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Castlevania: The Adventure Rebirth (WiiWare) - Now up on NA Wiiware, 1000 Points

I will say also that I miss how if you destroyed multiple enemies with a single subweapon in CV3 you got bonus points.

One could rack up a pretty killer score on the respawning mummies using holy water.
 
PepsimanVsJoe said:
I played through SCIV twice earlier(on both difficulties) and its easiness knows few boundaries.
One of the biggest ways SCIV could have improved its difficulty is by placing enemies where they would be dangerous. All too often I'd notice that enemies would be placed in positions were they really aren't all that tough to get around or defeat. Like even if we took the multidirectional swinging out of the picture(which almost breaks the game at times) the monsters would still tend to be in places where they aren't much of a threat.

Like you'd have a bone pillar sitting on a block at the top of a staircase or just a bit out of the way so that they aren't firing away while you're trying to climb some stairs. You'd have axe armors all over the place but they're not much of a threat at all when they're by themselves. At most you'll get a swarm of those bats that like to dive down at an angle every now and then. I've taken more damage from those bastards than anything else in the game.

It also doesn't help that everything does less damage and there's those chicken legs hidden in candles, which means health is never hard to replenish.

All of that, and the smaller on-screen playing field, which was what also accounted for everything being within easy reach.

Castlevania III nailed the importance of enemy placement. Granted that game had less to work with as there are far less enemy types and stage designs. This gave the developer a better opportunity to focus on what they have and the game turned out all the better for it.

For example on the second to last stage there's a nasty section where the player has to climb a staircase while being assaulted by bone pillars and flying skeletons. Even after adapting to the skeletons' rather unique pattern there's still the pillars that are placed in just the right location where every single one of them is a threat. It's a short area really but since the entire time is usually spent on a staircase(where you're not exactly free to move around) it really turns into a brilliantly methodical game. As a bonus there's an axe armor waiting at the top. It's just one axe armor but he's located at the top of a short staircase. Sure you can go up the stairs and contend with him but you have to be wary that you can't duck his axe as it will cause Trevor to start walking downstairs where he'll get clobbered by the axe.

On the other hand CVIII could still benefit from having enemies do less damage. Actually strike that the damage enemies do is fine...at first. What bugs me the most is that as the player progresses the enemies start to do more damage. So not only is the intensity greater due to more enemies and stronger combinations of them they also hit harder. That's unbalanced IMO. It doesn't help that for the most part the bosses are pretty damn weak. Sure it's a nice break from the wickedly difficult levels but eh oh well(The doppelganger sucks though. I hate him/her/it)..

That's the non-Japanese version of CV3. In the original Japanese release, it was based entirely on the enemy/projectile. Not to mention that Grant got throwing daggers as his default weapon, and of course the superior sounding soundtrack thanks to the special chip. Check it out if you can, but if you want to play an actual copy, you'll need an actual Famicom. If only we were able to get it via VC.
 

Anony

Member
lyre said:
I played OoE this way (save the not saving part since the game is so long) and it's STILL nothing like classic CV games. Hell, I did this with all three DS games; it's still no replacement for classics.

how the HELL did you manage to pull that off, holy shit, that's respect
i tried doing that with PoR and OoE, i dont think i passed the 1st or 2nd stage

any word of widescreen settings?
i'm thinking they're gonna pull a contra with the letter boxes
which is sad, but i'm grateful because my pc monitor doesnt have option for fit to aspect ratio
 
Yeah I watched a playthrough of the JPN version of CV3. Must be nice. =/

It was somewhat balanced out by having no 1ups tied to score but I'd take dying less over more lives any day of the week.
 

andymcc

Banned
PepsimanVsJoe said:
Yeah I watched a playthrough of the JPN version of CV3. Must be nice. =/

It was somewhat balanced out by having no 1ups tied to score but I'd take dying less over more lives any day of the week.

i think part of the reason i always talk so highly of CVIII is because the japanese one is the only i own and have played through all of the way. :lol i haven't played the us ver since i rented it as a child.
 
cartman414 said:
I haven't played ReBirth yet, but it appears to be once again stuck between run-n-gun and setpiece like Contra 3. Not a bad thing, but I think it should skew more in the direction of the former, like Contra 4 did.
Contra 4 wasn't really skewed torwards run and gun, after all its 9 stages included 3 3D stages and a stage which takes place entirely on a jetboard, plus like Alien Wars (and Rebirth) its on-foot stages included several mini bosses and set pieces (such as the missile riding sequence in stage 4) which broke up the running and gunning.
 

beelzebozo

Jealous Bastard
Night_Trekker said:
Nah, I love them both too.

yeah, no kidding. i think it's sort of a tall order for one series to have such disparate identities though, which is a shame. i'd love to see them split the metroidvania stuff off into its own subseries and keep the mainline CASTLEVANIA titles as action. then again, with the proliferation and success of gba/ds metroidvanias, it's possible that's the way most people identify the series now. so maybe it should be the other way around, though that seems dirty pool somehow.
 
