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Capcom releases new Resident Evil 0 N64 footage

Those '90s palettes and midis... As much as I love middle era Gamecube classic RE, the old old games had such a unique atmosphere. Brilliant.
Nostalgia, but that's OK. A modern-day kid would think it looks like ass.

Actually, modern-day kids play Minecraft, maybe they'd love it.
 
The Nintendo fanbase is the "old fanbase" for RE now?

For Resident Evil Zero? Sure. For REmake? Sure. For Resident Evil 4? Sure. For Revelations? Sure. Ooooh you think because it began on PSX (which i roughly completed 7 times) we should bring some fanboy nonsense into this.. Zero is a mediocre Resident Evil at best and if anyone feels nostalgia about it, it's former Gamecube owners. Not that hard to grasp.
 
For Resident Evil Zero? Sure. For REmake? Sure. For Resident Evil 4? Sure. For Revelations? Sure. Ooooh you think because it began on PSX (which i roughly completed 7 times) we should bring some fanboy nonsense into this.. Zero is a mediocre Resident Evil at best and if anyone feels nostalgia about it, it's former Gamecube owners. Not that hard to grasp.

My fanboy nonsense? You're the one who seems to think the RE audience on Nintendo platforms and Nintendo fanboys are one and the same.

1. After the RE4 debacle, any RE fan who was willing to follow the series over to Gamecube (like me) should've known that the franchises future was on PS3/360.
2. Capcom were disappointed by REmake and RE Zero's sales on the Gamecube and Revelations sales on 3DS, so I doubt they care about the three or four fans who chose to go with a Wii U over a PS3/360/PS4/Xbone/PC.

And no, your argument is actually pretty hard to grasp. As you proved by buying a Gamecube for REmake, fans aren't static to one hardware manufacturer and the reason why Capcom's doing this obviously has little to do with nostalgia. REmake HD was a huge success, so they're hoping to recapture that with RE Zero HD. It doesn't matter if it's not as good or not (it's not, it's the worst game in the original series), REmake HD proved that there's a significant number of people out there willing to buy and play old school RE games in 2015.
 
*GAAASSSSPP*
Who are you?
No? Who... are you.

Remaster looks fuckin GRRREAT.
 
I don't get the hate for RE0. I haven't played it since it was released, but I enjoyed it back then. The HD Remaster looks great.

It followed REmake. It's not surprising that a lot of people didn't like it because of that. I think it's a good game in its own right but in comparison it's certainly lacking.
 
Nostalgia, but that's OK. A modern-day kid would think it looks like ass.

Actually, modern-day kids play Minecraft, maybe they'd love it.

Modern day kid only play Skyrangers and Candy Crunch. They don t play REAL GAMNES like BioHazard.

Not true gamers; not true kids,, bad parents disnt by their kids a SNESS and then wonder why their kids end up in jail??
 
I don't get the hate for RE0. I haven't played it since it was released, but I enjoyed it back then. The HD Remaster looks great.

It's an inferior game in almost every way to REmake. Level design, actual background art and general atmosphere not capturing the greatness of REmake, underused and uninteresting zapping system, stupid non magicboxes design and some other problems.

It's a decent game, but compared to a masterpiece like REmake fell flat. Also we were talking about a series that were stellar (ignoring spin-off) until at this point...well, let's ignore CV too.

For Resident Evil Zero? Sure. For REmake? Sure. For Resident Evil 4? Sure. For Revelations? Sure. Ooooh you think because it began on PSX (which i roughly completed 7 times) we should bring some fanboy nonsense into this.. Zero is a mediocre Resident Evil at best and if anyone feels nostalgia about it, it's former Gamecube owners. Not that hard to grasp.

I'm sure there's quite a number of RE fans, that missed the release and probably looking forward to play it in HD.

RE0 sold like 1 million, most RE games sold several times that number. There's a potential public there, more than the nostalgia market, if you ask me.

Why exactly was the N64 version scrapped before they switched to gamecube?

