Is there any possibility you could maybe prove you've played it? Where did you play it? Do you have a Steam name, PSN, something? Can we see your achievements/trophies? This all reads like you haven't actually played the game. Like, dude, let's say I've got a mission to assassinate someone, he's in the second floor of a building in a locked room... I can literally use my hacking skill to murder him without ever entering the building.
Here's a video of mine, look at the size of this place, the number of options available and it's just a Gig... it's completely missable content, in the games we mentioned something this complex would be a mandatory piece of game to play in a session to complete it...
Yeah it's a shame they don't support ghosting game-wide.not the point of the discussion, but:
no killing?
you take down everybody, maybe with no lethal kills, but still.. you shoot most of them.
this part of the game is stupid, there's no difference between killing and take down.
Definitively a benchmark.
Wut?You just described Cyberpunk 2077.
I put a mod on my gun that makes it non-lethal. If you go up to the guys you've shot down you'll see they're still riding on the ground.not the point of the discussion, but:
no killing?
you take down everybody, maybe with no lethal kills, but still.. you shoot most of them.
this part of the game is stupid, there's no difference between killing and take down.
Read the post. The save files have the time stamps you're looking for.
I suppose your achievements were bugged as well? ¯\_(ツ)_/¯
Doom Patrol looking for excuses
GHG
10 hours.....and you're going to tell us who've racked up hundreds how it really is?
As someone who loves all the games he compared it to besides Hitman I don't really get it. You guys really don't believe the level designs are within the same ballpark as these games?
I'd say the PC version is already a benchmark.
This is about level design.For graphics but not for anything else. The life paths were a joke along with the other choices and the AI is non-existent.
Ofcourse not, its in the ballpark of Invisible War.As someone who loves all the games he compared it to besides Hitman I don't really get it. You guys really don't believe the level designs are within the same ballpark as these games?
As someone who loves all the games he compared it to besides Hitman I don't really get it. You guys really don't believe the level designs are within the same ballpark as these games?
I'm conflicted, I love the city, think it's gorgeous and just plain fun to explore, but when you start getting down to the missions, they feel like they got halfway to the finish line and then stopped. There really is only like 3 way to complete any given mission and even then, it's usually just hack or shoot or some combination thereof. You can stealth, but it feels more like an afterthought or byproduct of the other systems as opposed to being a purposefully designed avenue of approach. It feels like it was trying to go the Deus Ex/Dishonored route, but realized that the scale they set for themselves wouldn't make it realistic to actually accomplish this task so they kind of just half-designed it to kind of limp it's way there.As someone who loves all the games he compared it to besides Hitman I don't really get it. You guys really don't believe the level designs are within the same ballpark as these games?
The versions of the game don't have different level design lolI'd say the PC version is already a benchmark.
All of them.Witcher 3 was a benchmark? In what specific areas?
My bad, probably should of read the op better.The versions of the game don't have different level design lol
One side has smart, exploreable and unpredictable level design that makes you think about... the other the opposite... the simple, obvious and predictable level design that you don't need think about it.As someone who loves all the games he compared it to besides Hitman I don't really get it. You guys really don't believe the level designs are within the same ballpark as these games?
I'm conflicted, I love the city, think it's gorgeous and just plain fun to explore, but when you start getting down to the missions, they feel like they got halfway to the finish line and then stopped. There really is only like 3 way to complete any given mission and even then, it's usually just hack or shoot or some combination thereof. You can stealth, but it feels more like an afterthought or byproduct of the other systems as opposed to being a purposefully designed avenue of approach. It feels like it was trying to go the Deus Ex/Dishonored route, but realized that the scale they set for themselves wouldn't make it realistic to actually accomplish this task so they kind of just half-designed it to kind of limp it's way there.
Again, I DO like this game. A lot in fact, I'd say I'm probably a bigger fan than most, but I do think it has it's issues and I am disappointed that it didn't really do what it intended to do. You can check pretty much every thread about CP2077 of the last 4 years here on GAF and you'll probably see me chiming in championing the game. I've loved CDPR as dev since Witcher 1 and have loved watching them grow and make some of my favorite games in the fantasy RPG genre. But they really should have just delayed the game until they had a clearer idea what they wanted it to be. It's pretty clear they were kind of throwing stuff at the wall and hoping most/some of it sticks/works.
