Trogdor1123
Member
I'm in the no timer option camp as well. I like the games but just can't into it with that darn timer.
Well that would be amazing. Even after finishing the game three times on 360, Ill gladly rebuy it for ps4 if the remaster is good
The achievements are not the same. There is a 3 day survivor in addition to the 5 and 7 day survivor achievements.
Also the achievement pics are different. Original Dead Rising just had character faces as achievement pics.
Ah, you're right about the pics.
Don't know what you're talking about otherwise, though. A 3 day achievement exists.
Why are people proposing taking out the timer? Regardless of whether or not you feel it detracts from your enjoyment, the narrative progression is competely structured around it. It would require rethinking the whole game from scratch to remove it, which is more work than anyone is likely to do for any remaster.
Oh Gawwd...I look forward to the suffering trying to get Saint/Transmissionary achievements finally.
Wow, awesome - the only DR I haven't played. I guess this means DR4 is coming later as well. I mean, why else would this exist on PS4?
Please Capcom overlords, bring this to PC!
DAMN, fantastic news. Day 1 for sure. I just hope this comes out soon though.
They should keep the timer in, because that's what the game was designed for. But if people even on neogaf are complaining about it, they should probably offer a casual mode so that the game can appeal to a wider audience.
Yeah, I remember they were very clear at E3 at an interview with I think IGN: it's not a reboot/not a remake/a straight-up sequel. Supposedly it takes place 1 year after DR3, so that might still be canon.
I hope so. It was a great game. Best launch game this generation.
edit: http://www.ign.com/videos/2016/06/13/dead-rising-4-developer-interview-ign-live-e3-2016
@ about 2:17
I've raided my media archive!
I doubt those were rendered in MTF.MT Framework is such an impressive engine.
I doubt those were rendered in MTF.
Frankly (ha) I'd like just a free roam mode. Open up the mall, unlimited time, let me change the time of day or whatever in the pause menu etc etc just to let me fuck around. The actual game can stay with the timer and annoying save system so the militant people here on GAF won't shit their pants.
Frankly (ha) I'd like just a free roam mode. Open up the mall, unlimited time, let me change the time of day or whatever in the pause menu etc etc just to let me fuck around. The actual game can stay with the timer and annoying save system so the militant people here on GAF won't shit their pants.
They should get rid of the stamina bar in the Souls games too.
And the timer in Majora's Mask.
I just realized that while these achievements are the same, their art is new. The original game had really raw looking achievement icons and some awkward text noting the play requirements (TYPE: 1 Play REQ, etc).
http://www.xboxachievements.com/game/dead-rising/achievements/
This is probably definitely happening.
This is 100% true.Take the Heavy Machinegun. IIRC they don't spawn if you have it
Because playing without the timer was already an option and furthermore, it would break the game. It's obnoxious how obtuse so many anti-timer people are; the aforementioned isn't hard to comprehend.The folk getting mad at the suggestion that the timer be removed remind me of the anti-easy mode folk for Souls games.
I don't see why having options is bad for the consumer. I don't care either way but this is the same attitude that "git gud" comes from. I mean, who cares if someone doesn't want to play with a timer?
EDIT: I have opinion, therefore I am dumb and stupid, so shout me down.
Never mind him being on the verge of crying over killing a zombie during the intro. What a tone-deaf game.i dunno, i'm getting pretty sick of his reaction in every cutscene being "YOU'RE... A MURRRDERRRERRRRRR! YOU JUST... KILLLEED THAT GUYYYYY!"
like he'd be fun if he was with Frank or Chuck, that'd be interesting
- Walk-in boss fights were usually given a head's up by Otis' calls and the way active missions were described in the map menu.Notmally I'd just not post but in defence of those saying 'remove the timer'. The 'Overall' timer was, admittedly, the least of this game's problems.
The simultaneous mission clocks were far worse. Then you had walk-in boss fights, a single save slot, weapons breaking far too soon, TRAVERSAL items breaking, health restore items too scattered, useless NPC AI, a Gamecube control RE4 scheme on a 360 pad, scarce firearms and fucking Otis.
Add all of that to the Overall timer, however, and it's obvious why they don't like it.
It's the most frustratingly designed game I've ever played.
Well, there is infinity mode, but that makes the game more difficult which seems to run against most people would prefer when removing the timer.
Not wanting a timer =/= not wanting the game to be difficult
Please stop with the bullshit strawman
Because playing without the timer was already an option and furthermore, it would break the game. It's obnoxious how obtuse so many anti-timer people are; the aforementioned isn't hard to comprehend.
Not wanting a timer =/= not wanting the game to be difficult
Please stop with the bullshit strawman
Good post. It's a shame that Dead Rising has been hijacked by gamers who want generic zombie warrior #79 instead of what it was.The way dead rising is designed, if the timer is the only thing changed, it would infact make the game easier. Saving people, choosing encounters without worrying about the limits. Traversal becomes a non issue because even getting from point A-B has becomes more serious depending on path chosen simply because of the timer.
To call it a bullshit strawman is completely ignorant of how the game works. So unless you are saying remove timer while adding another restriction that doesn't break the inherent difficulty in the game then you would have a point. But that doesn't seem like that is what people are saying exactly.
Edit: I see I am not alone in that simple observation
Multiple trophy sites that have no reason to create new trophy icons for a not-so-high profile game.It's just a trophy site man... as if they would know before anybody else. I highly doubt Capcom would bother.
But that being said, I would buy it in a heartbeat. Best game in the series.
You do know that Heath depletes in that mode right? Essentially acting like a timer, I feel like some didn't bother with it.Seem to go along with a lot of the arguments I have seen in the thread, as they go hand in hand.
If you don't want the timer and you find difficulty increases irrelevant, then why complain about the timer? Capcom has, apparently, provided a game mode.
Multiple trophy sites that have no reason to create new trophy icons for a not-so-high profile game.
You do know that Heath depletes in that mode right? Essentially acting like a timer, I feel like some didn't bother with it.
That mode would've been great if it weren't for the dropping health.
It's just a trophy site man... as if they would know before anybody else. I highly doubt Capcom would bother.
But that being said, I would buy it in a heartbeat. Best game in the series.
Also those people saying to get rid of the timer; Lol. The game isn't very long and though it's confronting at first having all that stuff to do on a timer, if you learn the time table of events and balance your time it's super easy to complete everything.
You do know that Heath depletes in that mode right? Essentially acting like a timer, I feel like some didn't bother with it.
That mode would've been great if it weren't for the dropping health.