The game was gonna be released very late into N64 life and with the next-gen already knocking the door. Probably the famous Capcom Five deal did the rest.
 
This is so super cool of them to do, honestly wouldn't have expected them to show new footage from 15+ years ago!

Why exactly was the N64 version scrapped before they switched to gamecube?

Probably because it was taking so long to develop, they thought they'd take the risk and reboot it on the new hardware coming out. I guess. I'm glad they did :p
 
Why exactly was the N64 version scrapped before they switched to gamecube?

According to wikipedia

However, development began to slow down when it became apparent that the data for Resident Evil Zero would not fit on a single cartridge.[8] Production then shifted to the newly announced GameCube, with the concept and story carried over but all of the data recreated
 
Nostalgia, but that's OK. A modern-day kid would think it looks like ass.

Actually, modern-day kids play Minecraft, maybe they'd love it.

Your average modern day kid would think Total Recall looks like ass when stacked against the remake. Nostalgia and an appreciation for different periods of aesthetic fashion are rarely the same, although I'm sure there are plenty of kids out there who realise that too.

Most kids don't know shit though. I sure didn't when I was one.
 
I don't get the hate for RE0. I haven't played it since it was released, but I enjoyed it back then. The HD Remaster looks great.

It was quite, quite dull.

Didn't help that the enemies were all giant frogs, giant bats, giant centipedes, giant scorpions...
 
For Resident Evil Zero? Sure. For REmake? Sure. For Resident Evil 4? Sure. For Revelations? Sure. Ooooh you think because it began on PSX (which i roughly completed 7 times) we should bring some fanboy nonsense into this.. Zero is a mediocre Resident Evil at best and if anyone feels nostalgia about it, it's former Gamecube owners. Not that hard to grasp.

The active userbase on WiiU in general is probably not that much bigger than the amount REØ buyers back then and I wouldn't bet on a high correlation between the people playing Splatoon and the ones playing REØ over a decade ago, lol.
There's a reason Capcom doesn't even bring a collection of Megaman Roms to the WiiU, it's because the system is dead, the sales for this port wouldn't be worth it and I have no idea how your spin makes any sense. Nor why you are so salty about it, considering that you don't even seem to like this game. So it seems you are the only one worried about fanboy shit here.
Capcom have adjusted their sales expectations for both REmake and Revelations 2 very accurately, they probably know what to expect from this port too and that it isn't worth bothering with the WiiU.
 
You know, the video of the N64 version is from 2000. The final RE Zero was released in 2002. That's just 2 years apart and yet the difference in graphics and technology is huge.

I don't get the hate for RE0. I haven't played it since it was released, but I enjoyed it back then. The HD Remaster looks great.

- it's inferior to REmake in every way (OK, animating backgrounds look awesome during the train sequence in Zero - better than anything in REmake)

- so-so level design (not talking about the looks - they are gorgeous); I remember most key items being located so that you have to backtrack to the other side of the building to use them; after a while you just knew that this key you've just found - it opens the most far located doors from the place you found it in;

- enemies were mostly giant insects or other animals; the only interesting enemy - both visual and design wise - were leeches;

- IMHO the story was even worse than the one from RE Survivor (that game at least had interesting backstory and a plot twist; Zero has none, not even an interesting villain);

- new gameplay mechanics (no magic boxes, partner system) were hit and miss;

- only one bonus mode and it was kind of meh; and there's only one bonus costume per character

It isn't a bad game, but when you play it right after REmake (as I did back then) you could easily notice the difference in quality. Didn't help that since Zero was a brand new game - not a remake of existing one - people usually had bigger expectations from it.
 
Capcom, please allow on the fly graphics switching, I know technically you would have to make 90% of Resi 0 with 5th gen graphics but... go on, you know you want to.
 
Modern day kid only play Skyrangers and Candy Crunch. They don t play REAL GAMNES like BioHazard.

Not true gamers; not true kids,, bad parents disnt by their kids a SNESS and then wonder why their kids end up in jail??
Meanwhile, in his skull-shaped fortress, under the White House:

OBAMA: "Yo Joe."

