Count Dookkake
Member
PepsimanVsJoe said:Dated mechanics? Please.
It's just that most devs these days don't have the guts to pull off an old-school Castlevania style action game.
If anything we need a return to the roots like yesterday. The kind of game where nothing can be taken lightly, the smallest foe can prove to be the biggest danger, attacks that take 1/8 to 1/4 of a lifebar and have a tendency to knock heroes into pits, and so on.
The mechanics in action games these days allow for too much freedom at times.
"Oh you jumped forward but lo you're hopping right into a nest of enemies. Well no big deal just turn around in mid-air and move back, or just double-jump over the nest entirely".
"An enemy is running towards you but luckily you swing your sword so quickly they can't even hope to touch you."
"Pits? Never heard of them."
Stuff like that I dunno. It's too commonplace these days. Maybe that's what the people want but who cares? Not every game needs to play the same.
:lol