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Days Gone E3 2017 Gameplay

Noticed that the group shot the guy in the bear trap to shut him up, but the shot alerted the nearby horde to their location. I wonder if they always react the same way when one of their buddies are trapped or they try other means to helping them. Also, you as the player have to account for this scenario and be aware of your surroundings or you might accidentally bite off more than you can chew.

That bit was pretty gruesome, hearing how it played out. One of their crew immediately becomes expendable, but their decision puts them in greater danger. Stuff like that has potential for emergent gameplay and some harrowing moments as a player, for sure.

One thing I'm skeptical of though, is the resulting zombie rush on the camp. If you don't clear all the guys out, and just go straight to the ladder, do you get the same natural transition to the rescue scene? Do you get the same scene at all? Or does the game just block you from using the ladder until a certain point? It's things like that, where they lock the player into an outcome (rescuing the guy) where it can get potentially awkward.
 
If I had to choose this or Knack 2, no offense Bend id chose Knack 2. That's how uninteresting this game looks to me personally.

Oh look a herd of dead placed near the camp of some gang, how convenient! How about make it so the player has to be smart and lead them from afar.

The Walking Dead is not the most revolutionary zombie show out there but I liked it that when they shot or made fire or something audible or visual a zombie may pick up, they ended up showing up later on. (I know crazy stuff)

Humans vs you vs zombies has huge potential if done right. So far we havent seen that here.

We saw a glimps of that in TLOU DLC where you as Ellie are cornered in a mall and the enemy is looking for you then all of a sudden shit hits the fan and you know have to worry about zombies and humans. (well you can hide and let them kill each other) That small bit of gameplay has not been surpassed by what I've seen. The zombie crowd looks impressive. Everything else...meh.

I think the game looks phenomenal and I'm excited to play it, but man, it existing in the same world as The Last of Us is...weird.

Source? I do not believe that? I hope not as this game would hurt that IP, no lie.
 
Maybe I am the only one on GAF but I am genuinely excited for this game.

Looks super good to me graphically.

Me too.. So you're not alone.. Once you accept gaf doesn't like anything.. You'll adapt and learn to ignore it.. I haven't seen one thread where the majority isn't shittin on the game being discussed
 
It looks pretty good to me. Not a massive fan of zombie games in general, but I like this ones premise more than the traditional zombie genre fare.
 
If I had to choose this or Knack 2, no offense Bend id chose Knack 2. That's how uninteresting this game looks to me personally.

Oh look a herd of dead placed near the camp of some gang, how convenient! How about make it so the player has to be smart and lead them from afar.

The Walking Dead is not the most revolutionary zombie show out there but I liked it that when they shot or made fire or something audible or visual a zombie may pick up, they ended up showing up later on. (I know crazy stuff)

Humans vs you vs zombies has huge potential if done right. So far we havent seen that here.

We saw a glimps of that in TLOU DLC where you as Ellie are cornered in a mall and the enemy is looking for you then all of a sudden shit hits the fan and you know have to worry about zombies and humans. (well you can hide and let them kill each other) That small bit of gameplay has not been surpassed by what I've seen. The zombie crowd looks impressive. Everything else...meh.



Source? I do not believe that? I hope not as this game would hurt that IP, no lie.

I think the poster is saying that it is strange that Sony green lit the game when The Last of Us already exists. I understand that as well and while they share some elements, their approaches are entirely different.
 
Me too.. So you're not alone.. Once you accept gaf doesn't like anything.. You'll adapt and learn to ignore it.. I haven't seen one thread where the majority isn't shittin on the game being discussed

Gaf seems to be liking Spider-Man, God of War and the SoTC remake just fine.

I think it honestly might just be the zombie genre fatigue that are hitting a number of people here.
 
I'll go out on a limb and predict this will be a Witcher-style open world, with "towns" you can visit and trade with, and side missions where people ask you for help after their daughter goes mysteriously missing, leading you to a fight with a zombie-werewolf down a cave network.
 
I'll go out on a limb and predict this will be a Witcher-style open world, with "towns" you can visit and trade with, and side missions where people ask you for help after their daughter goes mysteriously missing, leading you to a fight with a zombie-werewolf down a cave network.

* zombie-bear

We're all about the zombie bears now.
 
Was there any release info attached to it?



It's supposed to be open-world and not scripted, but it's hard to imagine that mission playing out if the guy hadn't unleashed the horde
You should check out the multiple play through a from last year's demo. They tackle the same area in completely different ways on different runs, it's pretty awesome. If that sort of flexibility runs through the whole game, this will be a pretty fantastic experience.
 
