Foffy said:Didn't Rondo get turned down by Nintendo a few years ago in terms of a VC release outside of Japan?
ace harding: private eye said:Not necessarily. Metroid Zero Mission was terrible. Seeing old games re-worked to appeal to no-attention-span young people is sometimes heartbreaking.
Foffy said:I find it a little bit sad that even with this game, they're reusing tiles from other Castlevania games...
I still remain perplexed as to why Adventure is being given such treatment in the form of a remake. It was the worst game in the canon until Judgment. It's a little offensive to see that nominated for a remake over the likes of Dracula's Curse and Bloodlines. But, they can only go up from here, considering the game in question, I suppose.
ace harding: private eye said:No, I just prefer Metroid games as slow-moving exploration games, not fast-paced story-driven action titles. Then again, I was playing the original Metroid when it first came out, so I have somewhat of an attention span, and can deal with the lack of magical statues telling me where to go next.
TunaLover said:Pretty much, I couldn't play the newest Castlevania because the boring backtracking...
CO_Andy said:The worst part of OoE is the level design. Iga had somehow converted the redundant hallways of Lament of Innocence into 2D.
This is why Castlevania needs to go back to its roots
andymcc said:why would you go from the awesomeness that is CVIII to the underwhelming shit-stain of SCIV?
Foffy said:Didn't Rondo get turned down by Nintendo a few years ago in terms of a VC release outside of Japan?
CO_Andy said:This is why Castlevania needs to go back to its roots
How so? Castlevania 4 and Rondo both improved the controls while still keeping to the game's playstyle. Castlevania games also age very well because they tend to be very balanced and well designed, as well as the fact that the game is setup for save systems.the mechanics are way too dated
Never mind that Castlevania 3 added variety by giving us three new characters. Rondo helped this by giving us Maria, then giving Richter Item Crash moves, which applies to Maria's unique items as well.and there's no variety (just a whip and secondary weapon)
Anony said:no thanks
the mechanics are way too dated, and there's no variety (just a whip and secondary weapon)
well, actually, if it was a small wiiware game, i dont mind, ie this
duckroll said:Mario is just about jumping on enemies. Holy shit, that's too dated. I think Nintendo needs to make Mario into a side scrolling action adventure RPG with hundreds of equipment types and each enemy should have a 2% chance of dropping a card that gives a different attack effect!
You're upset about those sub-100k SMT:SJ sales, aren't you?duckroll said:Mario is just about jumping on enemies. Holy shit, that's too dated. I think Nintendo needs to make Mario into a side scrolling action adventure RPG with hundreds of equipment types and each enemy should have a 2% chance of dropping a card that gives a different attack effect! OMG SO DATED @*&$^(@^$(@Y)(*$Y)(D( WJGFPOJPOFVS
Fegaga
aghaeh k
Nuclear Muffin said:I've not heard anything about this at all, source?
Also Bionic Commando was rejected but no reason was given (I think its obvious that it was rejected because BC Rearmed came out on XBLA and PSN and Nintendo didn't want to support the sales of the competition by having the "bad" version in comparision to the remake)
Ranger X said:Oh sweet, just saw the scans and I feel right at home!
It's remake of the gameboy game I never played on top of it so this is a day one for me.
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duckroll said:Mario is just about jumping on enemies. Holy shit, that's too dated. I think Nintendo needs to make Mario into a side scrolling action adventure RPG with hundreds of equipment types and each enemy should have a 2% chance of dropping a card that gives a different attack effect! OMG SO DATED @*&$^(@^$(@Y)(*$Y)(D( WJGFPOJPOFVS
Fegaga
aghaeh k
Farore said:Same here...
Because of this remake, I just started playing SCIV [Wii]...
Anony said:no thanks
the mechanics are way too dated, and there's no variety (just a whip and secondary weapon)
well, actually, if it was a small wiiware game, i dont mind, ie this
That actually sounds like the thinking behind Werehog Sonics, Sonic Clone has Guns and Sonic with a sword.duckroll said:Mario is just about jumping on enemies. Holy shit, that's too dated. I think Nintendo needs to make Mario into a side scrolling action adventure RPG with hundreds of equipment types and each enemy should have a 2% chance of dropping a card that gives a different attack effect! OMG SO DATED @*&$^(@^$(@Y)(*$Y)(D( WJGFPOJPOFVS
Fegaga
aghaeh k
Execution can make the most simple of ideas awesome, or turn the most awesome of ideas into pure crap.Just saying, perhaps there's a reason why everything went wrong.
