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Capcom releases new Resident Evil 0 N64 footage

Never understood the hate for Zero, I enjoyed it every bit as much as REmake. Sometimes I wonder if the release dates had simply been reversed, Zero might actually be remembered more fondly by some fans. I imagine some people were probably just tired of the formula at that point, even though Zero delivered on the formula just fine. It was a great last hurrah of the classic style of RE games.

I'm seriously loving all the new detail in the environments in the HD remaster.

It still amazes me to this day how Capcom was able to compress RE2 and this RE0 prototype on the tiny space afforded by N64 carts. All those pre-rendered backgrounds and even voice acting... Capcom were wizards at optimization.
 
My fanboy nonsense? You're the one who seems to think the RE audience on Nintendo platforms and Nintendo fanboys are one and the same.

1. After the RE4 debacle, any RE fan who was willing to follow the series over to Gamecube (like me) should've known that the franchises future was on PS3/360.
2. Capcom were disappointed by REmake and RE Zero's sales on the Gamecube and Revelations sales on 3DS, so I doubt they care about the three or four fans who chose to go with a Wii U over a PS3/360/PS4/Xbone/PC.

And no, your argument is actually pretty hard to grasp. As you proved by buying a Gamecube for REmake, fans aren't static to one hardware manufacturer and the reason why Capcom's doing this obviously has little to do with nostalgia. REmake HD was a huge success, so they're hoping to recapture that with RE Zero HD. It doesn't matter if it's not as good or not (it's not, it's the worst game in the original series), REmake HD proved that there's a significant number of people out there willing to buy and play old school RE games in 2015.

1. Most wiiu owners are old Gc owners Nintendo fans.

2. Its likely cheaper to port or upgrade old GC titles to.wiiu than it is to.make ps4 X-bone games from scratch.

3. RE TYPICALLY sells a million on a Nintendo platform. Thats not GTA sales by any stretch, but im not sure they are being realistic with expectations.
If im not mistaken the complained about RE6 sales also, and that was multiplat.

All we are saying is that the gcn is technically inside the wiiu. There is no reason Not to do a cheap port.
 
The N64 version is less ugly than I'd imagined it for some reason.
 
Revelations was shit anyway though.

Why do people do this?

Why do people drop hostile value judgements on games and describe their opinions as absolute facts?

Do people not realize how powerful and inflammatory it sounds when they posit a subjective evaluation as an objective claim?

And people wonder why gamers have the reputation of being short-tempered and fighting all the time. Saying "Revelations was shit" and "I didn't like Revelations" are two different things. One is a objective falsehood based on your subjective experience and the other is and the other is a valid subjective reaction.

Our opinions are not facts. Do not present them as such. It is childish and destructive to conversations. Your comment starts an argument, not a conversation.

We as a community need to talk better about games. We are not kids on the playground. We are supposed to be gaming's most intelligent and elite community.

Man. Now I'm all upset on the Internet.
 
Why do people do this?

Why do people drop hostile value judgements on games and describe their opinions as absolute facts?

Do people not realize how powerful and inflammatory it sounds when they posit a subjective evaluation as an objective claim?

And people wonder why gamers have the reputation of being short-tempered and fighting all the time. Saying "Revelations was shit" and "I didn't like Revelations" are two different things. One is a objective falsehood based on your subjective experience and the other is and the other is a valid subjective reaction.

Our opinions are not facts. Do not present them as such. It is childish and destructive to conversations. Your comment starts an argument, not a conversation.

We as a community need to talk better about games. We are not kids on the playground. We are supposed to be gaming's most intelligent and elite community.

Man. Now I'm all upset on the Internet.

https://www.youtube.com/watch?v=24_TioP8ONg
 
Here is somthing interesting according to VG chartz.com the wiiu version of RE: rev held its own against the 360/version.

Are we allowed to post or link to ******** here?
 
Where is a place I can get accurate sales age? Non of the versions came close to 3ds, but wiiu exclusive RE rev would not have done bad. Also have Both new Nintendo machines sharing a os would be great for capcom.
 
Somehow I prefer the old version.
It has less cutscenes and Rebeca's beret shows that Jill's wasn't just a fashion statement.

I wish this costume was a bonus costume for the HD remaster. A white beret and white and red shoulder pads. Dunno what they could do for Billy (maybe a true convict outfit; or that 1998 early design lol).

If you are on PC, someone might port this mod over.

pEr9W9X.jpg


https://youtu.be/KThT-2QbcVs
 
Its so cool that Capcom did this.

I remember reading about the N64 version of Zero on Club Nintendo like 15 years ago, always wondered what it looked like.

If only there was some leak of this like the Game Boy Color version of Resident Evil or Resident Evil 1.5.

Hey also now that Capcom might upload some footage of the scrapped versions of Resident Evil 4.

Speaking of 1.5
I made this gifs when messing around with 1.5 a year ago or so, guess its as good as place as any to share them.
 
Ōkami;171566936 said:
Speaking of 1.5
I made this gifs when messing around with 1.5 a year ago or so, guess its as good as place as any to share them.

