Chance Hale
Member
Does "Cinematic" SMAA just add grain or something? And 2X is better than 1 right? Bummer it doesn't have TXAA like Ghosts did :/
Hm, maybe the game uses P2P if it can't find dedicated servers and the dedis are just not up yet?
anyone playing with a controller? I hear it has aim assist, but watching some streams it seems guys are really fast with the instant controls of KB/M so was wondering how the controller held up?
Just saw host migration happen on http://www.twitch.tv/rekuja -stream, PC version, so not on dedicated server HW after all?
You can use controller on PC, too. If you're not worried about multiplayer, then you especially have nothing to worry about.
It's a controller against KB/M. No aim assist is gonna put you on equal footing against someone who is even halfway competent with KB/M.
in Titanfall I felt the game really advertised itself to how good a PC shooter can be with a controller, it felt so natural (if that makes any sense)
so done right it can work
Wait.
No dedicated servers?
Hm, maybe the game uses P2P if it can't find dedicated servers and the dedis are just not up yet?
As far we can tell at the moment; No.
Would be weird for not to have servers up and running good time before release. After all you are going to give access for press on top of doing last minute internal tests that HW + SW runs smooth.
Sensitivity is tied to fps, when close range fps drops heaps and so does the sensitivity, pretty annoying...
90fps capped when normal, then close range jumps to 70 and mouse goes all weird -___-
Lighting is a bit flat at times(4th shot) but in general it looks pretty good. Not as much as the initial impressions though as the cutscenes seem to use a lot more depth of field effects which make it look nicer. Some areas have more going on in terms of lighting but so far it generally looks like the areas above.
Zombie mode? Nobody seems to know and it's what would make me buy.
Yeah, that part looked pretty poor. In general it looks really good but at times the lighting is incredibly flat and takes away from the good work done elsewhere. Weird!If they don't want to use a new engine they should at least use tessellation for the environment to make it look less blocky.
http://abload.de/img/209650_2014-11-02_000ntuuz.png
This looks like a Q3 Mod
If they don't want to use a new engine they should at least use tessellation for the environment to make it look less blocky.
http://abload.de/img/209650_2014-11-02_000ntuuz.png
This looks like a Q3 Mod
Does "Cinematic" SMAA just add grain or something? And 2X is better than 1 right? Bummer it doesn't have TXAA like Ghosts did :/
For those still on the fence and starting to fall over into a "buy", green man's got it at $10 off for VIP's and Best Buy is giving a $10 rewards card with pre-orders.
A more fair representation of how AW looks now that the shader cache issue is fixed.
Lighting is a bit flat at times(4th shot) but in general it looks pretty good. Not as much as the initial impressions though as the cutscenes seem to use a lot more depth of field effects which make it look nicer. Some areas have more going on in terms of lighting but so far it generally looks like the areas above.
Won't post anymore past here as that is the end of the first level/stuff already seen. So far I'd say it looks good with surprisingly high res textures for most objects(ie signs, bottles, boxes) but the flat lighting puts it below something like Battlefield 4. Game also seems to have pretty bad LoD issues at times.
The FoV slider is only available for MP, not for SP. SMH.
Other than that, rock solid 60 on my GTX 680. SLI seems to be somewhat active (the second card loads the game into memory), but it doesn't seem to be working (it sits on a very low usage percentage). I guess we'll have to wait for new drivers...
Yep, pretty stupid!Are you serious about the FOV?
The FoV slider is only available for MP, not for SP. SMH.
Enabling Supersampling x2 makes the game crash for me...
Working fine if I leave it off but I should be able to push this more with 970's :/
Definitely, with a 780Ti I was getting around 80-130 FPS at 2560x1440. Pretty steady high 60s with 2X Supersampling, although it does briefly dip into the 50s and up to the 80s at times. Keep in mind I have a gsync'd monitor so this is with vsync off.Will I be able to max this game on a 680GTX? at 1080p
those screens look gorgeous
Are you serious about the FOV?
You underestimate supersampling.
Works fine on my computer so maybe you're just hitting a limit?Why? It works on all the other games without making them crash.
Can you skip intro logos and stuff?The most annoying thing is that changing any setting(resolution too) requires the game to restart itself and you have to wait through another 40 second load. No settings in the main menu, can only be done in-game so if you have a less powerful computer be prepared for a shit ton of loading while tweaking.
Ghosts had video settings in the main menu didn't it?
Works fine on my computer so maybe you're just hitting a limit?
It doesn't load to the main menu, but you do get kicked out to your desktop where the game icon disappears and after 10 seconds or so it starts back up right into the mission's introduction cutscene. After that finishes(or longer) you are back at the checkpoint.Can you skip intro logos and stuff?
The most annoying thing is that changing any setting(resolution too) requires the game to restart itself and you have to wait through another 40 second load. No settings in the main menu, can only be done in-game so if you have a less powerful computer be prepared for a shit ton of loading while tweaking.
Ghosts had video settings in the main menu didn't it?
Works fine on my computer so maybe you're just hitting a limit?