Indeed, but are you saying those ideas were awesome though?KittenMaster said:Execution can make the most simple of ideas awesome, or turn the most awesome of ideas into pure crap.
beelzebozo said:i love this game. i love everything about it top to bottom. even simon's goofy centurion outfit. i've beaten castlevania , c.v.3, c.v.4, dracula x, symphony of the night, the three gba games, two of the ds games (haven't gotten to o.o.e. yet; or, rather, i am stuck at the fucking lighthouse with the stupid crab monster), and lament of innocence
. . . and of all those, if we exclude the more exploratory games and look strictly at the action, i enjoyed c.v.4 the most. i like that it's not punishingly hard, the game looks dope, i love the soundtrack, and it's just straight up fun to play.
good times when that came out on v.c. beat it straight through. i think that was the first game i played with my classic controller, too.
Not really, no.Indeed, but are you saying those ideas were awesome though?
beelzebozo said:(haven't gotten to o.o.e. yet; or, rather, i am stuck at the fucking lighthouse with the stupid crab monster)
Like 6 monthsJavaMava said:How long was the wait between contra and gradius rebirths release between japan and na?
VideoMan said:And a quick comparison to sprites from previous games.
nincompoop said:Like 6 months
JavaMava said:How long was the wait between contra and gradius rebirths release between japan and na?
Ranger X said:SOTN spriting wins... as always.
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No way. CVIV...as always.Ranger X said:SOTN spriting wins... as always.
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There's nothing "anime" about the SOTN sprites, unless of course you mean the character portraits.iamaustrian said:No. I hate that new funky anime style.
I'm glad that they staid old schoolish with the new sprite
duckroll said:Mario is just about jumping on enemies. Holy shit, that's too dated. I think Nintendo needs to make Mario into a side scrolling action adventure RPG with hundreds of equipment types and each enemy should have a 2% chance of dropping a card that gives a different attack effect! OMG SO DATED @*&$^(@^$(@Y)(*$Y)(D( WJGFPOJPOFVS
Fegaga
aghaeh k
evilromero said:No way. CVIV...as always.
Anony said:and yeah it's dated, why do you think mario have a life bar now instead of 1/2 touch kills
zigg said:Only in the 3-D games. NSMB still keeps the lose powerup, lose life scheme alive.
Anony said:it was always like that i think
small -> big -> powerup
and the other way around
but u could go small -> powerup + big
but in nsmb you get to hold a powerup
Anony said:well yeah, but how would you like it if in mario galaxy 2, you are killed in 1 hit if you dont have a power up
yes, it's you can play it and finish it, but it would just be frustrating
or how about 3 lives, when ur dead, you start all the way from the beginning
duckroll said:Gamers are fucking weaksauce these days. Sigh. Go find another hobby and stop watering down mine.
yeah, no one told you to powerup in CoE or any of the metroidvaniasduckroll said:Gamers are fucking weaksauce these days. Sigh. Go find another hobby and stop watering down mine.
Anony said:yeah, no one told you to powerup in CoE or any of the metroidvanias
why dont you play it with your first weapon and dont equip any equipment
dont save while you're at it
then you'd practically be playing the original castlevania practically
yes, it's 'pussy'
you know how many time i beat super mario for gameboy, in single digits
how many times i play it, over 3 digits
you just cant complete the game:
1. no save
2. limited lives
3. you start all over again
i played it so many times that i can complete the first half of the game pretty easily, the second part is hard as fuck because every time i get there, i dont have many lives left, and i dont 'practice' on the stage due to the lives limit
AND you have to play the game in 1 sitting
yes, it was fucken satisfying to beat the game, all the current games are pussy shit compared to it
but, the mechanic is broken, that's why it was replaced
if castlevania did not shift to the metroidvania status, i would have abandoned the franchise
of course i dont mind playing the original formula, but it's dated, that's why you dont see these games as often