Man, this criticism of CVIV is bullshit. It's the most enjoyable of the all the games in the series by far. Sure, Dracula's Curse is awesome but I never get very far before I just give up. CVIV on the other hand has brilliant pacing and atmosphere, plus the most creepy soundtrack hands down. It really nails the Hammer Horror films-look and feel. Plus the characters are big giant sprites, something that subsequent CV games abandoned. It's still difficult enough, but in my opinion CV is about the atmosphere, music and setting, not impressing anons with your epeen. It's a shame no other game since then has used the 8-way whip, crouching crawl or swinging mechanic (I seem to remember this in one of the handhelds but it wasn't nearly as intuitive as IV, where you could build up momentum). It's the most sophisticated game in the series and established so many new conventions that have never been touched since.
 

Foffy

Banned
evilromero said:
Man, this criticism of CVIV is bullshit. It's the most enjoyable of the all the games in the series by far. Sure, Dracula's Curse is awesome but I never get very far before I just give up. CVIV on the other hand has brilliant pacing and atmosphere, plus the most creepy soundtrack hands down. It really nails the Hammer Horror films-look and feel. Plus the characters are big giant sprites, something that subsequent CV games abandoned. It's still difficult enough, but in my opinion CV is about the atmosphere, music and setting, not impressing anons with your epeen. It's a shame no other game since then has used the 8-way whip, crouching crawl or swinging mechanic (I seem to remember this in one of the handhelds but it wasn't nearly as intuitive as IV, where you could build up momentum). It's the most sophisticated game in the series and established so many new conventions that have never been touched since.

I'll agree that the criticism is a bit much, but I don't know if I'd agree with it being the best game in the series. That's an awfully hard title to give a game, between the likes of Rondo, Dracula's Curse, Bloodlines, Symphony, Aria, Super, and nearly any title that isn't revered as garbage [Harmony, Portrait, Judgment, Adventure].

A lot of the games are fantastic, and it seems a bit unfair to name one as the sole king of the castle, so to speak.
 
Foffy said:
I'll agree that the criticism is a bit much, but I don't know if I'd agree with it being the best game in the series. That's an awfully hard title to give a game, between the likes of Rondo, Dracula's Curse, Bloodlines, Symphony, Aria, Super...

Symphony of the Night is the best of the MetroidVanias. Pre-SotN, its a toss up between 3 and 4. I'm leaning towards 4 due to the whip and grapple whip which inspired samus' grapple beam.
 
evilromero said:
Man, this criticism of CVIV is bullshit. It's the most enjoyable of the all the games in the series by far. Sure, Dracula's Curse is awesome but I never get very far before I just give up. CVIV on the other hand has brilliant pacing and atmosphere, plus the most creepy soundtrack hands down. It really nails the Hammer Horror films-look and feel. Plus the characters are big giant sprites, something that subsequent CV games abandoned. It's still difficult enough, but in my opinion CV is about the atmosphere, music and setting, not impressing anons with your epeen. It's a shame no other game since then has used the 8-way whip, crouching crawl or swinging mechanic (I seem to remember this in one of the handhelds but it wasn't nearly as intuitive as IV, where you could build up momentum). It's the most sophisticated game in the series and established so many new conventions that have never been touched since.

Well said - I agree 100%. CV IV is probably my favorite, based solely on the incredible atmosphere created through the unique music, lush background graphics, and large color palatte. The bosses rock, too (other than Drac's final form).
I can also see what you mean about CV III; I gave up halfway through just a couple weeks ago. The similar-looking levels and increasing difficulty make it less inviting to play in one sitting than a game like Bloodlines or CV IV.
 
Puke my guts out and feed them to me.

I read stuff like "sophisticated" but it may as well be murder porn cause it disgusts the heck out of me.

