Princess Skittles
Prince's's 'Skittle's
The first one was awesome thanks to talented developers/designers.
Without them..?
Without them..?
Karram said:I thought its BC2 not Rearmed . I'll probably try the first one when its on sale or something.
Fatshark is ex-GRIM guys. In fact, considering a lot of the BCR guys went to Fatshark and made Lead and Gold (which is a lot of fun, by the way), they were the best choice.Princess Skittles said:The first one was awesome thanks to talented developers/designers.
Without them..?
Oh. Still, based on Lead and Gold, I have serious amounts of faith.duckroll said:The only guy at Fat Shark who seems to have had a major role in BCR is Arvid Nilsson, the lead 3D designer and level designer. All the other leads are probably at Might and Delight.
I AM JOHN! said:In fact, considering a lot of the BCR guys went to Fatshark
Princess Skittles said:The first one was awesome thanks to talented developers/designers.
Without them..?
Yeah I thought most BCR guys are at Might and Delight or whatever they call themselves.duckroll said:Who? I could only find one guy who worked on BCR at Fatshark on Linkedin. It'll be nice to know who else there is.
I'm excited about the sequel but changing developers adds a question mark to it, sorry.MMaRsu said:Oh ye of little faith
That is correct. They have stated they are working on something similar, though.Xater said:Yeah I thought most BCR guys are at Might and Delight or whatever they call themselves.
boothisman.gifduckroll said:BCR4 - Backbone
The added final level of BC:R showed just how amazing a new game based on the original's mechanics could be (under good designers).Segata Sanshiro said:this time they don't get to crib off of one of the best action games ever made.
Yep, they made one whole level themselves. Pat on the back and all that rot.Princess Skittles said:The added final level of BC:R showed just how amazing a new game based on the original's mechanics could be (under good designers).
duckroll said:BCR4 - Backbone
The game used the original as a base and a lot of things were changed/improved and they were all GREAT. BC:R wasn't some hack job that just redid the original game with a new coat of paint (or a shitty graphics filter). They tweaked the way it played, they changed/added bosses where there really wasn't much there to brag about in the original. They added levels where there weren't any (not only the Albatross but the shortcut tunnels), they added items, etc. Not to mention the Challenge Rooms, the multi-player mode and co-op.Segata Sanshiro said:Yep, they made one whole level themselves. Pat on the back and all that rot.
Tell me what the game would be without the original game. Nothing, that's what. They did a nice job gussying it up, I'll give you that, but it doesn't mean they can make a whole good game on their own, as every other fucking GRIN game ever made proved.Princess Skittles said:The game used the original as a base and a lot of things were changed/improved and they were all GREAT. BC:R wasn't some hack job that just redid the original game with a new coat of paint (or a shitty graphics filter). They tweaked the way it played, they changed/added bosses where there really wasn't much there to brag about in the original. They added levels where there weren't any (not only the Albatross but the shortcut tunnels), they added items, etc. Not to mention the Challenge Rooms, the multi-player mode and co-op.
Please stop pretending that the game was only good because the original was good. That can't be farther from the truth.
Princess Skittles said:The game used the original as a base and a lot of things were changed/improved and they were all GREAT. BC:R wasn't some hack job that just redid the original game with a new coat of paint (or a shitty graphics filter). They tweaked the way it played, they changed/added bosses where there really wasn't much there to brag about in the original. They added levels where there weren't any (not only the Albatross but the shortcut tunnels), they added items, etc. Not to mention the Challenge Rooms, the multi-player mode and co-op.
Please stop pretending that the game was only good because the original was good. That can't be farther from the truth.
Correct me if I'm wrong, but wasn't the team at GRIN that made BC:R was separate from the team that made their bevy of third person shooters.Segata Sanshiro said:Tell me what the game would be without the original game. Nothing, that's what. They did a nice job gussying it up, I'll give you that, but it doesn't mean they can make a whole good game on their own, as every other fucking GRIN game ever made proved.
Again, look at the Albatross level. Sure it's just one level, but it's enough to show that they (at least the original team) had the chops to do more with it than what was there in the original template.duckroll said:I don't think he's saying that at all. The fact is there is a big difference between enhancing and improving an already good game when you remake it, retaining the same mechanics, etc, and making a brand new game from scratch. A team can be good at understanding the core mechanics of a good game and what makes it good, and using that to build a solid game using the ideas as a base. That same team could very well be unable to generate original content which is as creative or well executed as the ones they used as a template in a remake.
It's not hard concept to grasp, and until we have BCR2 in our hands and it is a great game, it's still something that's up for debate. Since this isn't even the same team, well, that makes the stakes significantly different too.
Is... is this love that I'm feeling?Shikamaru Ninja said:Bionic Commando Rearmed was awesome. How about Code Name Viper Rearmed as well
duckroll said:I can see it now:
BCR - GRIN
BCR2 - Fatshark
BCR3 - Might and Delight
BCR4 - Backbone
Bionic Commando Rearmed 2 brings loads of new weapons and attacks, new mechanics, new puzzles, better co-op, and... jumping?
Release Date: Q1 2011
Genre: Platforming
Platform: PSN, XBLA
Rating: Pending
Developer: Fat Shark
Publisher: Capcom
Price: TBD
Capcom unveils the next evolution in 3D side-scrolling action with Bionic Commando Rearmed 2. Nathan Spencer returns as the daring elite soldier equipped with special bionic abilities. Spencer will have to face his greatest challenge yet as General Sabio, a new technologically sophisticated foe, is on the brink of launching a deadly missile attack.
Nathan Spencer will make use of his trademark tool his bionic grappling hook to grab, swing and leap through series of lush new environments. Hell be met by plenty of gun-toting soldiers and mechanized threats ready to give him a hostile greeting. Bionic Commando Rearmed 2 improves upon the visual achievements of its predecessor with the addition of more detailed character models, textures, and vibrant colors. New player mechanics will add another strategic layer of platforming to the overall experience and the famous bionic arm will be getting a major makeover delivering a more dynamic bionic experience to the player.
Key features:
Sequel to the popular downloadable title on PSN and Xbox LIVE, Bionic Commando Rearmed
New Weapons, attacks and enhancements for the the all-purpose Bionic Arm
New platforming mechanics provides more freedom and challenges. Now the impossible is within your leap!
New physics-based puzzles will take the platforming experience to another level
2-player co-op is back and better than ever.
Enhanced graphics and better camera functionality.

