You guys got to stop these desperate comparisons.
Fighting games have several characters with heavy variety and different ways to play against the other mass of characters. That's before getting into other mechanics.
This is different from DMCV, how, exactly? Oh, that's right.
It isn't. Just like any good fighting game there's a massive difference between how each character plays in DMC games and there's tons of obscure mechanics and exploits that better players use to get more out of the gameplay. If only you had the humility to admit how ignorant you are. This game is being produced by a popular fighting game designer for Godsakes.
DMC is a generic repetitious action game with some characters with variety but for chunks of the game you do similar things until you get those variations. Doesn't mean the combat is bad, but one reason why this is a niche style is because it's repetitious.
If DMC is repetitive in its action to you, that's because
you play repetitively. The style system is a
direct oppressor of repetitiveness and encourages creative play. This is just such gossamer tripe that doesn't stand up to even the most cursory examination even if you were a game journalist on a deadline that plays video games without fingers. Or limbs. Or a brain.
Some people like that style, some gaffers clearly do. Some don't, but pretending the games are a lot deeper than it really is just pushes people away because your basically insulting peoplespeoples intelligence.
You don't know what the hell you're talking about. That's the problem. Most people don't know what they're talking about in regards to this genre because it's relatively niche - which has been established in this thread. The nature of a niche thing is that fewer people are going to truly understand what a more dedicated fanbase appreciates about said thing. This isn't arm rocket science.
But instead of having the humility to admit this and come to terms that the genre, or this particular game, just might not be your cup of tea (or maybe learn about why people think these games are deep to maybe benefit yourself, and potentially get more out of the demo): you're compelled to make
strong statements about something you're
clearly ignorant about like some spoiled child. Such is the nature of video game forum users, I suppose, which is unfortunate.
Add the fact DMC is not really innovating and playing safe, theres really no reason to be surprised at people calling the gameplay outdated when there's been no real revolution in this gameplay style for some time.
This game is innovating in plenty of significant ways, none of which you apparently know, care about, or care to know about. People are still learning the Breaker system (a lot of stalwarts don't even like it), the game has multiplayer, which AFAIK, is a first for the genre, and there's still potentially 4-5 others characters that people haven't gotten there hands on yet. As I've said time and again: this demo is bringing the peanut gallery out of the woodworks towing the Dunning-Krueger Effect alongside them like some oversized lucky charm.
Shoot down all mentions of flaws
We've gotten a terrible vertical slice of game that's going to have a ton of content, but please, tell which "flaws" got "shot down"?
The shitty platitudes about fresh coats of paint?
Overexaggerrate how deep the mechanics are.
The only thing over exaggerated is your own sense of comprehension of these games and making rational points.
Blame non fans for not understanding the game. Or say ganers are too dumb to play a game of repetition than go "lol probably COD players" when even core gamers aren't big fans of the genre.
Yeah, that seems fair enough to me. The rest is just strawman bullshit that isn't worth paying attention to.
Basically doing as much as possible to turn interested players away. (Also half the user aboves list arent evidence but just opinions or odd game comparisons with no context. So unless your someone like me that knows the lingo the list means nothing.)
The types of players that make these bad criticisms turn themselves away. Just like the Fighting Game genre; DMC-style action games are the types of games people enjoy the
idea of playing more than actually playing.
I'm not even that big of a fan of the series BTW. I just hate seeing dumb arguments leveled at quality efforts like Devil May Cry V.