whatever6352
Member
Looks like a lot of fun. Day 1 for me.
Noticed that the group shot the guy in the bear trap to shut him up, but the shot alerted the nearby horde to their location. I wonder if they always react the same way when one of their buddies are trapped or they try other means to helping them. Also, you as the player have to account for this scenario and be aware of your surroundings or you might accidentally bite off more than you can chew.
I think the game looks phenomenal and I'm excited to play it, but man, it existing in the same world as The Last of Us is...weird.
Maybe I am the only one on GAF but I am genuinely excited for this game.
Looks super good to me graphically.
If I had to choose this or Knack 2, no offense Bend id chose Knack 2. That's how uninteresting this game looks to me personally.
Oh look a herd of dead placed near the camp of some gang, how convenient! How about make it so the player has to be smart and lead them from afar.
The Walking Dead is not the most revolutionary zombie show out there but I liked it that when they shot or made fire or something audible or visual a zombie may pick up, they ended up showing up later on. (I know crazy stuff)
Humans vs you vs zombies has huge potential if done right. So far we havent seen that here.
We saw a glimps of that in TLOU DLC where you as Ellie are cornered in a mall and the enemy is looking for you then all of a sudden shit hits the fan and you know have to worry about zombies and humans. (well you can hide and let them kill each other) That small bit of gameplay has not been surpassed by what I've seen. The zombie crowd looks impressive. Everything else...meh.
Source? I do not believe that? I hope not as this game would hurt that IP, no lie.
Me too.. So you're not alone.. Once you accept gaf doesn't like anything.. You'll adapt and learn to ignore it.. I haven't seen one thread where the majority isn't shittin on the game being discussed
I'll go out on a limb and predict this will be a Witcher-style open world, with "towns" you can visit and trade with, and side missions where people ask you for help after their daughter goes mysteriously missing, leading you to a fight with a zombie-werewolf down a cave network.
You should check out the multiple play through a from last year's demo. They tackle the same area in completely different ways on different runs, it's pretty awesome. If that sort of flexibility runs through the whole game, this will be a pretty fantastic experience.Was there any release info attached to it?
It's supposed to be open-world and not scripted, but it's hard to imagine that mission playing out if the guy hadn't unleashed the horde
U wot m8?I'm more interested in this than Last of Us 2 at this point. I think I was just done with the TLOU story. Great demo.
U wot m8?
Source? I do not believe that? I hope not as this game would hurt that IP, no lie.
I just googled douchey turd and I can assure you, the main character looks nothing like what I just saw.Game looks fun for sure but the MC looks like a douchey turd not going to lie. Maybe we can customize his look.
The gameplay did look pretty interesting for sure. Using the horde to take out the encampment. Looks to be a good blend of steath and intense action.U herd me.
So bland, so uninspired.![]()
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This game looks incredible :O
This game looks incredible :O
"Uninspired, bland, average."![]()
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This game looks incredible :O
Many expected this to be meh last year but after seeing this recent video, I can say that if tthere was no TLOU, it could have been the TLOU of this gen.
"Uninspired, bland, average."
It's so bland, so uninspired
So bland, so uninspired.
That's an insult to TLOU.
Granted, we haven't seen a lot of this game, so it could still end up being much better than what was shown.
But TLOU wasn't just "zombie action game" it was so much more.
I said if TLOU never existed. A game could end up to be anything.
so deacon has a motorcycle, can use a crossbow and has a nice leather vest????? just advertised it during the walking dead and you got yourself an unofficial Daryl Dixon game.
Deacon's decision to find and save his friend begins a harrowing journey that demonstrates the core of the Days Gone experience: if something moves, it probably wants to kill you. And the Horde is just one of your problems. Last year we introduced three types of Freakers: Swarmers were adults when infected and are dangerous whether alone or moving in packs; Newts were children when infected and tend to use hit-and-run tactics from above; Hordes are large groups of Swarmers – and by large we mean hundreds – that move and react as if a single entity. This year we're introducing three new types: Runners are infected wolves that can outrun and attack a Drifter bike, sending the rider sprawling; Ragers – infected bears – are powerful and almost impossible to kill; and Swarms, smaller than Hordes but more common and almost as deadly.
But the biggest threat in Days Gone isn't Freakers – it's other people. Bad people. Marauders, Squatters, Drifters, Raiders – call them what you will, if you step outside the relative safety of the encampments, they will try to kill you. This is one of the things that makes Days Gone unique: you don't have to seek out danger. Wherever you're going, whatever you're doing – the world comes for you. In the media showcase demo Deacon is attacked by a Runner and deals with it, but while he's distracted — WHAM. He rides into a rope strung across the road, throwing him from his bike. In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace. Taking out their camps can make the broken road safer, but that isn't always easy. Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.
The bad news with Freakers is that Runners, Ragers, Swarms and Hordes want to kill you and eat you. The good news: they also want to kill and eat Marauders. Last year you saw Deacon running for his life from a Horde; this year, you see him using a Swarm as a weapon against a Marauder camp. The possibilities are almost endless and are an important part of our strategic sandbox combat.
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/If you're at E3, stop by the PlayStation booth to get a look at an alternate version of our gameplay demo. We changed up the time of day, the weather, and the dynamic events, and Deacon uses a completely different strategy to take on the Marauder camp, this time going in with guns blazing. For those of you who can't make it to E3, don't worry: in the next few weeks we'll be uploading that gameplay video as well.
New info.
Thankfully, Deacon has access to an arsenal of skills, weapons, crafted items, traps and most importantly, the various dynamic systems we have in place.
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
New info.
In Days Gone, ambushes are almost never scripted events but are part of a dynamic open-world system – Marauders can attempt to ambush you almost anytime and anyplace
https://blog.us.playstation.com/2017/06/12/how-and-why-youll-fight-to-survive-in-days-gone/
But the biggest threat in Days Gone isnt Freakers its other people. Bad people. Marauders, Squatters, Drifters, Raiders call them what you will, if you step outside the relative safety of the encampments, they will try to kill you
Man, it feels so counter intuitive that Sony is publishing this and TLOU2.