Piston Hyundai
Member
Here's the problem with the Charge shot - at this point, it is universally the best weapon in every situation. That is not the way it's supposed to be. Each weapon should have its own situational use.
The goal is to have the charge shot be situationally the best weapon but not universally the best weapon. The goal is to make you want to switch out your weapon depending on which boss or level you are on.
Due to the design of most bosses, the only general weakness of the Charge shot is when there are a ton of fast moving enemies on the screen at once that you have to clear out, which rarely happens.
Additionally, it allows you "package" or "save" damage during invincible portions/transitions, which no other weapons can, and its base level of damage is too high anyway. Being able to crush a boss within 45 seconds with the charge shot alone, while the next fastest weapon taking 1:20 means it's broken, flat out.
so what are you guys going to do after you nerf the charge shot and people realize that getting in close with the spread shot is the new best thing to do in the game
because if you nerf that so help me God