Jigsaah
Gold Member
I like em both. I started a stream of a blacklist playtheough, im gonna rebeat mgsv too. Both great seriesI apreciate your opinion..
but lets be honest here...your opinion sucks
Have a nice day
I like em both. I started a stream of a blacklist playtheough, im gonna rebeat mgsv too. Both great seriesI apreciate your opinion..
but lets be honest here...your opinion sucks
Have a nice day
Well, like most overhyped af Sony exclusive games. They are mostly cinematic movie walk-sims.
No, its just people with common sense that know Kojima isn't gonna go from top of the industry Metal Gear quality gameplay to a walking simulator.Lots of Sony defence force in this thread. OP made a very legitimate post. To anyone without their PlayStation goggles on this does indeed look like a walking simulator. It seems the game is about moving packages around through tough terrain.
I imagine this game will be more about the experience than the gameplay. Personally I will wait and see how good the story is. If it's Until Dawn level of good I'll tolerate the walking simulation stuff and get it. Regardless, will be interesting to see.
You can also accept the opinion of others without being insulting.It's ok to be wrong.
Well, like most overhyped af Sony exclusive games. They are mostly cinematic movie walk-sims.
If you can’t progress the story or game without sitting through a ten minute cutscene it’s not really a game but an interactive movie.
no idea what kind of game it is yet and that is v intriguing. right now it feels like Logan's Run or Zardoz or something, some weird post apocalyptic sci fi movie. sounds amazing tbh. i may end up buying a PS4 for this.
I'm pretty sure if Kojima could he would make us go blind until his game releases. I like the cinematic appeal of his games because the story in it is generally compelling enough to justify the 15+ to 40 min cutscenes. From all the presentation since the metal gear series, you can see that Kojima is a sucker for Military, Politics, Human conflict, Literature in general, Movies and some otherworldly experiences (drugs).It looks like a game.
Game is not going to be released until November.
We're going start seeing more of it as soon the game gets closer to the release date.
That's just how he chooses to advertise his game.
So many talk about Kojima like he created the MGS games alone without a team, yes, MGS is my favorite franchise, but behind it is a very skillful team.Okay, let me get this straight......
You have Snake/Big Boss as your Avi and yet you are literally shitting on the dude that created him?
So many talk about Kojima like he created the MGS games alone without a team, yes, MGS is my favorite franchise, but behind it is a very skillful team.
When people talk about who made Witcher 3, they talk about CDPR as a team, but when they talk about MGS they talk about Kojima.
If I hadn't played Splinter Cell and completed it last month, I would have replied harshly to you, but I know you have a true love for pure stealth games which MGS isn't in a sense.Oh, I know. Believe me.
I just play Splinter Cell instead of Metal Gear because it's the better series.
Doesn't change the fact that I consider Kojima to be one of the worst developers ever and Metal Gear to be one of the worst series in existence.
But, hey, don't let my negativity towards Kojima sour your enjoyment of his work. If you like his games, knock yourself out.
You should be banned from using any Kojima-related pictures if this is your take on it.So many talk about Kojima like he created the MGS games alone without a team, yes, MGS is my favorite franchise, but behind it is a very skillful team.
When people talk about who made Witcher 3, they talk about CDPR as a team, but when they talk about MGS they talk about Kojima.
You’re missing the point. It’s not about whether there needs to be a team leader. You don’t need to whore yourself out there all the time, and make it more about you than the product or the team.And?
The concept of an artistic director is not that they do everything , its that they sign-off on all contributing elements and take an active role in shaping the overall project to match their creative sensibilities.
Its how you get a distinctive result, because unlike in committee-run projects, quirky, idiosyncratic and divisive elements tend to be preserved.
What are you talking about MGSV took place in Afghanistan desert battlegrounds u expected endless collectible shit and npcs just sitting in a desert while a war goes on around them?we gonna be left with that empty open world just like in MGS5. All that space for traversal and probably no side missions just empty space from point A to B.
You’re missing the point. It’s not about whether there needs to be a team leader. You don’t need to whore yourself out there all the time, and make it more about you than the product or the team.
Towards who you're replying. Lets just ignore how kojima even managed to take the Kojima Productions name from konami. More than 50% of the staff went with kojima.How do projects get funded? Someone needs to make the pitch, and be able to show a track record of generating positive critical notices, return on investment etc.
Big projects tend to be fairly anonymous, but somebody somewhere always has creative ownership because in the end accountability is key. Sadly in many cases this is just some corporate suit who has less than zero interest in the "art", they just want to keep the investors happy in order to climb the greasy pole to fat dividends and golden parachutes.
For example, can you name the genius who came up with loot-boxes? That little "innovation" that added millions onto revenue projections and balance sheets across the industry. That motherfucker has to be a legend somewhere LOL But it isn't going to be publicised for obvious reasons.