I mean what does that even mean? I'm not getting enough class out of my game? When I take it to gatherings should I feel ashamed because of its disheveled hair and un-tucked sweater?
 

Davey Cakes

Member
I think "sophisticated" is a fine way to describe SCVIV. The points about music, atmosphere, and control are all spot-on.

The 8-way whip was removed because it was "broken." Instead of just making harder games with the same control, Konami decided to just stick to convention. It didn't hurt them, because the Castlevania games are still awesome, but every game after SCVIV does feel less "sophisticated" in a way because you don't have as much control or range with the whip.

People can have their opinions, but I will say that it still fills me with bewilderment when someone hates on SCVIV and then praises Bloodlines.
 

Foffy

Banned
Rash said:
I think "sophisticated" is a fine way to describe SCVIV.

People can have their opinions, but I will say that it still fills me with bewilderment when someone hates on SCVIV and then praises Bloodlines.

Bloodlines had a lot more pizazz to it, I thought. The level design seemed more inventive to me.
 
PepsimanVsJoe said:
Puke my guts out and feed them to me.

I read stuff like "sophisticated" but it may as well be murder porn cause it disgusts the heck out of me.

I mean what does that even mean? I'm not getting enough class out of my game? When I take it to gatherings should I feel ashamed because of its disheveled hair and un-tucked sweater?
Castlevania IV is the choice of the distinguished gentleman.

Foffy said:
Bloodlines had a lot more pizazz to it, I thought. The level design seemed more inventive to me.

Not to mention amazing multi-jointed bosses, ROCKIN music, a great concept of traveling around Europe, and tons of variety within stages.
 

andymcc

Banned
Rash said:
I think "sophisticated" is a fine way to describe SCVIV. The points about music, atmosphere, and control are all spot-on.

The 8-way whip was removed because it was "broken." Instead of just making harder games with the same control, Konami decided to just stick to convention. It didn't hurt them, because the Castlevania games are still awesome, but every game after SCVIV does feel less "sophisticated" in a way because you don't have as much control or range with the whip.

People can have their opinions, but I will say that it still fills me with bewilderment when someone hates on SCVIV and then praises Bloodlines.

Bloodlines has better level-design and it's free of obnoxious free-floating doorknockers to swing to and fro.
 
i think Rondo of Blood is a little harder than SCV4, but they both are the easiest classic CV games, in all fairness.
I thought the original Castlevania was pretty easy up until the very last couple of levels, which there's a difficulty spike. Probably due to lack of password system.

CV4 was still pretty challenging though, despite 8 directional whip and all that stuff.
 
To be fair the only part of the game that really goes overboard on the door handles was Stage A.

That was about the same time the developer actually got inventive with the mechanic. Course at the same time it was hampered by the "constant pit of death" that hounds areas where Simon has to travel upward. For that matter it leaves with the conclusion that it really isn't all that great of an idea.

There's too many variables to consider to really build anything off of them. Would you want to play a stage where you swung from hook to hook while dodging medusa heads? It's one thing riding a handle like an elevator while axe-armors take pot-shots at the player but at least that was mercifully short.
So with that ceiling hit Konami figured it was best to move away from that. The angled whipping stayed to a certain extent but shaking the whip around like a limp noodle? That was more obnoxious than anything.
 
Castlevania 3, the Japanese version, is easily my favorite and I would argue, the best Castlevania of all time.

But, to criticize 4?? 4 is fucking incredible.
 

andymcc

Banned
Arpharmd B said:
Castlevania 3, the Japanese version, is easily my favorite and I would argue, the best Castlevania of all time.

But, to criticize 4?? 4 is fucking incredible.

well, i agree with you there. :lol
 

Davey Cakes

Member
CVIII is amazing, and the reason that Rondo is good is because it's like CVIII 2.

That's the biggest disappointment about SCVIV; that it abandoned CVIII's method of using branching paths as a way of connecting linear levels, which was, really, an incredible addition to the series. That, and SCVIV is quite a bit easier. I still really appreciate it as an overall experience, though, and again, I friggin' love the controls.
 
PepsimanVsJoe said:
The angled whipping stayed to a certain extent but shaking the whip around like a limp noodle? That was more obnoxious than anything.
No, it works against some projectiles and bats. I can't really see how a completely optional extra gameplay mechanic could be deemed as obnoxious.
 