All new musical score inspired by NES-era sound effects, produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack

Cut-scene art designed by cutting-edge art studio Massive Black, whose previously worked on Infamous, Bioshock 2 and,God of War III
Gross.physics-based puzzles
Wait. What?better camera functionality

Yes.All new musical score inspired by NES-era sound effects, produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack

Get Shinkiro back. :\Cut-scene art designed by cutting-edge art studio Massive Black, whose previously worked on Infamous, Bioshock 2 and,God of War III
vadernooooo.jpgRelease Date: Q1 2011
Woah, that's really far away for a downloadable game.Release Date: Q1 2011
Princess Skittles said:Gross.Wait. What?Yes.Get Shinkiro back. :\
zoukka said:Bland level design.
It's 2D. So yeah, seems like a BS bullet-point.Kulock said:The camera thing confused me too, maybe they meant relating to co-op, because I can't recall ever having a problem with the camera in the original. And the camera in the trailer doesn't look any different.
pretty muchshagg_187 said:The only reason I'll buy this game is if Simon Viklund is working on the soundtrack... without it, NO BUY!
I'd still buy it to support the awesome game and the devs.
All new musical score inspired by NES-era sound effects, produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack

firen said:Oddly enough the first thing I was excited about was the possibility of Top Secret Podcast coming back. :lol
The Dutch Slayer said:I love the new trailer, but I bet there is a lot of resistance to the jumping in the game.
Was that not the entire reason the game is different to any other platformer, you can not jump.....
Princess Skittles said:Correct me if I'm wrong, but wasn't the team at GRIN that made BC:R was separate from the team that made their bevy of third person shooters.
Zen said:Well the jump in this looks like less of a real jump, and more of a jump ability you can use to reach slightly out of reach platforms with the grapple arm. Spencer isn't going to be making appearances in the mushroom kingdom anytime soon.
I think it will help add a greater sense of control over Spencer without actually altering the gameplay that much.