1. Before the alpha, my impression of Destiny
was that it is a game developed by the studio who made Halo, which I thoroughly enjoy, but with MMO-like trappings (loot, leveling, epic gear, etc.) which I don't particularly care for. I was somewhat worried that the gameplay was going to be lukewarm at best with such an emphasis on time sink 'hooks'. My interest level was: 6/10.
2. After having played the alpha, my impression of Destiny
is that it's actually a very fun game to play and has good game feel, which is most important to me. While the gear and stuff is okay I suppose and will be good to get the people who are into that kind of thing to play the game, the actual moment-to-moment gameplay is fun. My interest level is now: 9/10.
As someone who thoroughly enjoys Halo multiplayer and was hesitant on this games competitive aspect, after playing quite a few matches during this alpha I'm pretty interested to see more. I can definitely tell that Halo: Reach was somewhat of a dry run for this game, as several facets of it can be seen in this game but refined/expanded upon.
I enjoyed exploring the world too, and am curious to see more overall, but especially in regards to the competitive component. Honestly, I had more fun with it than I thought I would.
I think competitive would be much better if the amount of special weapon ammo players could carry was maybe reduced by half, that way people aren't running around with shotguns/snipers all match long but they would still have their purpose. I like that grenade spam isn't common due to their lengthy cooldown, and the supers aren't as ridiculous as I'd thought they would be, though this could change in the future.
Overall, I'm excited to see more and I will get around to preordering soon before the beta launches.