That, and SCVIV is quite a bit easier.
To be fair, CV1 wasn't as hard as CV3 either, and RoB didn't have CV3's difficulty either. They were still challenging regardless, still requiring some dedication to beat.
 
ace harding: private eye said:
No, it works against some projectiles and bats. I can't really see how a completely optional extra gameplay mechanic could be deemed as obnoxious.

Well there's that purple projectile Drac rarely throws out that shoots bullets everywhere. Other than that I don't see anything that the regular whip can't handle. The bats take two hits with the limp-whip, making it useless on reaction. Half the time it's easier to jump or hell even jumping angled attack cause at least that's got style.

It's not exactly optional either seeing as how if I don't take my finger off the button just as soon as I attack I'll get stuck with limp-whip for half a second or so. So now I gotta apply more rhythm to my button-presses, which takes focus away from not getting hit by something and thrown off a cliff.

Not that it matters terribly since most of my deaths in SCIV come from the straight up platforming sections that blow fishmen(or basically stages A & B).
 

andymcc

Banned
KittenMaster said:
To be fair, CV1 wasn't as hard as CV3 either, and RoB didn't have CV3's difficulty either. They were still challenging regardless, still requiring some dedication to beat.

i don't really think CVIV's lax difficulty would really be a problem for me if it weren't for the fact that the lax difficulty comes from the multi-directional whip breaking the game, as others have pointed out, the reduced depth of field made it to where if your whip was fully powered you could essentially hit a good amount of the enemies on screen before actually being face-to-face with them... more challenging bosses wouldn't have hurt either. i really can't think of any really difficult stages from RoB, aside from maybe the clocktower stage (?), but it had it's lion's share of difficult, and very memorable, boss battles.

i'll give it to you that CV3 is much more difficult than CV1, and i think CV1's difficulty is attributed to it having something to do with the lack of save/password system. but, if you play the famicom disk version of CV1 (or even the GBA one i do believe), you have a save system too!
 
Foffy said:
Bloodlines had a lot more pizazz to it, I thought. The level design seemed more inventive to me.
Really? Other than the weird mirror shit in the last level, Bloodlines' level designs were about as straightforward as they come.
 
I will say also that I kind of prefer games where I don't have to die 9784u39858542323ji99h times just to get through them. I'm playing through Ninja Gaiden 1 and stage 5 is just one long FUUUCCCCCCCKKKKKKKKYYYYYYYOOOOOOOUUUUUU. The clincher was when I died on the stupid boss and it kicked me back the the beginning of 5-3, despite the fact that I still had a couple lives left.

So SCIV I salute you for that.
 
I'm playing through Ninja Gaiden 1 and stage 5 is just one long FUUUCCCCCCCKKKKKKKKYYYYYYYOOOOOOOUUUUUU. The clincher was when I died on the stupid boss and it kicked me back the the beginning of 5-3, despite the fact that I still had a couple lives left.
Here's your problem.

Castlevania games are far better designed difficulty wise than the first Ninja Gaiden.

Megaman games too for that matter.
 

andymcc

Banned
KittenMaster said:
Here's your problem.

Castlevania games are far better designed difficulty wise than the first Ninja Gaiden.

Megaman games too for that matter.

Hell, Ninja Gaiden II is has a lot better difficulty design than the first one.
 
Hell, Ninja Gaiden II is has a lot better difficulty design than the first one.
Awesome.

This isn't to say NG1 is a bad game. No, it's massively fun. It's just pure evil. I imagine beating the game is like exercising a demon out of your NES.
 

Sapiens

Member
Guys Super Castlevania IV is not a bad game but any stretch. It's just not nearly as good as CV3, Drac X or Bloodlines.
 
Sapiens said:
Guys Super Castlevania IV is not a bad game but any stretch. It's just not nearly as good as CV3, Drac X or Bloodlines.
Can of worms. Again. And Bloodlines? Seriously? I think CV3 is the only one we can unanimously agree on that goes toe to toe with IV.
 

andymcc

Banned
evilromero said:
Can of worms. Again. And Bloodlines? Seriously? I think CV3 is the only one we can unanimously agree on that goes toe to toe with IV.

i thought it was commonly accepted that Drac X was better than CVIV? :lol
 
nincompoop said:
Really? Other than the weird mirror shit in the last level, Bloodlines' level designs were about as straightforward as they come.
Bloodlines was bursting at the seams with creativity in level design, and it pushed Genesis special effects to the max. The best example is Italy, where not only do you travel through a tower that actually sways back and forth as it scrolls upwards, but you fight a boss at the top, with the camera flying around in circles.

evilromero said:
Can of worms. Again. And Bloodlines? Seriously? I think CV3 is the only one we can unanimously agree on that goes toe to toe with IV.
Maybe if we're talking production values, but Bloodlines is amazing, despite being a supposed rush-job.
 

