VlaudTheImpaler
tl;dr
Got damn, this reads like a defense straight out of a 2013 Digital Foundry thread for Battlefield 1 running at 720p on Xbox One.
Well, you where close.
Got damn, this reads like a defense straight out of a 2013 Digital Foundry thread for Battlefield 1 running at 720p on Xbox One.
Ps3 was a year later, costed more, but most games were better on 360.It costs more money and is a year newer...
From my eyes it looks like the garbage setting on PC.xbonex looks sweet according to the pre release footage.I guess, what everybody should be asking is what quality of textures are on PS4. That could have easily been deciphered comparing it to the PC version at the same rez. It would also be interesting to see those areas with low rez textures on PS4 vs the same areas on the XBONEX with 4k textures and without.
Ps3 was a year later, costed more, but most games were better on 360.
I don't care how custom that Jaguar chip is its still SHIT!
Ps3 was a year later, costed more, but most games were better on 360.
Nothing to do with anything.
Games looked better on PS3 later in the generation.
Xbox 360 had better games early on, PS3 caught up. Regardless I had both and I still don't get your point.
the cell gave them a few better looking and and alot worse looking games.Didn't that have more to do with the Cell being a bitch to program for instead of an actual pure power difference like we have here though? I could be wrong.
There is absolutely no way to downplay the difference. Its substantial."It's a huge difference."
It's all I need to hear.
Good downplay effort of the first page, by the way.
Wow. That dynamic res toggle maybe should have been left out unless there's significant optimizations.
Serious question as a new participant of the 4k era.
Outside of textures, how much of a difference will I honestly be able to tell from 7ft away regarding resolution? How noticeable will 1980 vs 1620 truly be?
Serious question as a new participant of the 4k era.
Outside of textures, how much of a difference will I honestly be able to tell from 7ft away regarding resolution? How noticeable will 1980 vs 1620 truly be?
There is absolutely no way to downplay the difference. It's substantial.
One thing I noticed though is at one point the PS4 Pro appeared to have a much smoother framerate.
Look at the split screen as the camera pans, the Xbox looks jerky, compared to the smoother panning on PS4. The more I look at it, the more jarring it is http://www.youtube.com/watch?v=CzPsxUyoe3E&t=1m38s
You do realize you are comparing a finished game to an unfinished game right? I'd save that argument for a Month from now.
I guess, what everybody should be asking is what quality of textures are on PS4. That could have easily been deciphered comparing it to the PC version at the same rez. It would also be interesting to see those areas with low rez textures on PS4 vs the same areas on the XBONEX with 4k textures and without.
Serious question as a new participant of the 4k era.
Outside of textures, how much of a difference will I honestly be able to tell from 7ft away regarding resolution? How noticeable will 1980 vs 1620 truly be?
Serious question as a new participant of the 4k era.
Outside of textures, how much of a difference will I honestly be able to tell from 7ft away regarding resolution? How noticeable will 1980 vs 1620 truly be?
Serious question as a new participant of the 4k era.
Outside of textures, how much of a difference will I honestly be able to tell from 7ft away regarding resolution? How noticeable will 1980 vs 1620 truly be?
How big is your TV?
It costs more money and is a year newer...
55" which I know is stretching the limit for distance at 7ft. I'm trying to remedy that.
One thing I noticed though is at one point the PS4 Pro appeared to have a much smoother framerate.
Look at the split screen as the camera pans, the Xbox looks jerky, compared to the smoother panning on PS4. The more I look at it, the more jarring it is http://www.youtube.com/watch?v=CzPsxUyoe3E&t=1m38s
If that particular footage is anything to go by I'd rather have that smoothness than the sharper textures....
The more I look at this the more I think the Pro version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the Dynamic rez of the Pro version just makes everything looks smoother.
Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a higher resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
As opposed to the DF author speaking of the PC version as superior ahead of it's release, I'd actually like to see what the PC version looks like in those scenes. Was there a Beta on PC as well? Do we have any shots of it, if so?......
textures matter more the reso. IMO
Since you watched that vid I am sure you also heard that the next sentence was it was early code from months ago.
Why the fuck is this thread 11 pages?
Why the fuck is this thread 11 pages?
Why the fuck is this thread 11 pages?
onQ, I guess F16 didn't pan out. I guess XBX isn't a 3TF system.
Why the fuck is this thread 11 pages?
It's 3am here and I'm tired lol. I was actually watching the video on mute but apologies to anyone offended, I wasn't trying to provoke a reaction or anything.
I never said Xbox One X was 3TF I said if the GPU was Vega the 6TF number could be fp16. Also nothing here contradicts PS4 Pro being 8.4TF fp16
I never said Xbox One X was 3TF I said if the GPU was Vega the 6TF number could be fp16. Also nothing here contradicts PS4 Pro being 8.4TF fp16
I've heard this technique mentioned... But it's adding teraflops and it's not being taken advantage of?
I never said Xbox One X was 3TF I said if the GPU was Vega the 6TF number could be fp16. Also nothing here contradicts PS4 Pro being 8.4TF fp16
There's games that use it but its impact is debatable. Apparently its Vega architecture that Cerny-san thought important enough to incorporate in the PS4 Pro, but Microsoft didn't deem important enough to include in X1X.
It's a thing and it has uses, but I'm not sure it's the secret sauce some claim it to be.
There's games that use it but its impact is debatable. Apparently its Vega architecture that Cerny-san thought important enough to incorporate in the PS4 Pro, but Microsoft didn't deem important enough to include in X1X.
It's a thing and it has uses, but I'm not sure it's the secret sauce some claim it to be.
I've heard this technique mentioned... But it's adding teraflops and it's not being taken advantage of?
I doubt you'll see FP16 used efficiently this generation, maybe ninth but not now.
Don't be baited into making this thread about fp16 nothing here has anything to do with fp16.