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David Jaffe Accidentally Leaks Details About New Game

My guess, and I know David is reading this thread- is that that e-mail was specifically refereing to the E3 trailer and not the game itself. It sounds like suggestions and descriptions for a scripted event going on. Like , sure maybe it's twisted metal and maybe it's a spinoff or a game clearly meant asa followup to twisted metal that doesn't use the name, whatever, my point here is at some point in the trailer there is likely a cinematic interpretation of what you can do in the game, your vehicle gets damaged to the point that you have to jump out maybe and you can get killed instantly on foot so there's a movie like sequence in the trailer of a guy rolling out of his car who then stumbles to his feet only to get splattered on the windsheild of an opponents car.

That was kind of a run on sentence I suppose... whatever. I have to say I'm a bit saddened to hear it isn't open world though, twisted metal done ala burnout paradise sounds like it could actually work although the open world element I suppose would be closer to the newer need for speed titles then the newer burnout. You'd drive around a city but events would be closed off- perhaps this time around it'd be mor ethen a simple free for all car combat and there'd be death races, death stunt courses or even a gta style mode where the idea is to steal other vehicles or something. Idono, I look forward to seeing whatever this game is.
 
David, if you were to make a car based action game, would you not be concerned about where the genre would naturally develop for next-gen? There haven't really been any next-gen car carnage games so far, so there isn't really anything to suggest what people currently want.
 
davidjaffe said:
There was alot he was saying in his quote that I could be agreeing to. :)

THAT SAID: fucking HATE open world games. Totally appreciate and respect them, but as a player I hate them. To me it's the case of just because the tech can do something- in most cases- doesn't mean that it should.

Again, I know millions love their sandbox stuff, I just ain't one of them. I miss BURNOUT with proper tracks.
i agree with the sentiment, i just feel like you of all people should be able to find a way to make it focused and fun instead of dreary travel-at-your-own-pace-to-the-next-objective stuff - see it as a problem to be solved instead of rejecting the idea outright. but i'm not going to be disappointed if you never make an open-world game or anything because i think it's silly not to judge games on their own terms (something too many people are doing nowadays especially when it comes to the inclusion of multiplayer).
 
Hey-IF I were to design a next-gen car combat game, I would naturally be worried about gamer expectations post the 3D GTA games and open world driving games like BURNOUT. I know what gamers expect now when they get behind the wheel of a car in anything that is not a pure sim-like racing game (i.e. GT, GRID, DIRT,etc).

But as worried about those things as I would be, I would- as always- defer to my instincts that tell me the game is more of a fighting game, more of a shooter than a racing game...and it sure as hell is not a mission game (ala JAMES BOND RACING or GTA).

So my hope would be- if we ever made a next-gen car combat game- that we could make sure the stuff we would put in the game- built on the foundation of the core idea/core play philosophy- would be fun, compelling, and fresh enough that it would get people to ignore the fact that the game was not CAR COMBAT MEETS GTA or CAR COMBAT MEETS BURNOUT...

Good thing we're doing a tower defense game tho, cause next gen car combat? That'd be a tough nut!

David
 
WinFonda said:
Since we are in Twisted Metal dream list mode, here are some things I'd like to see

-Cockpit view.
Would really add to the immersion and gameplay. I think a lot of people would like to know what the insides of their favorite Twisted Metal cars look like.
Do you still have the original Twisted Metal? If so, pop it in (or load the PSN release).

Now while in-game, hold up or down on the D-Pad and press START. Do this until you're in the driver's seat :D

I think Right on the D-Pad + START will enable a rear-view mirror.
 
Awesome.

and can't wait for another tower defense game, if there's anything this industry needs it's another tower defense game.
 
xenorevlis said:
Do you still have the original Twisted Metal? If so, pop it in (or load the PSN release).

Now while in-game, hold up or down on the D-Pad and press START. Do this until you're in the driver's seat :D

I think Right on the D-Pad + START will enable a rear-view mirror.

I do, but it's lost somewhere in my apartment. I never knew that though -- how does it look with those PSX graphics? :P
 
Ow god, I really really really hope that David is just pulling one over on us. And he is developing some pet simulator. Just to screw us.

Teasing us for months with little hints that a new Twisted Metal is coming, but in reality he is working on David Jaffe presents Kitten Simulator: Bowl of Milk
 
WinFonda said:
I do, but it's lost somewhere in my apartment. I never knew that though -- how does it look with those PSX graphics? :P
Well, it was a 2D dashboard with a steering wheel that turned when YOU turned, plus gauges and trinkets from the character you were playing. Might have fuzzy dice, or a baby doll head hanging from the top, etc.
 
Snipes424 said:
From Kotaku



From David Jaffe's Twitter



That is what I call some fucking ownage.

14wgd4n.gif
 
davidjaffe said:
Hey-IF I were to design a next-gen car combat game, I would naturally be worried about gamer expectations post the 3D GTA games and open world driving games like BURNOUT. I know what gamers expect now when they get behind the wheel of a car in anything that is not a pure sim-like racing game (i.e. GT, GRID, DIRT,etc).