BIDEN: "Sup."

OBAMA: "How is my evil army of children coming along?"

BIDEN: "Their taste is adequately poor."

OBAMA: *rubbing his fingers together evilly* "Excellent."
 
The active userbase on WiiU in general is probably not that much bigger than the amount REØ buyers back then and I wouldn't bet on a high correlation between the people playing Splatoon and the ones playing REØ over a decade ago, lol.
There's a reason Capcom doesn't even bring a collection of Megaman Roms to the WiiU, it's because the system is dead, the sales for this port wouldn't be worth it and I have no idea how your spin makes any sense. Nor why you are so salty about it, considering that you don't even seem to like this game. So it seems you are the only one worried about fanboy shit here.
Capcom have adjusted their sales expectations for both REmake and Revelations 2 very accurately, they probably know what to expect from this port too and that it isn't worth bothering with the WiiU.
This, Wii U is pretty much on its way out in 2016 to make room for NX so no point in capcom investing money on a port that wouldn't make anything back. Maybe NX will change that but I'm not holding my breath.
 
I'm out of the loop on this, was the Zero HD remake actually announced and I was under a rock? My search keeps bringing me to "yes it's coming" to "it's just a demo".
 
It is great to get to see some proper prototype footage than those terrible quality ones back in the day. I remember trying out some stupid game gossip about standing still on the bus in Resident Evil 2 (on n64) and you would be able to magically play a Resident Evil 0 demo.

You can tell that this remaster has a lot better work done on it as a remaster than the original. I kinda wish it was the opposite even if 0 was an even more impressive game graphically. I will definitely go for the PC version this time than the PS4 I did with remake.
 
Yeah I must have be wrong on RE1 and 2(been a few years since I last replayed them)but the rest had it even Operation Raccoon City did lol.

Code Veronica, which I believe came after 3, did not have it.

Edit: Nvm it does. It doesn't have the dodge or going up stairs without a button press.
 
Yeah I must have be wrong on RE1 and 2(been a few years since I last replayed them)but the rest had it even Operation Raccoon City did lol.

I know what you mean, if I wouldn't replay those games I would have forgotten as well.
With RE 3 and all games after that, they had quick turn that's right.
 
They've had a lot longer to go through areas and redo them than REbirth.

I don't think it's a matter of time. I believe they actually have the assets for RE0. They were missing a lot of REmake's source material
 
Question: Why do some people call REmake REbirth? Is there an origin to this moniker?

Found this explanation:

While this version was simply titled Resident Evil, it is often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth (abbreviated REmake and REbirth, respectively) to disambiguate it from the original title.
 
I don't think it's a matter of time. I believe they actually have the assets for RE0. They were missing a lot of REmake's source material

Question: What were they missing, and what are the differences, between the 2002 GCN version and the HD version?

There is shockingly little documentation on the differences.

Found this explanation:

While this version was simply titled Resident Evil, it is often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth (abbreviated REmake and REbirth, respectively) to disambiguate it from the original title.

I knew that much. REmake seems natural because obviously it's a remake of RE. Not that REbirth doesn't make sense too, I'm just wondering where that term came from. Why do some people call it REbirth instead of REmake?

I was wondering if it was a marketing thing or a regional difference, is all. It doesn't really matter. It's just weird to me that there are two terms for the game.
 
Question: What were they missing, and what are the differences, between the 2002 GCN version and the HD version?

There is shockingly little documentation on the differences.

Well, I haven't seen an asset inventory or anything, but I think we can all agree that something's missing, appearance-wise, from the Aqua Ring in HD REmake.

They actually had to completely remake a few areas from scratch.

If you haven't seen them and are curious about the HD release, I recommend these videos:

Game Informer with Hirabayashi, 16 minutes

https://youtu.be/UB8Sc3YTFhs

More Hirabayashi, 2 parts (short)

https://youtu.be/jP6ugT2X50U
https://youtu.be/ymoAaIT_krI
 
Well, I haven't seen an asset inventory or anything, but I think we can all agree that something's missing, appearance-wise, from the Aqua Ring in HD REmake.

