The Real Abed
Perma-Junior
If you can put roads on those walls with tunnels through the towers and ramps up to the wall, it'd be amazing.
Fixed. Children of the Nile was decent enough to be considered Pharaoh 2. ;P
Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Not accurate enough.
Hmm, the Zonable Pedestrian Paths mod is giving me a bit of savegame load issue, even on games that I haven't used it. It's only the subsequent time I try to load something after a previous load, so it's not major, but still, use at your own risk.
Maybe something's still resident in memory and not reinitializing properly. It would likely mean you'd have to restart the game completely in that case.
Stupid question:
I just started subscribing to a huge number of growable buildings. Is there any real downside to doing this? If I'm understanding growables correctly, the more that I have the bigger the variety of buildings in my zones, right?
I'd love it if they added in a RCT style list of every person, place and thing in the game that can be named that you could click to find in the city instantly. And if it's an object you named and is no longer available (Died, burned down, demolished) it would go in a separate list but only if it was named by you. This list could be cleared when you are finished checking it. Maybe we could get some popup messages that appear when a named object is removed from the city too. It just seems silly to let us name things but not let us find it. So nice to see a tool to do it.Find anything you named : FindIt
I was wondering why my city had a disturbing lack of chicken and banana restaurants.If anyone was like me and getting tired of the lack of variety in the buildings in their cities and subscribing to a buttload of zoneable assets but not seeing many of the assets appearing, there is a limit to the amount of zoneable assets for each building type and size..
They need to add a newspaper report like SC2K. I would love that!
They need to add a newspaper report like SC2K. I would love that!
Pretty sure there's a mod that turns the chirps into a SC3000 type of ticker
Toggle Traffic Lights, awesome mod, my traffic is so fluid now.
I think this is almost a cheat, but hey! It's like it works in real life I guess. There isn't a law in the universe that says that intersection must have lights.
Toggle Traffic Lights, awesome mod, my traffic is so fluid now.
Toggle Traffic Lights, awesome mod, my traffic is so fluid now.
Toggle Traffic Lights, awesome mod, my traffic is so fluid now.
I think it scales the UI.Does Nvidia's own downsampling solution not work in this game as well as the dynamic resolution mod?
Anyone have any thoughts why the game doesn't include this by default? The slow unlock of capabilities is pretty annoying and leads to some tricky planning/rebuilding.New Game Plus (NG+) - unlock all road types, public transport, areas and money at the start (configurable)
Seems interesting, haven't tried it yet.
I think this is almost a cheat, but hey! It's like it works in real life I guess. There isn't a law in the universe that says that intersection must have lights.
At first I thought it was cheating, but seeing how limited some of the options are regarding lane uses, I might use this strategically.
New Game Plus (NG+) - unlock all road types, public transport, areas and money at the start (configurable)
Seems interesting, haven't tried it yet.
Added a whole bunch of sports fields. And other buildings.
I just want it to stop displaying a big white box on my menu when I try and use custom assets :<
What box? I don't have that problem. What mods are you using?
You know when the asset doesn't have a small menu icon assigned it defaults to some shitty looking white box placeholder thing.
well pretty much all my assets have it, even the one i made myself
This mod aims to change the growth of buildings in the city by introducing a new factor to the simulation: density levels! They are not visible as a bar, but are fairly clear from the height of buildings. In order for larger buildings to grow, there has to be a certain amount of density and land value in a large area (the distance that the measurement is over is about 2km radius.)
The ban hi rises policy will ban buildings above a certain height.
The number of workers and households per building is dependant upon the level of the building and its size (including height). This means large hi rises will have quite a few more people in them.
Residents will have lower happiness if they don't have essential services, although this doesn't do much at the moment, I am planning ways to make happiness more relevant to the game.
Industrial extractors take much longer to deplete reserves of oil and ore. Industry pollution spreads farther, but hi tech industry (level 3) pollutes much less.
Land value and service requirements for building adjusted, leveling up buildings is generally more difficult.
Residents less likely to move in well educated, helps keep the education situation from getting out of control.
Is there any way to figure out what mods are making my game chug super hard when I'm loading? Like it takes a solid few minutes now where the game just straight up hangs on the loading screen. Are there any tips on what's a good limit to try and stick to, or any idea what mods might be causing the sluggishness?
Is there any way to figure out what mods are making my game chug super hard when I'm loading? Like it takes a solid few minutes now where the game just straight up hangs on the loading screen. Are there any tips on what's a good limit to try and stick to, or any idea what mods might be causing the sluggishness?
If you're anything like me, you could have subbed plenty of collections of buildings, without realizing you were automatically adding to the game a ton of stuff, most of which could be just recolorings or basic modifications of vanilla assets.
At some point it took me like a couple of minutes to load a city, so I started going through all my subscriptions, removing a lot of useless stuff and now it's all as snappy as it can be.
Oh, yeah. I appear to be just under 800. That might be a problem I'm guessing.
http://steamcommunity.com/sharedfiles/filedetails/?id=408706691