But as worried about those things as I would be, I would- as always- defer to my instincts that tell me the game is more of a fighting game, more of a shooter than a racing game...and it sure as hell is not a mission game (ala JAMES BOND RACING or GTA).

So my hope would be- if we ever made a next-gen car combat game- that we could make sure the stuff we would put in the game- built on the foundation of the core idea/core play philosophy- would be fun, compelling, and fresh enough that it would get people to ignore the fact that the game was not CAR COMBAT MEETS GTA or CAR COMBAT MEETS BURNOUT...

Good thing we're doing a tower defense game tho, cause next gen car combat? That'd be a tough nut!

David

D: D: D: Awesome, can't wait ;P
 
stuburns said:
David, if you were to make a car based action game, would you not be concerned about where the genre would naturally develop for next-gen? There haven't really been any next-gen car carnage games so far, so there isn't really anything to suggest what people currently want.

Activision are making one.
 
Jaffe is making a new FPS franchise that will be a Gears of War killer. That's why he always talks about Gears. It will be named Twisted Metalzone. Believe.
 
Pachinko said:
My guess, and I know David is reading this thread- is that that e-mail was specifically refereing to the E3 trailer and not the game itself. It sounds like suggestions and descriptions for a scripted event going on. Like , sure maybe it's twisted metal and maybe it's a spinoff or a game clearly meant asa followup to twisted metal that doesn't use the name, whatever, my point here is at some point in the trailer there is likely a cinematic interpretation of what you can do in the game, your vehicle gets damaged to the point that you have to jump out maybe and you can get killed instantly on foot so there's a movie like sequence in the trailer of a guy rolling out of his car who then stumbles to his feet only to get splattered on the windsheild of an opponents car.

That was kind of a run on sentence I suppose... whatever. I have to say I'm a bit saddened to hear it isn't open world though, twisted metal done ala burnout paradise sounds like it could actually work although the open world element I suppose would be closer to the newer need for speed titles then the newer burnout. You'd drive around a city but events would be closed off- perhaps this time around it'd be mor ethen a simple free for all car combat and there'd be death races, death stunt courses or even a gta style mode where the idea is to steal other vehicles or something. Idono, I look forward to seeing whatever this game is.

Yeah pretty much, I'm guessing the way you can kill your opponent is force him out of the car. I do wonder what you can do at that point though. Maybe try and hijack other people's cars or something, but that sounds a bit difficult on a technical level.

stuburns said:
What's it called?

Blur, it's made by the PGR studio Bizzare, which Activision acquired some time ago.
 
stuburns said:
David, if you were to make a car based action game, would you not be concerned about where the genre would naturally develop for next-gen? There haven't really been any next-gen car carnage games so far, so there isn't really anything to suggest what people currently want.
Full Auto 2 was technically a car combat game, but it wasn't received well, both critically and financially.
 
davidjaffe said:
Hey-IF I were to design a next-gen car combat game, I would naturally be worried about gamer expectations post the 3D GTA games and open world driving games like BURNOUT. I know what gamers expect now when they get behind the wheel of a car in anything that is not a pure sim-like racing game (i.e. GT, GRID, DIRT,etc).

But as worried about those things as I would be, I would- as always- defer to my instincts that tell me the game is more of a fighting game, more of a shooter than a racing game...and it sure as hell is not a mission game (ala JAMES BOND RACING or GTA).

So my hope would be- if we ever made a next-gen car combat game- that we could make sure the stuff we would put in the game- built on the foundation of the core idea/core play philosophy- would be fun, compelling, and fresh enough that it would get people to ignore the fact that the game was not CAR COMBAT MEETS GTA or CAR COMBAT MEETS BURNOUT...

Good thing we're doing a tower defense game tho, cause next gen car combat? That'd be a tough nut!

David

My worry about the game coming from your studio wouldn't be whether it's sandbox/open world or not, but whether it would be ambitious or not, given you guys aren't exactly a big studio, I'm not sure how much more one can do with a car combat game no matter how one would spin it, we've seen Twisted Metal, we've seen Full Auto, what more can be done? It's not like one can have a real SP mode, if it's MP-only, it's likely that it wouldn't be as deep as the top shooters out there in terms of MP longevity. I hope you guys are working on something other than Twisted Metal, something more ambitious and more suitable for a SP experience.
Indifferent2.gif
 
Kittonwy said:
My worry about the game coming from your studio wouldn't be whether it's sandbox/open world or not, but whether it would be ambitious or not, given you guys aren't exactly a big studio, I'm not sure how much more one can do with a car combat game no matter how one would spin it, we've seen Twisted Metal, we've seen Full Auto, what more can be done? It's not like one can have a real SP mode, if it's MP-only, it's likely that it wouldn't be as deep as the top shooters out there in terms of MP longevity. I hope you guys are working on something other than Twisted Metal, something more ambitious and more suitable for a SP experience.
Indifferent2.gif

Well assuming we were doing a car combat game, to you I would say: where you see impossibilities, we see challenges to be met.
 
davidjaffe said:
Well assuming we were doing a car combat game, to you I would say: where you see impossibilities, we see challenges to be met.
This might be pushing...