Davey Cakes

Member
andymcc said:
i thought it was commonly accepted that Drac X was better than CVIV? :lol
That's conceivable, sure.

Bloodlines being better is definitely not, though. Hell, I'd even put Drac X SNES over Bloodlines.

...Okay, maybe I wouldn't go that far.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Rash said:
That's conceivable, sure.

Bloodlines being better is definitely not, though. Hell, I'd even put Drac X SNES over Bloodlines.

...Okay, maybe I wouldn't go that far.


They're all good games though. Vampire's Kiss leaves a lot to be desired, but what can you expect from a butchered Rondo?
 
It's not really anyone's call which is better. But I do think the series took several steps back with each subsequent game after IV. It kind of set a precedent for games that just oozed atmosphere on the SNES. First IV with its unbelievably creepy intro, then Zelda with the awesome rain pattering on the top of the cabin and finally Super Metroid's landing on Crateria. It's something few games establish well and IV seems to be the only one in the series that achieved this. Bloodlines is good, but it's to the Castlevania series as Hard Corps was to Contra III- lacking in the fragile aesthetics established by its predecessor. Rondo is also great but it lost something too- that dark sinister quality. The feeling you get when you're riding through the countryside of Transylvania on a cloudy dreary day- very depressing and unsettling. Music and sound are a big part of that, which changed dramatically in Rondo and Bloodlines.
 

Davey Cakes

Member
Sword Familiar said:
They're all good games though.
Best point that you could have made. :D

Yeah, they're all fun. It's just always been obvious to me that CVIII, SCVIV, and Rondo are the undeniable top 3.
 
evilromero said:
Man, this criticism of CVIV is bullshit. It's the most enjoyable of the all the games in the series by far. Sure, Dracula's Curse is awesome but I never get very far before I just give up. CVIV on the other hand has brilliant pacing and atmosphere, plus the most creepy soundtrack hands down. It really nails the Hammer Horror films-look and feel. Plus the characters are big giant sprites, something that subsequent CV games abandoned. It's still difficult enough, but in my opinion CV is about the atmosphere, music and setting, not impressing anons with your epeen. It's a shame no other game since then has used the 8-way whip, crouching crawl or swinging mechanic (I seem to remember this in one of the handhelds but it wasn't nearly as intuitive as IV, where you could build up momentum). It's the most sophisticated game in the series and established so many new conventions that have never been touched since.

The pacing of CV4 is the same as other games, but given its length and lack of difficulty due to the whip and shrunken field of depth, what is otherwise methodically paced becomes pointlessly plodding at times. And the soundtrack isn't that creepy either, often at times veering to the point of lucidity. And the characters were big giant sprites because of the shrunken field of depth, and that subsequently shrunk the enemy threat range. And did I mention that the 8-directional flail action whip was broken? Hardly any enemies were designed to be threatening against it.

evilromero said:
Can of worms. Again. And Bloodlines? Seriously? I think CV3 is the only one we can unanimously agree on that goes toe to toe with IV.

What, no PCE Rondo? That's also deserving of gold standard status.

evilromero said:
It's not really anyone's call which is better. But I do think the series took several steps back with each subsequent game after IV. It kind of set a precedent for games that just oozed atmosphere on the SNES. First IV with its unbelievably creepy intro, then Zelda with the awesome rain pattering on the top of the cabin and finally Super Metroid's landing on Crateria. It's something few games establish well and IV seems to be the only one in the series that achieved this. Bloodlines is good, but it's to the Castlevania series as Hard Corps was to Contra III- lacking in the fragile aesthetics established by its predecessor. Rondo is also great but it lost something too- that dark sinister quality. The feeling you get when you're riding through the countryside of Transylvania on a cloudy dreary day- very depressing and unsettling. Music and sound are a big part of that, which changed dramatically in Rondo and Bloodlines.

I personally found Rondo more tense, and definitely more dramatic than IV.

KittenMaster said:
To be fair, CV1 wasn't as hard as CV3 either, and RoB didn't have CV3's difficulty either. They were still challenging regardless, still requiring some dedication to beat.

