It's funny how divided opinions are on base building vs squad game play. I prefer the squad but also liked the base building. They did both very well so it's kinda win win.
I really just want a Space Marine sequel.
It's funny how divided opinions are on base building vs squad game play. I prefer the squad but also liked the base building. They did both very well so it's kinda win win.
I don't remember any issues with DoW2 or Space Marine at launch?
I'd honestly want more of an evolution of what we got in DoW2 than go back to DoW1. Vanilla RTS Feels so out of place now a days.
Going to cry if they try and push this shit into esports territory :<
Eh, I adored DoW 1 and couldn't stand DoW2, even if it felt closer to the actual source material.
I just loved controlling huge armies of tanks and dreadnoughts across a battlefield.
Eh, I adored DoW 1 and couldn't stand DoW2, even if it felt closer to the actual source material.
I just loved controlling huge armies of tanks and dreadnoughts across a battlefield.
I would hope not. that would absolutely destroy my excitement.i wonder if they're going multiplatform (aka console) with this one
I would hope not. that would absolutely destroy my excitement.
I would hope not. that would absolutely destroy my excitement.
multiplats are very rarely good, which turns into not even once when it's an rts. it will be shit tier. imo.That depends.
it will probably sell more as a multiplat, but most likely not to me. that's all.I don't see why broadening the audience would destroy your excitement if the PC version stays at the center of the dev process (as it should with a rts game).
I don't see why broadening the audience would destroy your excitement if the PC version stays at the center of the dev process (as it should with a rts game).
i wonder if they're going multiplatform (aka console) with this one
What are the chances of the game using a new engine?
don't make an rts then
i won't play an rts developed with a pad in mind
(unless they revolutionize the entire genre)
We have seen other games developed with PC in mind and coming to console afterwards. Diablo 3 and Tropico 5 did not suffer from the transitions. I don't see why going that way with DoW3 would be such a problem.
Last I checked Relic were tinkering about with Unity. Dunno if it will be used for the new game however.
The devs were complaining about how creaky their proprietary essence engine was getting.Please no Unity...
Yeah, meant more the studio. Relic lost all, if not most, of their alumni.
Then again the direction DoW3 was going, according to interviews, was a shitty F2P Moba.
So here's to hoping it's a nice mix of DoW1 & 2 RTS instead of yet another moba trashy entry.
Relic can barely develop a game for one format (just look at CoH2) I doubt they would be able to pull off a multi plat RTS with much competency.
CoH2 is nothing like MOBA and it is the evolution of their RTS formula which is shared between CoH and DoW. I think that DoW2 MOBA like heroes aren't going to be present in the next installment of DoW. DoW2 was so freaking clunky compared to real MOBAs. CoH2 is a massive improvement over the CoH, although tanks aren't as obedient and responsive as LoL champions.
Back in the THQ days, a F2P version of CoH didn't work at all.
CoH2 as a game is quite popular on Steam, the DoW2 community has moved to the Elite mod. Relic didn't lost anything, they just picked some industry trends (or perhaps pressured into them) and it didn't work out.
Relic would be fools to repeat their mistakes and attempt a freemium F2P or MOBA-like Warhammer game.
I am more of a Base Building fan.
Hypothetically speaking, and I'm just chiming in as someone who hasn't played the first game, wouldn't it be feasible to translate DoW2 (only played campaign) to a gamepad scheme of sorts? (serious question) It's been a while since I've played, but my impression was that you only had command of a few units.
Edit: I guess first game had more to do with bases, so I guess it depends on where they want to go.
Hypothetically speaking, and I'm just chiming in as someone who hasn't played the first game, wouldn't it be feasible to translate DoW2 to a gamepad scheme of sorts? (serious question) It's been a while since I've played, but my impression was that you only had command of a few units.
Edit: I guess first game was more with bases, so I guess it depends on where they want to go.
Dawn of War 2 was okay but it did come off as incredibly disappointing without the advanced base building and scaled down forces. The 40k universe is about colossal armies, waves of vehicles, and intense destruction. Tiny squads of space marines might work for that faction but for ones like the Imperial Guard or Tyrannids it doesn't make sense.
CoH2 is nothing like MOBA and it is the evolution of their RTS formula which is shared between CoH and DoW. I think that DoW2 MOBA like heroes aren't going to be present in the next installment of DoW. DoW2 was so freaking clunky compared to real MOBAs. CoH2 is a massive improvement over the CoH, although tanks aren't as obedient and responsive as LoL champions.
Back in the THQ days, a F2P version of CoH didn't work at all.
CoH2 as a game is quite popular on Steam, the DoW2 community has moved to the Elite mod. Relic didn't lost anything, they just picked some industry trends (or perhaps pressured into them) and it didn't work out.
Relic would be fools to repeat their mistakes and attempt a freemium F2P or MOBA-like Warhammer game.
I wanted colossal battles too. Not just a few squads having it out. I wanted to see a seemingly infinite flow of Imperial Guard marching to their deaths as they fought against the enemies of the Imperium. Or a bunch of Space Marines holding the lines
Please be a proper Dawn of War sequel with base building.