It feels rushed... they just doesn't have enough time to work in better level design to reach what they probably wanted.I'm conflicted, I love the city, think it's gorgeous and just plain fun to explore, but when you start getting down to the missions, they feel like they got halfway to the finish line and then stopped. There really is only like 3 way to complete any given mission and even then, it's usually just hack or shoot or some combination thereof. You can stealth, but it feels more like an afterthought or byproduct of the other systems as opposed to being a purposefully designed avenue of approach. It feels like it was trying to go the Deus Ex/Dishonored route, but realized that the scale they set for themselves wouldn't make it realistic to actually accomplish this task so they kind of just half-designed it to kind of limp it's way there.
Again, I DO like this game. A lot in fact, I'd say I'm probably a bigger fan than most, but I do think it has it's issues and I am disappointed that it didn't really do what it intended to do. You can check pretty much every thread about CP2077 of the last 4 years here on GAF and you'll probably see me chiming in championing the game. I've loved CDPR as dev since Witcher 1 and have loved watching them grow and make some of my favorite games in the fantasy RPG genre. But they really should have just delayed the game until they had a clearer idea what they wanted it to be. It's pretty clear they were kind of throwing stuff at the wall and hoping most/some of it sticks/works.
I think double jump in general makes every class you pick better. After my first playthrough, I was sure to get double jump immediately on my second. But I'm not sure why you think it feels better than most open world games. Certainly not better than Prey, MGSV, Dishonored, Far Cry, Tomb Raider, etc..... What I think the game does really well considering it's an open world game, is it's shooting and weapons(besides it's incredible visuals). I think it plays very comparably to Far Cry, maybe not quite as tight, but close enough. The "stealth" skills are pretty bad in the tree too, +20% to detection time or Invisible while underwater. The weapons are super fun though, love double jumping around the rooftops popping off heads with the revolver or slowing time and chopping up people like Deadpool with my sword.i don't think stealth feels like an afterthought at all. i think it feels better than most open world rpg i've played. especially when you get double jump. of course if you compare it to games that purely focus on stealth it won't be as fleshed out.
I mean based on your viewpoints on cyberpunk I'm assuming you've just taken the way you play cyberpunk and projected it on to me and how I play those games you compared it to. I already said I've beaten Prey five times specifically because I kept doing it differently. I'm doing the same thing with cyberpunk.If you play those games by rushing from waypoint marker to waypoint marker without exploring the environments, using the various tools/abilities at your disposal and thinking outside the box then yeh I can see how you might arrive at that conclusion.
Ofcourse not, its in the ballpark of Invisible War.
Here's a door you need 10 in body to open, but also here's a hole in the fence 2 metres away you don't need any skills here and here's an open window you don't need any skills here too etc. The level design is very repetitive and obvious and always trivialises any skill investments.
I think double jump in general makes every class you pick better. After my first playthrough, I was sure to get double jump immediately on my second. But I'm not sure why you think it feels better than most open world games. Certainly not better than Prey, MGSV, Dishonored, Far Cry, Tomb Raider, etc..... What I think the game does really well considering it's an open world game, is it's shooting and weapons(besides it's incredible visuals). I think it plays very comparably to Far Cry, maybe not quite as tight, but close enough. The "stealth" skills are pretty bad in the tree too, +20% to detection time or Invisible while underwater. The weapons are super fun though, love double jumping around the rooftops popping off heads with the revolver or slowing time and chopping up people like Deadpool with my sword.
Yeah... more like a benchmark for the first major game ever to be taken down a PS store and then refunded. Great benchmark indeed!
Instead of talking out of their asses they should start taking notes from how Hello Games approached their own PR disaster with NMS and do the same. Basically shut up,work and release significant free updates that both improve the game and adding new content.
Yes except they don't shut up.they said this in july.
More like an industry benchmark for how not to release a game. Still hoping for a big DLC comeback to replay it and later contributions from the modding scene
I'm gonna get shit for this but fuck it, Ubisoft make the best open world in the industry, there's a reason their games are the one to beat and why it was basically the inspiration of the much beloved BOTW, people just hate Ubisoft games before even giving them a chance and ACTUALLY exploring and experminting with the various systems etc.If you play those games by rushing from waypoint marker to waypoint marker without exploring the environments, using the various tools/abilities at your disposal and thinking outside the box then yeh I can see how you might arrive at that conclusion.
Cyberpunk is a lot of things but a systems heavy sandbox it is not. Even Watch Dogs Legion does a better job of that.
I honestly don't understand this game's hype.