Trust me on this, if you get a position working on a named auteur's team, you're in a good spot. They won't be complaining because its a great step on the way to the next-level career-wise, which for very few people involved will be a similar position of directorship, because not everyone aspires to that. Let alone has the chops to do a good job at it.
This is why your position comes across to me as one of petty jealousy. You evidently have no idea how the industry works, because if you did you'd know why your concern for his "underappreciated" staff is laughable.
Where do you get 50% from? What’s your source?Towards who you're replying. Lets just ignore how kojima even managed to take the Kojima Productions name from konami. More than 50% of the staff went with kojima.
New Staff is very surprised by what the game is.
https://www.dualshockers.com/death-stranding-employee-reaction/
What the fuck are you talking about? My position? I have no problem with Kojima. It’s healthy to critic those you like. You’re reading into shit way too much Clear, like what you did with the kid. And don’t pretend you know what I do for a living. Don’t make up stuff to try and get your point across. Which is no point at all.How do projects get funded? Someone needs to make the pitch, and be able to show a track record of generating positive critical notices, return on investment etc.
Big projects tend to be fairly anonymous, but somebody somewhere always has creative ownership because in the end accountability is key. Sadly in many cases this is just some corporate suit who has less than zero interest in the "art", they just want to keep the investors happy in order to climb the greasy pole to fat dividends and golden parachutes.
For example, can you name the genius who came up with loot-boxes? That little "innovation" that added millions onto revenue projections and balance sheets across the industry. That motherfucker has to be a legend somewhere LOL But it isn't going to be publicised for obvious reasons.
Trust me on this, if you get a position working on a named auteur's team, you're in a good spot. They won't be complaining because its a great step on the way to the next-level career-wise, which for very few people involved will be a similar position of directorship, because not everyone aspires to that. Let alone has the chops to do a good job at it.
This is why your position comes across to me as one of petty jealousy. You evidently have no idea how the industry works, because if you did you'd know why your concern for his "underappreciated" staff is laughable.
There is no chart until we get Death Stranding credit list. But after the completion of MGS:Survival a firing spree did happen and you have to assume kojima picked up most of them.Where do you get 50% from? What’s your source?
It’s Survive, not Survival. Where are you getting your news from? Where did you hear anyone got fired?There is no chart until we get Death Stranding credit list. But after the completion of MGS:Survival a firing spree did happen and you have to assume kojima picked up most of them.
Problem is Japanese employee contracts are tough as nails. So some staff has to wait out their terms.
https://gamerant.com/death-stranding-kojima-hire-konami-devs-242/
There was a reddit thread that assumed it seems to be above 50% from trying to do online detective work.
This was all discussion at the time. Many different forums news sites? This was the narrative figured out as best it could. Hard to find these threads and news articles because google keeps thinking I'm talking about the staff mechanics and jobs from the game and not the employee developers. But i'm trying to find the most recent news about this. I think a translated japanese article stated the rumored percentage.It’s Survive, not Survival. Where are you getting your news from? Where did you hear anyone got fired?
Would be great to get a gameplay demo video of some sort. As much as I've been enjoying the cinematics, I'd rather not see any more past this point until I dive into the game.
30+ minutes of Death Stranding gameplay. How the mechanics work, what a delivery will be like, etc. Something like that would put people's minds at ease.
You can also accept the opinion of others without being insulting.
Do you spend your entire days telling people that have different tastes/opinions than yours that they are wrong ? Being you must be awesome.If you feel that "you're wrong" is an insult, then I guess your sensitivity is ripe for a wonderful career on Resetera
'Walking-sim'
You don’t need to whore yourself out there all the time, and make it more about you than the product or the team.
You’re missing the point. It’s not about whether there needs to be a team leader. You don’t need to whore yourself out there all the time, and make it more about you than the product or the team.
The ignorance is on your part. He doesn’t need to draw attention to himself every time. Not to the extent he does it. Thousands of developers go out and lead a team and secure funding for their projects without forcing themselves unto the marketing, the product, and the production. He’s egotistical (plays and credits himself as God, has appeared in his own game 3 times, there’s an actual “Kojima is God” codec call in PW, tweets explaining what a Hideo Kojima game is, pulls resources off of mgs4’s team to rerecord Sunny’s lines months after they finished all VA, says he writes everything himself yet he’s had writers helping him with codecs and story) and acts like a baby when he doesn’t get his way (shits on platinum for not using his ideas, shits on his own team during production of mgs3,4, & rising, lies about Policenauts being translated, lies about why it’s not being translated, then refuses to agree to translate it and offers up “forget my old games”, starts talking shit about survive, then apologizes, the whole “words and deeds” fiasco).This is your stated position, and as I explained is one mired in ignorance of how the business works. Part of Kojima's value as a partner is his media friendliness/accessibility. You call it "whoring", I call it working. And its to the benefit to everyone involved in the project.
