demi said:Cinematic battles only works in more interactive titles such as Kingdom Hearts II and it only works because of the QTE events, cinematics themselves set up the scene in standard role-playing titles.
GhaleonEB said:Three words: Panzer Dragoon Saga. That's how you do cinematic battles in an RPG.
Himuro said:So you're saying it's impossible for them to be evolved and that every single fight will use the same cinematic approach? Play Kingdom Hearts II. It is possible to have fast paced action and still make it cinematic.
why not play an action game then?SolidSnakex said:So are we just talking about big sweeping cameras or something like FF13 where its more about making the action look like an action game instead of your typical turn based RPG?
Error2k4 said:why not play an action game then?
kaizoku said:this is basically what I tried to explain to Dice before he got angry.
you cant have turn based, guys stand in a line, menu driven battles which are also cinematic without either
a) cinematic animated sequences
b) interactive button inputs
c) dynamic shifts in battle i.e. mario rpg
just my short brainstorm, not a long considered thesis or anything. also option a needs to be avoided cos it sucks and takes ages.
GhaleonEB said:Three words: Panzer Dragoon Saga. That's how you do cinematic battles in an RPG.
goodcow said:IAWTP.
PDS has the best battle system ever, it's just a shame the difficulty was so lacking, especially since the shooters are hard.
well, it was cinematic because you were flying a dragon, and fought moving enemies...so you were constantly in motion. and at times you had edge (the hero) thinking out loud, basically telling you what move to do, or at times you had someone along for the ride who'd converse with you. basically the things i alluded to in my post. thats how you create apparent interactivity, not by cutting a ****ing rope.SailorDaravon said:If PDS wasn't stupid expensive I'd like to check it out and see what you guys are talking about
demi said:Cinematic battles only works in more interactive titles such as Kingdom Hearts II and it only works because of the QTE events, cinematics themselves set up the scene in standard role-playing titles.
SailorDaravon said:If you want an action game, play Devil May Cry.
If you want an action RPG play Kingdom Hearts.
If you want a traditional "type" RPG play Dragon Quest 8.
We don't need to combine genres here.
Himuro said:This thread was closed for some reason, but I thought it was a pretty good thread for discussion.
Himuro said:Oh please.
SolidSnakex said:Hmm...
demi said:How does Anachronox play?
TheTrin said:I think if you have more complicated QTE, like something rhythm game-ish, for powerful attacks, you could definitely pull off something more cinematic. For instance, for spells, you may have to do a specific rhythm or movement to summon a creature.
SailorDaravon said:If PDS wasn't stupid expensive I'd like to check it out and see what you guys are talking about
Himuro said:Played FFX-2? In FFX-2, you could parry enemy attacks by attacking them at the right time. It's turn based. What I'm saying is, just because a game is turn based doesn't mean it can't yield the same results, just in a different way. Let's say, for instance, a game uses the FFX-2 battle system where if you press attack they'll instantly attack their target. This can enemy attacks. Okay. What if the enemies begin to gang up on you and the game presents a qte like segment similarly to Kingdom Hearts II (except you press ONLY the triangle button, and make it more varied like in Shenmue). Being unable to deflect with the segment, the attack leaves you open, but the same happens to them if you are able to.
Another example: you're fighting a group of baddies in a room full of ropes. It's possible to beat them without messing with the ropes, but it's possible to target the ropes. By targeting the rope and attacking it you could swing on the rope, and bouncing off the walls, and then ramming the enemy in the gut with your weapon (whatever it is). In order to bounce off the wall you have to pull off the QTE sequence, and finally, when it comes time to attacking the enemy while on the rope, you have to press another button. If you msis, they attack you and you're the one to suffer. These attacks come in various speeds, so it'll actually be difficult to pull the segments off sometimes.