As cool as the mythic 1.5 is, I'm so glad we got the 2 that we did. 1.5's environments are so sterile in comparison.
 
holy shit never thought we'd get to see with actual isolated audio or that voicework was even done

it's cool that Billy's VA was the same even with the original. Is Rebecca's her RE1 counterpart?
 
The backgrounds in RE 0 remaster seemes properly redone. Whereas in REmake remaster they just seemed uprezzed and blurry. Why is that?

REmake had lost assets and the original was made by different team. They have portions of the RE0 team, and the assets for RE0 were kept around so easy to do it properly.
 
The backgrounds in RE 0 remaster seemes properly redone. Whereas in REmake remaster they just seemed uprezzed and blurry. Why is that?

Apparently they were able to render the original backgrounds at a higher resolution. They lost the original files associated with REmake.

For example, they rendered the opening area of REmake in super high-resolution for an advertisement.

http://i.imgur.com/2t33lGZ.jpg

It took days to render at that resolution at the time.
 
I'm pretty sure News Bot said kamiya was working on the OG Resident Evil 3 (HUNK on a boat) before that got scrapped and then he started on RE4 which became Devil May Cry.
I already knew about DMC starting off as RE4, but this is the first I'm hearing about RE3 being focused on HUNK (was under the impression Code Veronica was originally going to be RE3). Did any screen shots or footage ever come out for it?
 
1. Most wiiu owners are old Gc owners Nintendo fans.

2. Its likely cheaper to port or upgrade old GC titles to.wiiu than it is to.make ps4 X-bone games from scratch.

3. RE TYPICALLY sells a million on a Nintendo platform. Thats not GTA sales by any stretch, but im not sure they are being realistic with expectations.
If im not mistaken the complained about RE6 sales also, and that was multiplat.

All we are saying is that the gcn is technically inside the wiiu. There is no reason Not to do a cheap port.

1. So? Is that meant to mean anything? Even if you were to assume every single Wii U owner owned a Gamecube, where'd the other 12 million Gamecube owners go then?

2. No, that's not how it works. The Wii U is a HD console, which means they'd still need to re-render all the backgrounds to look good in HD, improve the character models and ensure it ran at 16:9. It'd take the same amount of work as the other five versions (more if they had trouble porting it over to Wii U).

3. I think you mean RE used to typically sell a million on Nintendo platforms. Revelations proved that's not the case on the Wii U.

It's time you just accepted reality. If you want a "cheap port" for your Wii U, find a Wii version on ebay.

I already knew about DMC starting off as RE4, but this is the first I'm hearing about RE3 being focused on HUNK (was under the impression Code Veronica was originally going to be RE3). Did any screen shots or footage ever come out for it?

Nope, that was bullshit. Capcom didn't even develop CV, it was outsourced to Nextech.

I can't get you the links to News Bot's posts right now but if no-one else does it, I'll try and find them tomorrow.
 
I'd like to imagine that Mikami took all of REmake's assets in a super secret attache case out of Capcom's doors with a smirk and then left them somewhere long forgotten.
 
I already knew about DMC starting off as RE4, but this is the first I'm hearing about RE3 being focused on HUNK (was under the impression Code Veronica was originally going to be RE3). Did any screen shots or footage ever come out for it?

Nope, as LiquidSolid said Code Veronica was always CV and was not made by Capcom.

I don't know if theres art released for it(no screenshots as I don't even think it made it to prototype phase), but here's News Bot's thread on it: http://m.neogaf.com/showthread.php?t=755396
 
1. So? Is that meant to mean anything? Even if you were to assume every single Wii U owner owned a Gamecube, where'd the other 12 million Gamecube owners go then?

2. No, that's not how it works. The Wii U is a HD console, which means they'd still need to re-render all the backgrounds to look good in HD, improve the character models and ensure it ran at 16:9. It'd take the same amount of work as the other five versions (more if they had trouble porting it over to Wii U).

3. I think you mean RE used to typically sell a million on Nintendo platforms. Revelations proved that's not the case on the Wii U.

It's time you just accepted reality. If you want a "cheap port" for your Wii U, find a Wii version on ebay.



Nope, that was bullshit. Capcom didn't even develop CV, it was outsourced to Nextech.

I can't get you the links to News Bot's posts right now but if no-one else does it, I'll try and find them tomorrow.

How can you blame wiiu for poor sales, if it sold bad on every thing? Its only obvious that other factors are involved, since it had to sell on 4 platforms to be a success. The 3ds version still sold well go figure.
 
REmake had lost assets and the original was made by different team. They have portions of the RE0 team, and the assets for RE0 were kept around so easy to do it properly.

It melts my brain that major gaming companies who invest millions into projects rarely even attempt to properly preserve their files.

There was (is?) some pervading philosophy that once the game was finished, all the files could go in the trash. Which is insane. You have just deleted history. You have just deleted culture. You have just deleted your legacy.

Even if REmake was "lost" by accident, how do you just lose the files to one of your most iconic and revered projects?

