console of choice for the KS, didn't we? kinda wish i could go switch version over PS4