He's drawing attention to his project and promoting it in such a way that it really stands out amongst its competition. The whole premise of this thread is based on the fact that with less than 4 months away from release we still don't really know much about Death Stranding, despite it being promoted pretty steadily over the past 3 years.
That's not accidental, that's Kojima doing his thing. As usual.
Him not doing it would be a cause for concern because one of the reasons he gets the funding he does is, because he's essentially his own brand. Leveraging that brand, his name, public persona, etc. is a no-brainer from a business standpoint. Ignorance and/or petty enmity against the guy is the only reason I can conceive for not considering this, as its so basic.
When the product suffers, how do you think the team feels?Have you considered that maybe the team likes it that he does this?
When the product suffers, how do you think the team feels?
I also don’t care. Kojima can do whatever he wants and anyone wants to follow him. My issue is with Clear, who attacks people for the littlest of reasons and never addresses the point.
The ignorance is on your part. He doesn’t need to draw attention to himself every time. Not to the extent he does it. Thousands of developers go out and lead a team and secure funding for their projects without forcing themselves unto the marketing, the product, and the production. He’s egotistical (plays and credits himself as God, has appeared in his own game 3 times, there’s an actual “Kojima is God” codec call in PW, tweets explaining what a Hideo Kojima game is, pulls resources off of mgs4’s team to rerecord Sunny’s lines months after they finished all VA, says he writes everything himself yet he’s had writers helping him with codecs and story) and acts like a baby when he doesn’t get his way (shits on platinum for not using his ideas, shits on his own team during production of mgs3,4, & rising, lies about Policenauts being translated, lies about why it’s not being translated, then refuses to agree to translate it and offers up “forget my old games”, starts talking shit about survive, then apologizes, the whole “words and deeds” fiasco).
Hideo Kojima does not need to promote himself to the level he’s been doing so. He does’t need to at this point, or even for the last decade. It comes off as a celebration to himself. But then again, subtlety was never his strong suit.
i mean it's pretty much worked out for him. multiple decades and a number of award winning GOAT game titles. why should he take your advice? what have you accomplished? some random nobody complaining that his name is in the games that you buy. lolHideo Kojima does not need to promote himself to the level he’s been doing so.
obviously the thing he should do is not promote himself and not promote his involvement in his projects. at least according to a random nobody on a message board. /sHe's drawing attention to his project and promoting it in such a way that it really stands out amongst its competition.
PT is great. The Marketing for PT and MGSV were great. Both polar opposites in terms of marketing. PT proves he doesn’t need to circle jerk himself on twitter or on stage to sell you on an idea. MGSV wasn’t overall great. I get people love the game, but if you compare it to the fandom of the other games, it’s not close. It’s divisive. And PT never became a game. Like Solid Rising (not revengeance). Like ZOE 3.The product really hasn't suffered yet though.
But he has and it's WORKED 100% of the time! Even P.T. got extra love in the video game's space because people found out it was a Kojima project. Quentin Tarintino and Steven Speilberg do the same thing.
His fans love how bad and corny his stuff is though but I don't think anybody has ever told him that.The issue with Kojima is that though he is undeniably one of the game design greats (his early PC Engine work speaks for itself), he is an absolutely mediocre “filmmaker”.
I love Metal Gear Solid 1-3, but his cinematics range from corny to poorly executed, with awkward camera angles, hammy dialogue, etc.
He says in his Twitter profile that “80% of my body is made of movies”. Go to film school, my dude.
Where have i complained about his name being in the games I buy? It makes no difference to me if his name appears a hundred times during the credits. Putting your name in your game is different than calling yourself God and making the game about yourself.if bad is upset at how Kojima is marketed, seems like the most inconsequential thing to get upset about
i mean it's pretty much worked out for him. multiple decades and a number of award winning GOAT game titles. why should he take your advice? what have you accomplished? some random nobody complaining that his name is in the games that you buy. lol
obviously the thing he should do is not promote himself and not promote his involvement in his projects. at least according to a random nobody on a message board. /s
i'm afraid if they do that they wont sell much.Would be great to get a gameplay demo video of some sort. As much as I've been enjoying the cinematics, I'd rather not see any more past this point until I dive into the game.
30+ minutes of Death Stranding gameplay. How the mechanics work, what a delivery will be like, etc. Something like that would put people's minds at ease.
The issue with Kojima is that he always copy movies (character design, names, scenes, ....................)The issue with Kojima is that though he is undeniably one of the game design greats (his early PC Engine work speaks for itself), he is an absolutely mediocre “filmmaker”.
I love Metal Gear Solid 1-3, but his cinematics range from corny to poorly executed, with awkward camera angles, hammy dialogue, etc.
He says in his Twitter profile that “80% of my body is made of movies”. Go to film school, my dude.