The negligence of (Japanese?) companies has caused a lot of problems with remasters in the past. Just look at Silent Hill. We're at a point where they could have had to remake REmake for a proper remaster.

I'm glad it looks as good as it does, and I'm glad it exists it all, but RE0 shows how much better it could have looked.
 
2. Capcom were disappointed by REmake and RE Zero's sales on the Gamecube and Revelations sales on 3DS, so I doubt they care about the three or four fans who chose to go with a Wii U over a PS3/360/PS4/Xbone/PC.
Revelations 3DS wasn't a sales disappointment, it's by far the best selling sku of the game. Neither was Mercenaries 3D.

Wii U isn't getting more RE ports because the platform's a clear dead end for major core 3rd parties, it has nothing to do with the franchises performance on other Nintendo hardware (which was generally pretty good on Wii and 3DS).
 
The blured look of the original adds to the horror theme of the game. HD visuals are too clean and defined.

There seems to be some polygon warping in the prototype, wasn't this always an N64 game? Seems like it was running on a PSX dev kit. ALthough the game looks like RE2 when running with the N64 expantion pack.
 
The blured look of the original adds to the horror theme of the game. HD visuals are too clean and defined.

There seems to be some polygon warping in the prototype, wasn't this always an N64 game? Seems like it was running on a PSX dev kit. ALthough the game looks like RE2 when running with the N64 expantion pack.

Whatever they were using, the game wouldn't run on an actual N64. That was part of the problem.
 
Maybe in a parallel world they released the N64 version of zero and that one doesn't' suck.

What is so bad about 0? I haven't played it, so I'm not defending it, but comments like yours aren't uncommon.

I personally don't find REmake scary at all, beyond occasional jump scares. So pretending that's not a factor, what is constructively different between the two games that makes 0 such a black sheep?
 
Pretty cool that CAPCOM still has the prototype. Would be great if they released it as a bonus.

Was the 64 version of RE0 the one that Kamiya was working on before he was shifted over to the original incarnation of RE4? I think he wound up with an executive producer credit in the final game, and he knew enough about the game's development to be the source of the 10% complete claim.

According to some sources, Kamiya was the original director of BIO0, before it was moved to the GameCube with director Koji Oda. He himself says he helped design the game system and doesn't recall being director but his memory isn't perfect.

I'm pretty sure News Bot said kamiya was working on the OG Resident Evil 3 (HUNK on a boat) before that got scrapped and then he started on RE4 which became Devil May Cry.

BIOHAZARD 4 (which was originally BIO3) started development in 1997 with Kamiya as a planner because this was before BIO2's success and CAPCOM didn't have complete faith in him yet due to the poor internal reception of 1.5. When it moved to the PlayStation 2 in 1998, Kamiya became director likely due to BIO2's success.

I already knew about DMC starting off as RE4, but this is the first I'm hearing about RE3 being focused on HUNK (was under the impression Code Veronica was originally going to be RE3). Did any screen shots or footage ever come out for it?

Outside of internal design documents, the only piece of media available for the original BIO3 is a single concept art for a Zombie plant/human hybrid. It has been referenced in interviews by Kamiya, Yasuhisa Kawamura, Satoshi Nakai and Atsushi Inaba.

It had about half a year or less of development. For comparison BIO0 had about a year of development but only the train was relatively complete.
 
What is so bad about 0? I haven't played it, so I'm not defending it, but comments like yours aren't uncommon.

I personally don't find REmake scary at all, beyond occasional jump scares. So pretending that's not a factor, what is constructively different between the two games that makes 0 such a black sheep?

The story is stupid (I mean, RE story has always been stupid, but RE0 is on another level. The main villain is a dude who looks like a Final Fantasy reject.)

Retcons and continuity rape.

Character switch sucks.

Lack of item boxes doesn't add anything, since the game works at "hubs" (think of RE1 when you move from the house to the garden) you just move every item you need to next hub to the other when you are ready to progress.

Rebecca is the worst character in the franchise.
 
BIOHAZARD 4 (which was originally BIO3) started development in 1997 with Kamiya as a planner because this was before BIO2's success and CAPCOM didn't have complete faith in him yet due to the poor internal reception of 1.5. When it moved to the PlayStation 2 in 1998, Kamiya became director likely due to BIO2's success.

Was the final version of BIO2 fully under Kamiya's direction and vision? Like everyone hated 1.5 so he was like "ok I can do better", or did Mikami step in and influence it?

You lose that RE feel when the graphics get more realistic. PS1 RE's I filled in the rest with my imagination.

Idk man, REmake is RE as fuck. I agree the PSone games have ton of charm and unique atmosphere though.
 
Was the final version of BIO2 fully under Kamiya's direction and vision? Like everyone hated 1.5 so he was like "ok I can do better", or did Mikami step in and influence it?

That depends on how you look at the game. It's still very much Kamiya's vision and direction, but he no longer wrote the story which is responsible for much of the tone.

Retcons and continuity rape.

There are none.
 
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