Really? I found Castlevania 1 harder than even the US version of 3.
 

andymcc

Banned
evilromero said:
It's not really anyone's call which is better. But I do think the series took several steps back with each subsequent game after IV. It kind of set a precedent for games that just oozed atmosphere on the SNES. First IV with its unbelievably creepy intro, then Zelda with the awesome rain pattering on the top of the cabin and finally Super Metroid's landing on Crateria. It's something few games establish well and IV seems to be the only one in the series that achieved this. Bloodlines is good, but it's to the Castlevania series as Hard Corps was to Contra III- lacking in the fragile aesthetics established by its predecessor. Rondo is also great but it lost something too- that dark sinister quality. The feeling you get when you're riding through the countryside of Transylvania on a cloudy dreary day- very depressing and unsettling. Music and sound are a big part of that, which changed dramatically in Rondo and Bloodlines.

Contra Hard Corps destroys Contra III though. Those awful overhead mode-7 stages are impossible to play nowadays.

Perhaps I look for something different in Castlevania games than you. I don't see floating hands, leaf monsters and the color purple as depressing and unsettling. I primarily look for great action and boss battles, which Rondo delivers in spades over SCVIV. I hated the whip swinging mechaninc, so it didn't lose any finesse from CVIV to Drac X for me! It did gain the ability to pick between subweapons when dropped, and I think that's a more important jump for the series than a multi-directional whip. (apparently, Konami thought so too!)
 
ace harding: private eye said:
Bloodlines was bursting at the seams with creativity in level design, and it pushed Genesis special effects to the max. The best example is Italy, where not only do you travel through a tower that actually sways back and forth as it scrolls upwards, but you fight a boss at the top, with the camera flying around in circles.
Maybe that part was impressive for the Genesis but you can't really say that was creative, Super Ghouls & Ghosts was already doing stuff similar to it several years earlier. Most of what I remember of Bloodlines was pretty bland, stage 1 was just your basic Castlevania opening level, Stage 2 had a couple of forced scrolling segments that were poorly designed (had split paths that led to nowhere and if you chose the wrong path you wouldn't have enough time to go back before the screen caught up), stage 3 had two different paths and you had to take only one of them depending on which character you were using, stage 4 was a pretty typical Clock Tower level, then I guess the part you described was stage 5 and stage 6 was the mirror level. Not bad, but it certainly doesn't match up to the variety of locales and different stage gimmicks seen in SC4.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
evilromero said:
It's not really anyone's call which is better. But I do think the series took several steps back with each subsequent game after IV. It kind of set a precedent for games that just oozed atmosphere on the SNES.

I think a lot of CVIV's fame lies in it meeting fan expectations and at the same time showing off some cool SNES FX (Mode 7 in particular). It was something new altogether. Rondo on the other hand was the better game imo, but hardly anyone in the west knew about it when it came out, partly because it was for the PC-Engine, which, at the time, was overshadowed by the release of newer systems such as the PS1.
 
Rash said:
That's conceivable, sure.

Bloodlines being better is definitely not, though. Hell, I'd even put Drac X SNES over Bloodlines.

...Okay, maybe I wouldn't go that far.

I don't get the hate for SNES Vampire's Kiss.
I liked it A LOT. The music is sooo great. It sounded at least as good as the PCE version.
yea sure the SNES version is chopped but if you have never played the PCE version, Vampires Kiss(Dracula X) offers an awesome experience. The graphics were also upgraded for the SNES. The first stage is real eye(and ear)-candy

http://www.youtube.com/watch?v=UFBTbM5xXHQ
 
So what about Bloodlines makes it not as good as CV3, Rondo, and even CVIV?

I'm actually strangely curious seeing as how I'm currently without a Bloodlines in my Genesis collection.

BTW: This had better be good or I will pick apart CIV for every insufficient answer.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
iamaustrian said:
I don't get the hate for SNES Vampire's Kiss.
I liked it A LOT. The music is sooo great. It sounded at least as good as the PCE version.
yea sure the SNES version is chopped but if you have never played the PCE version, Vampires Kiss(Dracula X) offers an awesome experience. The graphics were also upgraded for the SNES. The first stage is real eye(and ear)-candy

http://www.youtube.com/watch?v=UFBTbM5xXHQ

I actually love it, too! It's just not 'as good as' in comparison to some of the other games in the series imo.
 
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