TUROK
Member
Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.The Omega Man said:lol I doesn't help that Killzone 3 literally puts this engine to shame at least on the PS3.
Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.The Omega Man said:lol I doesn't help that Killzone 3 literally puts this engine to shame at least on the PS3.
metareferential said:How can people judge resolution from a youtube video is beyond me.
It may very well be sub-hd, but stating it looks very sub-hd (like what? Alan Wake-sub hd?) is a bit extreme at this moment.
Given the 360 beta runs at 1152x720p.
TUROK said:Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.
Why judge the youtube video when we can judge the much better quality one Gamersyde is hosting?metareferential said:How can people judge resolution from a youtube video is beyond me.
It may very well be sub-hd, but stating it looks very sub-hd (like what? Alan Wake-sub hd?) is a bit extreme at this moment.
Given the 360 beta runs at 1152x720p.
Why judge the youtube video when we can judge the much better quality one Gamersyde is hosting?
JB1981 said:pretty much
TUROK said:Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.
TUROK said:Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.
schennmu said:It still looks like crap compared to KZ3.
ThoseDeafMutes said:The original claim was that the KZ3 engine "puts this to shame". It doesn't. It's far less ambitious in scope and is less technically impressive. Does KZ3 look better? Yes, but that's not because its engine is revolutionary.
The Killzone 3 engine does some really neat stuff with offloading post processing and Anti Aliasing to the SPUs, so I'd say the engine is revolutionary. It may not be as big in scope as Crysis 2, but CryTek 3 on the PS3 probably doesn't utilize the SPUs the way Guerilla's engine does and is probably more brute force, relying more on the crappy GPU, which is why it will probably look like shit compared to the 360 version.ThoseDeafMutes said:The original claim was that the KZ3 engine "puts this to shame". It doesn't. It's far less ambitious in scope and is less technically impressive. Does KZ3 look better? Yes, but that's not because its engine is revolutionary.
What's up with that resolution? Shouldn't there be black bars on the sides?metareferential said:How can people judge resolution from a youtube video is beyond me.
It may very well be sub-hd, but stating it looks very sub-hd (like what? Alan Wake-sub hd?) is a bit extreme at this moment.
Given the 360 beta runs at 1152x720p.
ChoklitReign said:What's up with that resolution? Shouldn't there be black bars on the sides?
schennmu said:- Sub HD
- Inconsistent Framerate
- No proper AA
Also wait for the retail before you judge the scope.
Technically more impressive? Not at all.
Have you got any proof KZ3 has smaller environments?ThoseDeafMutes said:WTF is your operational definition for "Technically impressive"? CE3 is certainly capable of "Proper AA", good framerates and HD resolutions. This implementation doesn't make use of them, but that's got nothing to do with the "Killzone 3 engine" being "better". In fact, the reason KZ3 has better image quality is because it is more conservative, with smaller environments and lacking some of the advanced effects that C2 is using (Real Time Global Illumination being the most apparent).
A game can look like a total turd and still be technically impressive. A game can look fantastic but be technically unimpressive. What technically impressive means is that it's impressive what it's doing given the resources it has available. KZ3 happens to be an impressive game as well, but not so much as C2, which also has the added drawback of being a multiplatform engine (compared to KZ3 which is optimized specifically for the PS3). Again, I'm not disputing that KZ3 looks better than the PS3 version of this (although the amount of PS3 footage released is admittedly quite small for C2).
Again, it's not a fair comparison to judge CryEngine 3 as a whole vs. a console exclusive. How well would the KZ3 engine port the game to 360?schennmu said:- Sub HD
- Inconsistent Framerate
- No proper AA
Also wait for the retail before you judge the scope.
Technically more impressive? Not at all.
StuBurns said:Have you got any proof KZ3 has smaller environments?
They haven't, don't post anything.ThoseDeafMutes said:Not unless they've rescinded their policy on posting videos of the leaked beta (whole game is up on various sites).
How is edge detect+temporal not "proper AA"? Sure, it's nowhere near as good as MLAA, but that doesn't mean it's not proper.schennmu said:- Sub HD
- Inconsistent Framerate
- No proper AA
Also wait for the retail before you judge the scope.
Technically more impressive? Not at all.
The single player levels in KZ3 are call of duty narrow.StuBurns said:I've seen some of it and none of it is all that big.
There is some noticeable ghosting caused by it. So they either need to implement it better or a different AA solution would be preferable.TUROK said:How is edge detect+temporal not "proper AA"? Sure, it's nowhere near as good as MLAA, but that doesn't mean it's not proper.
Until then ,here is some problems that faced 360 MP demo.ThoseDeafMutes said:Guess we'll wait for Digital Foundry post-release analysis then!
ThoseDeafMutes said:Guess we'll wait for Digital Foundry post-release analysis then!
They're narrow, that doesn't mean they aren't large.Lostconfused said:The single player levels in KZ3 are call of duty narrow.
