I expect the destruction on the final game to be limited due to gameplay design, then a lot of people calling this demo a lie.
We have a long form, real time demo of this kind of thing working and people are actually still complaining and trying to call bs?
I didn't expect that coming into this thread for some reason. Some of you guys...Jesus.
We have a long form, real time demo of this kind of thing working and people are actually still complaining and trying to call bs?
I didn't expect that coming into this thread for some reason. Some of you guys...Jesus.
Not hard to be skeptical in an industry that focuses their efforts on trickery/smoke and mirrors to get people all hyped up. My position is I'll believe it when I see it as I play the game.
It looks pretty good; I'd wager some people just don't think that it looks that mind blowing. That being said, I don't think people should be concern trolling whether MS can deliver what they are demoing here. I fully believe that they can, which is great in the scheme of cloud-assisted physics compute as a whole. The argument at this point is does it look that much better than the canned physical destruction present in games like the latest Red Faction? I think that it does look better, but not as good as I was expecting.
It is not necessarily about looking better, just so much more available to be destroyed at once.
Then quite honestly, we can't have any meaningful discussion about this until the game is actually released.
We can discuss the tech on display for what is though. This video falls more into tech demo category than gameplay demo from what I can tell.
My original response was to a post that was entirely different than the actual discussion that can be had about this demonstration.
Can anyone get a reading on where the goalposts are now? Last I heard they were leaving the milky way.We can discuss the tech on display for what is though. This video falls more into tech demo category than gameplay demo from what I can tell.
My original response was to a post that was entirely different than the actual discussion that can be had about this demonstration.
It is not necessarily about looking better, just so much more available to be destroyed at once.
Fair enough. Although I'd put this demo a bit above the "tech demo" category. What we saw last year at Build was definitely a "tech demo". This is certainly a playable game (albeit, not entirely in this mode probably, since there's a lot missing still). But that's just a semantics debate there.We can discuss the tech on display for what is though. This video falls more into tech demo category than gameplay demo from what I can tell.
My original response was to a post that was entirely different than the actual discussion that can be had about this demonstration.
Just out of curiosity, at what point would you consider it to not be a tech demo? The final retail build?
It would be interesting to know how this budgetwise compares to something like PSnow.
More tweets -
Age of Ascent paying $75per hour for 100,000 users
https://twitter.com/lee_stott/status/486437448348860417
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Did they explain how destruction would work if you are offline? Sorry I did not see this part of the conference yesterday.
Just discovered that Reagent games is DMA , The company Directors are Dave Jones and the Producer of Crackdown
This thread proves again that 'gamers' anno 2015 are terrible people. Just enjoy the games you see and play, even though they are not on your platform of choice.
Just out of curiosity, at what point would you consider it to not be a tech demo? The final retail build?
It looks like building can actually take a ton of damage, which fortunately scales back how overpowered this mechanic could be.
My concern is where the actual gameplay comes in. Crackdown is sort of known for scaling large buildings and achieving higher mobility in the environment with agility orbs. What is the point of scaling these obstacles when you can just destroy them?
Once everything has gone to rubble, where is the game?
I'm not a fan of Crackdown, but that looks sick. I wish things bent some (are there no games that do that?), but that still looks pretty damn impressive. I can't wait to see the tools they give players. Some air vehicles, maybe a mech? That's what I would want out of that.
It's a matter of semantics/opinion. I think of gameplay demos as the things we see at E3 like they play through a mission or level or something that is playable on the show floor. This video is solely for the purpose of showing a technical aspect of the game. We don't know what's enabled outside of this within the engine and so on.
Wasn't Dave the original creator of both GTA and Crackdown?
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Just discovered that Reagent games is DMA , The company Directors are Dave Jones and the Producer of Crackdown
Once everything has gone to rubble, where is the game?
It's a matter of semantics/opinion. I think of gameplay demos as the things we see at E3 like they play through a mission or level or something that is playable on the show floor. This video is solely for the purpose of showing a technical aspect of the game. We don't know what's enabled outside of this within the engine and so on.
It's very cool, even if you don't like Crackdown, or even Xbox. Going forward this will not only just be a Crackdown thing or even just a Microsoft thing. This is what games can do now using cloud computation. It's speaks huge things for games, and maybe even something really special with MMOs.
I seriously doubt the game will have this level of destruction in the singleplayer game. I just don't see how it would be practical from a design standpoint. Sure they use the example of being able to destroy a building to kill a mob boss, but that could just as easily be a co-op or MP mode, or could be limited to only those buildings in which the mob bosses reside.
For example, since all of the material location data is being processed in the cloud, what happens when you quit and then come back? That's a ridiculous amount of positional data you'd have to store for each and every player of the game. Not to mention from a gameplay standpoint. What happens when you've been playing the game for 20 hours and half the city is destroyed? What's the point of being able to jump buildings in a single bound if there are not more buildings around? The number of servers required to assist each SP game would increase over the course of the game. It sounds like a logistical nightmare.
It makes much more sense for it to be instanced in a MP game. Once the match is over all that data is wiped and starts again. Honestly I'm perfectly fine with that and it doesn't detract at all from the achievement here, I just think people should get their expectations in check regarding the SP component.
That said, I was totally wrong about how they were handling the instanced servers, so maybe they've figured this all out already and I will be blown away all over again.
If you're going to do a proper sequel to Crackdown, you want to be call your company RE-AGENT.
Quite impressive. Having an entire city destructible to that level? More than my tiny mind can comprehend.
Also, you'd have to name an Xbox gang "The Duke Boys," right?
It's a matter of semantics/opinion. I think of gameplay demos as the things we see at E3 like they play through a mission or level or something that is playable on the show floor. This video is solely for the purpose of showing a technical aspect of the game. We don't know what's enabled outside of this within the engine and so on.
They've established this is multiplayer only.
They didn't want to restrict the game to online only.
They've established this is multiplayer only.
They didn't want to restrict the game to online only.
Oh, good to know. For some reason I thought I heard some rumblings about a SP component as well.
Same, I thought that somebody yesterday said the game would be playable offline, albeit scaled back
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Well they said in the video that the weapons were over powered for demonstration purposes, of course you would know that if you watched it.Don't have an Xbox 1 but in for future downgrade thread when people can't blow up a building with a pistol.
Another drive-by poster smhYou bring down entire buildings with just few gunshots? Ok!
You bring down entire buildings with just few gunshots? Ok!
you didn't read the OP, do you?
Another drive-by poster smh
This thread is a thread of shame, seriously.