They actually had to completely remake a few areas from scratch.

If you haven't seen them and are curious about the HD release, I recommend these videos:

Game Informer with Hirabayashi, 16 minutes

https://youtu.be/UB8Sc3YTFhs

More Hirabayashi, 2 parts (short)

https://youtu.be/jP6ugT2X50U
https://youtu.be/ymoAaIT_krI

I'll have to check those out when I'm not working. I'm playing REmake right now, but I never played it in 2002. So I can't actually tell what has been changed.

I expected there would be comprehensive and itemized changes, given the popularity of the game, but nobody has apparently done that and the RE Wiki is surprisingly poor.
 
I'll have to check those out when I'm not working. I'm playing REmake right now, but I never played it in 2002. So I can't actually tell what has been changed.

I expected there would be comprehensive and itemized changes, given the popularity of the game, but nobody has apparently done that and the RE Wiki is surprisingly poor.

If you come across such a list, please post it, by all means. I would love to see one, too.
 
Question: What were they missing, and what are the differences, between the 2002 GCN version and the HD version?

There is shockingly little documentation on the differences.

Nothing is missing - the content that was in the original game is still in the HD release. It's just that (as we assume) when the team was working on the remaster, they no longer had original game assets (backgrounds) in high definition so they had to work with what was already prepared for GC release. So in order to prepare backgrounds for 720p/1080p release, they mostly just resized them and applied a ton of filters (some rooms were completely redone in 3D, and animated elements were turned into 3D objects). This resulted in some rooms looking pretty good (e.g. the main hall) and some looking terrible (every single background from the Aqua Ring area).

With Zero it seems they have all original assets and thus were able to properly prepare them for HD release. Backgrounds are good looking and sharp, as if they were rerendered in high resolution - no resizing and artistic filters there. You can also see that cut-scenes are now running in widescreen, meaning there are portion of backgrounds that were not visible in the original release.

I knew that much. REmake seems natural because obviously it's a remake of RE. Not that REbirth doesn't make sense too, I'm just wondering where that term came from. Why do some people call it REbirth instead of REmake?

I was wondering if it was a marketing thing or a regional difference, is all. It doesn't really matter. It's just weird to me that there are two terms for the game.

I think it comes from the first trailer: https://www.youtube.com/watch?v=oKloGAjT7qs: REmember, REality, REbirth.
 
Nothing is missing - the content that was in the original game is still in the HD release. It's just that (as we assume) when the team was working on the remaster, they no longer had original game assets (backgrounds) in high definition so they had to work with what was already prepared for GC release. So in order to prepare backgrounds for 720p/1080p release, they mostly just resized them and applied a ton of filters (some rooms were completely redone in 3D, and animated elements were turned into 3D objects). This resulted in some rooms looking pretty good (e.g. the main hall) and some looking terrible (every single background from the Aqua Ring area).

With Zero it seems they have all original assets and thus were able to properly prepare them for HD release. Backgrounds are good looking and sharp, as if they were rerendered in high resolution - no resizing and artistic filters there. You can also see that cut-scenes are now running in widescreen, meaning there are portion of backgrounds that were not visible in the original release.



I think it comes from the first trailer: https://www.youtube.com/watch?v=oKloGAjT7qs: REmember, REality, REbirth.

Thank you for all this information. You've answered all my questions.

I wish I could see the Aqua Ring side by side. The only thing I noticed is that two of the cutscenes (the pool draining and the Hunter POV) are really low res and pixely. It was pretty jarring.
 
Capcom need to release a Biohazard Prototype Collection, with 1.5, 2.5, this unreleased 0, and the game that went on to be 4. I'd be all over that shit.
 
Somehow I prefer the old version.
It has less cutscenes and Rebeca's beret shows that Jill's wasn't just a fashion statement.
 
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