Considering your team is of a smaller size, would it mean a longer development cycle than one might expect? Or maybe you'd be outsourcing some material?
 
I glad the new Tw... err.. I mean car combat game isn't open ended since car combat are meant to be in large arenas, not in large cities... no need to follow traits of new games (if it ain't broke, don fix it!). Oh and eight player online! Nothing less, nothing more! :D

Oh and from the looks of it, maybe the player is able to come out of the car right before it's destroyed? That would be VERY interesting!! :D
 
davidjaffe said:
But as worried about those things as I would be, I would- as always- defer to my instincts that tell me the game is more of a fighting game, more of a shooter than a racing game...and it sure as hell is not a mission game (ala JAMES BOND RACING or GTA).

oh, bless you sir... i am very glad to hear this from you, i agree 100%.

TM has been one of my favorite series since the first. the more realistic physics of 3 and 4 were one of the things that 989 did to ruin them, glad to hear that you're also against a mission structure.
 
my dirty little secret for the day: I've never played a Twisted Metal game
 
Rez said:
my dirty little secret for the day: I've never played a Twisted Metal game
They're defiantly worth giving a try. Black is still up there among the must own PS2 games. I haven't tried the latest one though, that might actually be better. They didn't put it out over here.
 
I just hope this hypothetical car combat game has a last man standing multiplayer mode. Its ommission from Twisted Metal Black killed multiplayer for my friends and I.
 
davidjaffe said:
But as worried about those things as I would be, I would- as always- defer to my instincts that tell me the game is more of a fighting game
So this:
The super secret information does indeed reveal that the game involves cars, as evident from the lines "dragging him behind your car" and "when he is launched out of a car."
Is like a Twisted Metal fatality? Awesome
 
davidjaffe said:
What is it you like so much about last man standing mode?
Don't give it away yet Dave. And how would this last man standing mechanic apply to your AAA/1080p tower defense (KZ2 engine [powered) apply?
 
LiquidMetal14 said:
Don't give it away yet Dave. And how would this last man standing mechanic apply to your AAA/1080p tower defense (KZ2 engine [powered) apply?


I actually ask because that mode was in TM BLACK ONLINE if I recall and no one played it. So I was just confused.
 
davidjaffe said:
I actually ask because that mode was in TM BLACK ONLINE if I recall and no one played it. So I was just confused.
I wasn't in the online portion of that game but I was in the online for the PSP Head On launch title. I enjoyed what was put together in that version a lot. If that kinda fun resonated in a hand held platform, it would definitely carry over with a nice next gen coat of paint and an injection of new features. But damn, you aren't making that kinda game. Fiddlesticks!
 
LiquidMetal14 said:
I wasn't in the online portion of that game but I was in the online for the PSP Head On launch title. I enjoyed what was put together in that version a lot. If that kinda fun resonated in a hand held platform, it would definitely carry over with a nice next gen coat of paint and an injection of new features. But damn, you aren't making that kinda game. Fiddlesticks!
Oh man, Tower Attack.

He's going to turn the genre on it's head. Last zombie/spaceship/little animal thing alive wins.
 
After the things you've hinted at and that you're doing a full blown commercial game. Whatever it may or not be, I'll be there day one. That's right! :D
 
shagg_187 said:
I don't get it. Please refresh my memory. I thought Last Man Standing WAS the true motive of Twisted Metal. It's been LONGGG since I played a TM game so, please recall what modes it had.

It's the basis of the single player mode, and I believe it was how the multiplayer worked in the first few games, but the original release of Twisted Metal Black did away with it. Instead players automatically respawned when killed and the object was to get the most kills or some variation of that. It made me sad :(.

As for why I think Twisted Metal needs an elimination mode, I'm not sure. I guess it stems from that being how I remember the originals playing.
 
Schwowsers said:
It's the basis of the single player mode, and I believe it was how the multiplayer worked in the first few games, but the original release of Twisted Metal Black did away with it. Instead players automatically respawned when killed and the object was to get the most kills or some variation of that. It made me sad :(.

Oh :( Well, I never played Black Online for I never had a modem during that time. Maybe it was avoided because it made the other player wait for the game to finish.

They can have a "You lost. Exit to lobby or Spectate?" option when you die and have an in-game history/message system where you can get the result of the previous games. That way, you won't have to wait and see if someone won and just continue with another game. It'll be a really good way of keeping track of your previous games (especially if it's similar to Killzone 2's replay feature in killzone.com).

Ofcourse, one can dream right? (HI JAFFE! :D)
 
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