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Yeah, Belmont's Revenge (Dracula Densetsu II) had sub-weapons, so this is probably a sequel to that game (disregarding Legends). Maybe that weapon is the holy water?
jiji said:Yeah, Belmont's Revenge (Dracula Densetsu II) had sub-weapons, so this is probably a sequel to that game (disregarding Legends). Maybe that weapon is the holy water?
The scan states that it'll include arranged music from other games in the series, so hopefully they'll focus on stuff from the first two GB games.Night_Trekker said:Possibly.
I hope this is actually a remake of the original game and not a sequel in the same spirit. I want a real remake of Belmont's Revenge, mainly because the soundtrack is incredible and could benefit from new arrangements.
jiji said:The scan states that it'll include arranged music from other games in the series, so hopefully they'll focus on stuff from the first two GB games.
duckroll said:It hits WiiWare in Japan on 27th Oct 2009, for 1000 points.
ReyVGM said:And Castlevania Legends does have just DECENT good track: the one from stage 2.
http://www.youtube.com/watch?v=MxwJ3MHnHNs
ReyVGM said:Don't the Rebirth games have like 5 or 6 levels? And if they adhere to the number of levels CVA had (4), then I don't think there's going to be enough levels to fit the entire CVA soundtrack AND the best tracks from CV2BR.
Unless they put more levels or alternate music on the same levels.
And Castlevania Legends does have just DECENT good track: the one from stage 2.
http://www.youtube.com/watch?v=MxwJ3MHnHNs
mclem said:Twenty.
Anyone else feel *really* old right around now?
Which Gradius games are you comparing it to? All of them? It's definitely harder than the well-known Gradius III SNES port, at least. I'd also argue it's comparable to difficulty to Gradius Gaiden and Gradius II while using autofire, and possibly even the original, but all that might be a bit of a stretch.Tain said:Haven't played Contra yet, but Gradius on Normal is way easier than the other Gradius games on Normal. I could mess with difficulty levels, but I'm sure it's just the typical loop bump where enemies shoot more bullets and nothing else. Obviously makes it harder, but way less cool than the game naturally being designed at a given difficulty in the first place.
Plinko said:One can only hope Nintendo does the same with Metroid 2.
Night_Trekker said:That would kick ass.
ace harding: private eye said:Not necessarily. Metroid Zero Mission was terrible. Seeing old games re-worked to appeal to no-attention-span young people is sometimes heartbreaking.
I liked everything about Zero Mission except the BS at the endace harding: private eye said:Not necessarily. Metroid Zero Mission was terrible. Seeing old games re-worked to appeal to no-attention-span young people is sometimes heartbreaking.
CamHostage said:Oh no, I think you guys are over-representing this game as "SNES-quality" from the scans, this is far inferior to Castlevania IV in style from what I can see. Granted, CV4 had that crazy big sprite that was kind of a pixellated mess/masterpiece, but these new CV Wiiware screens make the game look like any given Japanese "let's temp the engine and make a bid for that Naruto job" project. Weak and inexpressive sprites abound, and I'm not sure it comes across with that pixel-art look to it that the Rebirth games tend to have (hard to tell with scans) or if it's modern but the character sprite in the most clear shot available doesn't really speak to the best of either technique. It doesn't really look retro and it doesn't really look amazing for our times, it just looks like it gets the job done and that's it.
The sprite and effects work in Contra Rebirth were equally lame and yet that one got decent reviews, so I'm not condemning this game, I just would not get your hopes up.
ace harding: private eye said:Metroid Zero Mission was terrible.
MightyHedgehog said:Remaking one of the worst Classic/Actionvanias? Hmmm...it had better be a pretty substantial remake with only a passing resemblance to the terribly disappointing GB game.
What the...ace harding: private eye said:Not necessarily. Metroid Zero Mission was terrible. Seeing old games re-worked to appeal to no-attention-span young people is sometimes heartbreaking.
ace harding: private eye said:Not necessarily. Metroid Zero Mission was terrible. Seeing old games re-worked to appeal to no-attention-span young people is sometimes heartbreaking.
haha. would love that. nanobreaker was nice.duckroll said:he should be forced to make nothing but Nanobreaker sequels forever!
KevinCow said:You are insane.
zoukka said:Then for who they should be remade for?
Also may your balls gather fungal growth.
ace harding: private eye said:No, I just prefer Metroid games as slow-moving exploration games, not fast-paced story-driven action titles.
Then again, I was playing the original Metroid when it first came out, so I have somewhat of an attention span, and can deal with the lack of magical statues telling me where to go next.
Dude, I have some criticisms and nitpicks with MZM too, but it's far far from "terrible". In fact, it's a great game in spite of some missteps. Also, GTFO with that seniority bullshit. As if you're the only person on GAF who played the original Metroid when it came out, or has "somewhat of an attention span". Seriously?ace harding: private eye said:No, I just prefer Metroid games as slow-moving exploration games, not fast-paced story-driven action titles. Then again, I was playing the original Metroid when it first came out, so I have somewhat of an attention span, and can deal with the lack of magical statues telling me where to go next. .
Foffy said:I still remain perplexed as to why Adventure is being given such treatment in the form of a remake. It was the worst game in the canon until Judgment. It's a little offensive to see that nominated for a remake over the likes of Dracula's Curse and Bloodlines. But, they can only go up from here, considering the game in question, I suppose.
Have you seen Shanoa's OoE animations?Young Nobleman Of Sadness said:It's soon to say... I know...because we haven't seen the game in movement.... but... I can't stop thinking that It's been more than twelve years and two generation of game systems since SOTN...
So please... PLEASE... Konami, why is this STILL the best 2D character sprite/ animation in a Castlevania game as of today?
Admit it: You're not even trying.
Bluemercury said:Any non-metroidvania is a go for me.....good old nes/snes/genesis game boy/pc engine castlevanias
duckroll said:Based on what robut just said, it's possible they might hold it off until December if they really care about releasing it exactly "10 years after".
Teknoman said:Hoping they just pull a nearl Halloween release.
I agree. This sounds crazy, I know, but I fucking love the double jump animation.viciouskillersquirrel said:Have you seen Shanoa's OoE animations?
Bluemercury said:Any non-metroidvania is a go for me.....good old nes/snes/pc engine castlevanias
Srsly. I'm playing OoE right now and I don't see how Shanoa isn't the best animated Castlevania sprite. She's incredibly detailed and fluid.Easy_D said:I agree. This sounds crazy, I know, but I fucking love the double jump animation.
I'm 24% clear on OoE. When does the backtracking start?TunaLover said:Pretty much, I couldn't play the newest Castlevania because the boring backtracking...