Yet again, as with the demo from last E3, I was waiting for some kind of "hook" that differentiates this from every other post-apocalyptic zombie game that floods the market, but alas, still nothing. It seems well-made and acted, but lacks a distinct identity.
 
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This game looks incredible :O
 
This really seems like a game you won't be able to tell if it's actually good or just mediocre until it is released and fully reviewed. I can't get a feel for how open it is or what the general rules of gameplay are. I was just laughing at how bad the hordes and even humans were at being able to detect a grown ass dude moving like 10 feet away because he was crouched or behind a small bush.

It could be rather linear and scripted (with a few different options to progress).
 
Every time I see this game I can't help but think they came up with the zombie horde tech first and then built the game around it, instead of the other way around. It's so bland, so uninspired in every conceivable way. It's like a mishmash of so many ideas from other games that I wish weren't in those games to begin with.
 
I was a bit tentative on Days Gone last year but now I'm excited. The demo was obviously very scripted, what with the zombie horde sitting right next to that camp, but I thought it did a really good job showing its mechanics and systems.
 
Many expected this to be meh last year but after seeing this recent video, I can say that if tthere was no TLOU, it could have been the TLOU of this gen.
 
Many expected this to be meh last year but after seeing this recent video, I can say that if tthere was no TLOU, it could have been the TLOU of this gen.

That's an insult to TLOU.

Granted, we haven't seen a lot of this game, so it could still end up being much better than what was shown.

But TLOU wasn't just "zombie action game" it was so much more.

"Uninspired, bland, average."

The game looks nice technically, but let's not act like it's some artistic masterpiece.
 
Day 1 for me (if review average is higher than 75%). Love me some open world zombie apocalypse style games when done right and so far this ticks all the boxes for me.
 
That's an insult to TLOU.

Granted, we haven't seen a lot of this game, so it could still end up being much better than what was shown.

But TLOU wasn't just "zombie action game" it was so much more.

I said if TLOU never existed. A game could end up to be anything.
 
Looks quite good in this context, not mindblowing. Definitely seems like a game that's much more fun to play yourself than to watch a presentation of.
 
I said if TLOU never existed. A game could end up to be anything.

True, and we don't know the story, but I'm just saying that zombies are not the reason TLOU is TLOU.

If this game doesn't have fantastic characters and a fantastic story, I don't think it would have been TLOU if TLOU never existed.

Either way, it's all moot since fortunately TLOU does exist. :P
 
New info.
Deacon's decision to find and save his friend begins a harrowing journey that demonstrates the core of the Days Gone experience: if something moves, it probably wants to kill you. And the Horde is just one of your problems. Last year we introduced three types of Freakers: Swarmers were adults when infected and are dangerous whether alone or moving in packs; Newts were children when infected and tend to use hit-and-run tactics from above; Hordes are large groups of Swarmers – and by large we mean hundreds – that move and react as if a single entity. This year we're introducing three new types: Runners are infected wolves that can outrun and attack a Drifter bike, sending the rider sprawling; Ragers – infected bears – are powerful and almost impossible to kill; and Swarms, smaller than Hordes but more common and almost as deadly.
But the biggest threat in Days Gone isn't Freakers – it's other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you. This is one of the things that makes Days Gone unique: you don't have to seek out danger. Wherever you're going, whatever you're doing – the world comes for you. In the media showcase demo Deacon is attacked by a Runner and deals with it, but while he's distracted — WHAM. He rides into a rope strung across the road, throwing him from his bike. In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace. Taking out their camps can make the broken road safer, but that isn't always easy. Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.
The bad news with Freakers is that Runners, Ragers, Swarms and Hordes want to kill you and eat you. The good news: they also want to kill and eat Marauders. Last year you saw Deacon running for his life from a Horde; this year, you see him using a Swarm as a weapon against a Marauder camp. The possibilities are almost endless and are an important part of our strategic sandbox combat.
If you're at E3, stop by the PlayStation booth to get a look at an alternate version of our gameplay demo. We changed up the time of day, the weather, and the dynamic events, and Deacon uses a completely different strategy to take on the Marauder camp, this time going in with guns blazing. For those of you who can't make it to E3, don't worry: in the next few weeks we'll be uploading that gameplay video as well.
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
 
But the biggest threat in Days Gone isn’t Freakers – it’s other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you

I have a thought.

Just hear me out here.

It's kind of wild and original.

What if...

Instead of the bad guys being the humans in a zombie entertainment product...

It was actually the zombies that were the bad guys!


Seriously, zombie media is sooooooo bad at this trope. It would be like making a game or movie set during the Spanish Flu where 50 million people died in horrible pain from disease and going "but the real monster was... Man!"
 
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