ThoseDeafMutes said:WTF is your operational definition for "Technically impressive"? CE3 is certainly capable of "Proper AA", good framerates and HD resolutions. This implementation doesn't make use of them, but that's got nothing to do with the "Killzone 3 engine" being "better". In fact, the reason KZ3 has better image quality is because it is more conservative, with smaller environments and lacking some of the advanced effects that C2 is using (Real Time Global Illumination being the most apparent).
A game can look like a total turd and still be technically impressive. A game can look fantastic but be technically unimpressive. What technically impressive means is that it's impressive what it's doing given the resources it has available. KZ3 happens to be an impressive game as well, but not so much as C2, which also has the added drawback of being a multiplatform engine (compared to KZ3 which is optimized specifically for the PS3). Again, I'm not disputing that KZ3 looks better than the PS3 version of this (although the amount of PS3 footage released is admittedly quite small for C2).
TUROK said:How is edge detect+temporal not "proper AA"? Sure, it's nowhere near as good as MLAA, but that doesn't mean it's not proper.
It also doesn't do a good job at anti-aliasing as there are a ton of jaggies. They should let you turn it off on consoles to get rid of the ghosting.Lostconfused said:There is some noticeable ghosting caused by it. So they either need to implement it better or a different AA solution would be preferable.
AltogetherAndrews said:Ever feel like you motherfuckers are focusing on the wrong shit?
The last two points don't really have anything to do with the quality of the engine but rather hows its used though. If they turned down the effects then chances are they probably would be able to run it at higher frame rate and resolution.schennmu said:My point: Get the basics (AA, fps, res) down before you even think about going crazy with other stuff. Crytek has the image of being tech wizards. The fact that they struggle to get consistent results on closed platforms pretty much disputes this reputation for me.
Lostconfused said:The last two points don't really have anything to do with the quality of the engine but rather hows its used though. If they turned down the effects then chances are they probably would be able to run it at higher frame rate and resolution.
fixed that for you.JaseC said:The PC version is going to come out on top.
They can't optimize the engine until they have everything running on that platform. Which they now do and now they have to optimize it. Either way its ridiculous for you to call it a failure.schennmu said:Right, the point is proper optimization. Maybe the engine as a whole is more ambitious than the KZ3 engine. But if it fails to recreate similar results than it fails as a whole.
TUROK said:Bold claim, especially when Killzone 3 has no HDR or real-time global illumination to speak of.
Lostconfused said:They can't optimize the engine until they have everything running on that platform. Which they now do and now they have to optimize it. Either way its ridiculous for you to call it a failure.
eh, it's probably another case of someone thinking the game has to to do that light dark iris simulation in order to be HDR.JaseC said:The range isn't to the same level as, say, Uncharted 2 (in other words, it's not what most would consider "real" HDR), but it's still much higher than your standard RGBA8 lighting. Whether or not it's HDR depends upon how anal you are about the range it must have before it becomes High Dynamic Range.
Haha. Don't forget "PS3 development is easy" claims as well.schennmu said:We will see how much room for optimization there is left, the game should be very close to gold master.
Calling it a failure might be too harsh, but they set the bar for themselves pretty high with the aggressive PR beforehand (Best looking PS3 game, etc.).
The capture is beyond terrible. Coupled with ghosting effects and a muted color scheme (due to cloudy skies) it becomes worse. I assumed shit resolution but it could just as easily be shit capture.StuBurns said:If this is a bad capture for whatever bizarre reason and the real thing is HD, and performs like this, it'll be the best looking third party game on PS3, that alone is a significant achievement.
Yeah, I fully agree.jackdoe said:The capture is beyond terrible. Coupled with ghosting effects and a muted color scheme (due to cloudy skies) it becomes worse. I assumed shit resolution but it could just as easily be shit capture.
You have that backwards. 360 on the right, ps3 on the left.Hanmik said:PS3 version on the right.
X360 version on the left.
http://www.youtubedoubler.com/?vide...ure=channel&start2=20&authorName=Crazy+Monsta
just a shame nothing is from the same level....
You do realize static images like logos and credits can look alright in trailers with crappy captures? They are added post-production after the gameplay is captured.StuBurns said:Yeah, I fully agree.
And often with subHD games, the HUD is still much crisper, but it's not in this, and there is even a graininess to the video. But the logos are HD so it's not the quality of the trailer itself.
Yeah, sorry that post wasn't as clear as it should have been. What I was trying to say was the people who are blaming the quality of the trailer as being bad are wrong to do so because the trailer itself is fine, it's the game footage that is being used in the trailer.jackdoe said:You do realize static images can look alright in trailers with crappy captures? They are added post-production after the gameplay is captured.
There really isn't much lighting, since the skies are downcast so it looks flat. CryTek made a mistake and chose a level that was boring lighting wise (or maybe they didn't make a mistake).marathonfool said:I must be the crazy one here. The video looks very impressive to me for a console game. The lighting looks great. Maybe not up to UC2 or Killzone standards, but better than the majority of the games out there.